Deathmatch : Yes (as many as you like, but watch out for telefrag)
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Thred
Known Bugs : something drops of the map at the start.
textures on three of the supports are wrong.
not much else.
Build Time : a saturday.
* Other Info *
This level is my first attempt. it is a very simple level but absolutely brilliant for deathmatch, trust me, I've tried it. it's very easy to get high frag counts on this level. It's a case of who can get to the rocket launcher and red armour first.
I don't like the positioning of a few things, which I will change in the level as mentioned below.
If you recognise the basic structure of this level as the tutorial to thred, you'd be right, it is, as I said, this is my first EVER level.
I have been pissing about with making doors in the walls. next week, I should upload the new version of this level, with the texture problem, the thing that drops off the map, but it will have 4 extra rooms like this:
--------
| * |
| |
| + |
--- ---
||
-------- --- --- --------
| |__| |__| |
|* + __ __ + *|
| | | | | |
-------- --- --- --------
||
--- ---
| + |
| |
| * |
--------
Where the stars are, the will be lights, so that when a persons spawns in at the +, they are silhouetted against the light, he eh :)
I do need some help with the spawn for deathmatche way they face, ie when a person spawns in, how do you change the direction they look when they spawn in? I you can help, please email me!!!
oh, I hope you like the lighting effect on the level, I think it looks pretty cool, but then, I'm biased.
erm, legal stuff now!
* Legal Stuff *
Anyone wanting to include this level on a cd, coverdisk, compilation, MUST email me for permission.