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- **** This map designed for TeamFortress v1.3x ****
-
- 21st November 1996
- ================================================================
- Title : Marks Attack & Defend Teamplay Map
- Filename : TF_ATDEF.BSP
- Author : Mark Rosten
- Email Address : mark@barney.dungeon.com
- Description : Attack and defend style teamplay map
- for the Team Fortress Quake QC addon.
- First of many (I hope).
- Additional Credits to : The quys at Team Fortress for producing
- such an excellent capture-the-flag
- Teamplay addon for Quake.
- ID software of course!
- The Thred map designer, J.Lowell
- My mates: Bernie, Lyndon, Chris, &
- my brother Neil for ideas.
-
- The latest version of the Team Fortress patch can always be
- found at the TeamFortress WWW page:
- http://minyos.its.rmit.edu.au/~cookj/index.htm
-
- Check out the Thred homepage at:
- http://www.visi.com/~jlowell/thred
- ================================================================
-
- * Play Information *
-
- Single Player : Pretty boring - no monsters, etc.
- (used only for looking around)
- Cooperative : Nope
- Deathmatch : Yes (although it is designed for TF)
- - Team Fortress - : 2 team bases with about 6-8 start points each
- no recharge points (maybe added later)
- one flag point for team one (attackers)
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Thred (.6b to .9b)
- Known Bugs : Sometimes the TF goals are not reset when
- a player dies carrying the flag. I think this
- is due to this being my first map for TF and
- not fully understanding all entity structures.
- Build Time : about 3 weeks including learning editing from
- scratch and checking other edting utils.
- Texture Wad used : Custom based on Quake101
- (made small enough to use in Thred, about 1.4 megs)
-
- Compile machine : P166, 32megs Ram, Matrox Mystique, 2gig HD, SB16.
- QBSP Time : 2 mins 12 secs
- Light Time : 451 secs
- VIS (-level 4) Time : 1116 secs
-
- Brushes : -
- Entities : -
- Models : -
-
- * Other Info *
-
- This map is my first level design attempt for Quake. I have tried most
- of the current batch of level editors, but feel most comfortable with
- Thred. This map can be played deathmatch, although it really should be
- use for the Team Fortress patch. If you haven't got this patch, I
- suggest you get it right now! (see top for WWW address)
-
- * How To Play This Map (Team Fortress) *
-
- First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS
- directory (creating the MAPS directory if you haven't got it!)
-
- This map starts with the attackers (team 1) in a small building on the
- right of the map, and the defenders (team 2) on top of a fairly large
- castle on the left of the map. The idea is for the attackers to get
- onto the top level of the castle and fall down a chute to enter the
- dungeon coplex. From here the attackers must negotiate a large lava
- infested room with 3 exits into the defenders flag room. Once an
- attacker has grabbed the flag, he/she needs to fall down one of the
- two holes in the floor. This teleports the player to a small corridor
- exiting just above the water outside near the castle. Once out of the
- water via the ramps, just take the flag to inside the attackers start
- building and onto the small blue platform in the middle of the lower
- floor. The attacking team will receive some points for the capture of
- the defenders flag. Then its time to do it all over again. Its best
- when a game is timed and the teams are swapped over so that both teams
- have a go at defending/attacking. Have fun.
-
- This is the first of several Team Fortress maps which I hope to release.
- The next map I am working on is an underwater complex with two identical
- team bases. Hopefully this will be out within a few weeks.
-
- * Copyright / Permissions *
-
- Authors MAY / MAY NOT use this level as a base to build additional
- levels.
-
- This BSP may be distributed ONLY over the Internet and/or BBS systems.
- You are NOT authorized to put this BSP on any CD or distribute it in
- any way without my permission.
-
- * THRED LISCENSE INFORMATION *
-
- This map was made with Thred. It is acceptable to distribute this
- map over the Internet and BBS systems for free. It is not
- acceptable to play this map on a commercial Internet server.
- It is also not acceptable to charge for this map in any way
- or charge for distribution of this map. This includes CD-ROM
- collections of all kinds.
-