home *** CD-ROM | disk | FTP | other *** search
- **** This map designed for the TeamFortress v1.3 quakeC mod ****
- 28/10/96
- ================================================================
- Title : Siege
- Filename : Siege3.bsp
- Author : John Cook
- Email Address : cookj@yallara.cs.rmit.edu.au
- Description : TeamFortress v1.3 Quake Map
-
- Check out the TeamFortress homepage at:
- http://minyos.its.rmit.edu.au/~cookj/index.htm
-
- ================================================================
-
- * Play Information *
-
- This map does not work properly without the
- TeamFortress v1.3 QuakeC patch, which can be downloaded from
- http://minyos.its.rmit.edu.au/~cookj
- or from ftp.cdrom.com
-
- Single Player : No
- Cooperative : No
- Deathmatch (2-16) : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Quest, Edit, EntEd
- Known Bugs : None
- Build Time : Several hours
-
- * Other Info *
-
- This map is designed to be played by two teams, one defending and the
- other attacking.
-
- Team one is the defending team, and must hold the fort for ten minutes.
-
- Team two is the attacking team, and must infiltrate the fort.
-
- Once a member of team two reaches a point at the rear of the fort, they
- have won the game.
-
- In order for this map to be fair, there needs to be a 2:1 ratio
- of defenders to attackers.
-
-
- How to use this map:
- Copy the siege3.bsp file into your quake\id1\maps or quake\fortress\maps
- directory. Then run quake.
- In the console, type "map siege3" (without the quotes)