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- Defs.qc
- *******
- 412: added the global variables .RESPAWN_TIME, for respawning camping
- items; .CAMPPOS, which identifies items; and longdist, thinktimes and
- shortdist, as timesavers.
- 476: added some player-only variables to keep track of camper warnings
- and message displays.
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-
- Anticamp.qc
- ***********
- The central functions for AntiCamper. Make sure this is in your
- progs.src, just above items.qc.
- List of changes & beginning line numbers.
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-
- Items.qc
- ********
- 12: disabled respawn noises for items
- 41: included camper-detector initialization in PlaceItem, and camppos strs
- 380: set armor respawn times in armor_touch
- 610: set weapon respawn times in weapon_touch
- 1220: set powerup respawn times in powerup_touch
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-
- Client.qc
- *********
- 474: reset camper warnings in PutClientInServer
- 483: added check to determine whether to display welcome message
- 564: precached the dog-bark sound in info_player_deathmatch
- 773: changed PlayerJump to disallow paralyzed campers from jumping
- 1001: put camper/sniper warning resets in CheckPowerups
- 1015: added AntiCamper welcome message, also in CheckPowerups
- 1023: added "busted" message, again in CheckPowerups
- 1273: added line to prevent repeat showings of welcome message
- 1376: gave new deathstring & frag bonus for camper-killing in
- ClientObituary.
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-
- Misc.qc
- *******
- 6: Changed info_null to spawn sniper detectors, and added the entity spawn
- function sniper_detector().
-