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- November 30, 1996 (11/30/1996)
- ================================================================
- Title : TERMINUS
- Accompanying Textfile : TERMINUS.TXT (This file)
- Filename : TERMINUS.BSP
- Build Version Number : 1
- Author : PHIL R. HALL
- Email Address : ph10302@www.cedarnet.org
- Description : Catwalks, powerups, weapons, death!
- These things are essential to a good
- deathmatch level. I hope I came close to
- a superb deathmatch level. This level is
- great with almost every QuakeC patch that
- exists...especially the grapling-hook!
- GET IT!
-
- Things to keep in mind : SET r_maxedges and r_maxsurfs to 8000.000000
- at the console or else this level looks very
- bad when you play it!
-
- Additional Credits to : Ben Morris (WORLDCRAFT designer), Walnut Creek
- FTP site (ftp.cdrom.com), and id Software.
- Special Thanks to : The author(s) of the Qmapspec documents, without
- which this level would have been impossible;
- John Laird, for being a cool dude in his own right.
- "Mike",(amichael@asu.alasu.edu) the Grappling-hook
- creator. The fine people at Kli.Org, for the
- Klingon translation.
-
- reH yInmeH, ghorgh Hegh 'e' SovnIS SuvwI'
- Translation: "In order to live forever, a Warrior must know when to die."
- --Klingon proverb on honor.
- ================================================================
-
- * PLAY INFORMATION *
-
- Single Player : YES (but only to check it out first...)
- Cooperative : No
- Deathmatch : YES (7 players' starting locations)
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * CONSTRUCTION *
-
- Base : New level from scratch
- Editor(s) used : Worldcraft (Version 1030)
- Known Bugs : Not many, I hope.
- Build Time : Longer than I thought it would take... :(
-
- Where to find this BSP : Walnut Creek's FTP site at 'ftp.cdrom.com'
-
-
- * OTHER INFORMATION *
-
- In, perhaps, a feeble attempt to prohibit the OUTRIGHT THEFT of this MAP/BSP
- by DIRTY, LOW-DOWN, DOUBLE-DEALING, BACK-STABBING, LARCENOUS, PERVERTED, and
- UNJUST fast-buck companies who would put this level on a CD collection and
- sell it for WAY TOO FRIGGIN' MUCH without my permission (you know who I'm
- talking about, don't you?), the following rambling section has been added:
-
- * Copyright / Permissions *
-
- Individuals of any nature, be they singular persons or ANY collection
- of persons, may use this level (whole or any part) as a base to build
- additional levels provided I am acknowledged in the credits of their
- final product and that the use of this level (either whole or in part),
- by and end-user or other level designer/author, conforms to all of these
- provisions:
-
- 1) This BSP and/or MAP, and or any MAP/BSP constructed with this MAP/BSP
- (whole or in part), may be distributed ONLY over the Internet and/or
- BBS systems and ONLY if this ENTIRE accompanying textfile accompanies it.
-
- 2) You are NOT authorized to put this BSP or MAP (either whole or in part)
- on any CD (Compact Disc), DVD (Digital Versatile Disc), or distribute
- it in any way for profit or charge of ANY kind or amount, nor may you
- store this MAP/BSP on ANY form of transferable, reproducible, or
- recoverable storage/retrieval media (exception: personal computer hard
- drive, floppy disk device, or no-charge FTP sites, such as
- 'ftp.cdrom.com') without my expressed prior written permission.
-
- 3) Under NO circumstances is this MAP/BSP (either whole or in part) to be
- placed in ANY collection of similar maps/bsp files or on any form of
- storage media (see 'exception' as detailed above in provision two (2))
- for ANY reason without my expressed detailed written prior permission.
-
- 4) This MAP/BSP is a unique creation of Phil R. Hall, and you, the user, do
- accept this as a true and honest statement in good faith. You also do
- accept this MAP/BSP to be the sole property of Phil R. Hall (except for
- the 'textures' used herein, which remain property of id Software), and is
- therefore subject to all the terms and conditions of the United States
- Office of Patents and Trademarks as well as the Berne Convention. This
- MAP/BSP is granted all legal protection under U.S. and International
- copyright law. By virtue of my release and design of this MAP/BSP, and
- the granting by the author to you, the end-user, to utilize this MAP/BSP
- you (the end-user) do promise not to violate intentionally any provision
- of this textfile. Also, by your use of this MAP/BSP, you do accept
- that this MAP/BSP shall be considered by you to be protected as a
- copyrighted, patented, and trademarked product of the author
- (Phil R. Hall) for all purposes public and private (exception: the
- textures used herein shall at all times remain the sole property of id
- Software, and thus are not protected under the name of the author.)
-
- 5) At NO time may this MAP/BSP (either whole or in part) be stored on, used,
- played, or in ANY manner be utilized by a commercial Internet server
- without my expressed prior written permission and/or I have recieved
- monetary compensation in the event that I have signed, and accepted,
- id Software's COMMERCIAL EXPLOITATION AGREEMENT.
-
- 6) At ALL times this MAP/BSP remains the Intellectual Property of the
- author (Phil R. Hall), and at NO time or through ANY means will a
- transfer of ownership or rights take place. (exception: in the event,
- however unlikely, that id Software should wish to utilize this MAP/BSP
- in any future projects that they should undertake. At the time of this
- MAP/BSP being included in an authorized id Software title, patch, release,
- or product ALL ownership, titles, responsibility, and property rights
- regarding this MAP/BSP shall convert to and become bestowed upon
- id Software, provided that I am granted acknowledgment and credit for
- this MAP/BSP in the credits of any appropriate textfile or document that
- accompanies id Software's release that should contain (whole or in part)
- this MAP/BSP); and I receive a monetary compensation amount in the event
- that I have signed, and accepted, id Software's COMMERCIAL EXPLOITATION
- AGREEMENT.
-
- 7) All the Logos, Graphics, Executables, Programs, Textures, and any and/or
- all other material originated by id Software remain the SOLE PROPERTY of
- id Software. By virtue of this being a user designed level (MAP/BSP)
- the textures contained in this MAP/BSP are used with explicit permission
- of id Software and may NOT be utilized for ANY profit or charge whatsoever
- without the DIRECT EXPRESSED PRIOR WRITTEN PERMISSION of id Software and
- payment of Royalties or Fees of such nature determined to be correct by
- id Software (see 'Licinfo.txt' and 'Comexp.txt' on the Quake shareware
- or retail distribution CD; alternatively, contact id Software directly
- if further clarification is required.)
-
- 8) Should a newer Build Version Number, or more recent release, of this
- MAP/BSP become available, or a necessity, through error correction or
- otherwise, the newest and most recent version of this MAP/BSP shall become
- protected by all the same provisions as its predecessor MAP(s)/BSP(s) and
- ownership, license, and the transfer of such ownership and licenses, shall
- similarly follow those as described in this accompanying textfile. In the
- event as described in provision six (6), above, should come to fruition
- (regarding the appropriation by id Software), the newest version of this
- MAP/BSP will be the sole responsibility of id Software to release, update,
- and/or correct; and NO further versions will be forthcoming from the
- original author (Phil R. Hall). This accompanying textfile, and the
- restrictions and provisions carried herein, are ONLY applicable to this
- particular MAP/BSP, as designated in the Build Version Number; should a
- newer (more recent) release of this MAP/BSP become public, the
- accomplanying textfile that it contains shall indicate any and all
- restrictions and provisions specifically applicable to its use.
-
- 9) This MAP/BSP, and any MAP/BSP designed with this MAP/BSP (either whole or
- in part) may ONLY be utilized for, and played with, the video game "Quake"
- from id Software. At NO time may this MAP/BSP, or a similarly designed
- MAP/BSP, or any MAP/BSP made from this MAP/BSP (either whole or in part)
- be utilized or played with or upon ANY other product, game, system, or
- device, beit of a similar nature or otherwise, without the direct prior
- expressed written permission of the current license and ownership
- holder(s).
-
- 10) The author and license/property/ownerhship holders shall not be liable
- for any damages resulting from the use (or misuse) of this MAP/BSP,
- either whole or in part, whether installed and used properly or not.
- Use and play of this MAP/BSP is "at your own risk."
-
- 11) The author reserves the right to revoke any granted temporary rights
- to the use of this MAP/BSP at any time for any reason. Temporary rights
- are, but are not limited to: display rights, useage rights, right of
- use for review purposes, etc. Assume all "temporary rights" are rights
- that do not themselves originate from a permanent transfer of ownership.
-
-
- ** END OF THE RAMBLING SECTION **
-
- * MISCULANEOUS USER INFORMATION *
-
- By installing, decompressing, playing, and/or using this MAP/BSP, you
- acknowledge and accept ALL restrictions, provisions, and requirements
- as listed in this accompanying textfile in addition to other legal
- regulations under federal and state law. If you don't like, or are
- unwilling to accept, any part of the provisions of use contained
- in this textfile do NOT use this level. None of these provisions are
- negotiable. Failure to follow the provisions of this textfile in reference
- to ownership rights, use, and distribution of this MAP/BSP level may result
- in litigation and/or other penalties. Comments as to the design and
- construction of this MAP/BSP are welcome, although I make no claims as to
- when, or if, you will receive a reply. Future re-releases and/or fixed
- versions, or updates, to this MAP/BSP may be released (provided I deem them
- necessary); they will become available on Walnut Creek's FTP site
- ('ftp.cdrom.com') and will follow this "naming convention": TERMIN??.ZIP,
- whereas "??" represents a Build Version Number--in all cases a higher
- Build Version Number is a more recent release. Get the biggest number
- available. Should the Build Version Number exceed two (decimal) digits
- (i.e.: greater than 99), the incremental ordinance shall follow a hexadecimal
- incrementation pattern (i.e.: the decimal "255" would be replaced with "FF").
- ================================================================
-