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- 10/3/96
- ================================================================
- Title : redpit
- Filename : redpit.bsp\redpit.map
- Author : Jason "Judge" Heyes and Geoff Heyes (The Aged P)
- Email Address : geoffhys@f1.net.au
-
- Description : A DM Level aimed at 4-8 player games,
- challenging, see if you have the guts to get the quad. There will be a few hot baths in this one.
- Seasons en fer.
-
- Additional Credits to :Thred and its Creators.
-
-
- ================================================================
-
- * Play Information *
-
- Single Player : Nope...
- Cooperative : Nope...
- Deathmatch 2-4 : Most definately
- Deathmatch 5+ : No more than 8.
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Thred06b. Awesome level editor.
- Known Bugs : None that should affect gameplay.
- *Construction time*
-
- 10 hours or so. First level we have made, and a lot of problems with stairs, func_trains, etc.
- But once that was understood it was easy.
-
- Tip: In Thred you have to select all brushes to do with the func_train, (including the
- path_coners) then create a brush group, then associate group with func_train entity.
- And the path corners have to be brushes, which have path_corner entities with
- targetnames. Func_train has target 1. Pathcorner (one) has targetname 1, and target 2.
- Path corner (two) has target 1 and targetname 2 (To loop it back to path_corner one.)
- You can read the map file. The wad we used was Medieval wad.
-
- * Legal Stuff *
-
- You may distribute this level, but not modify it.
-
-
-
-
- _______
- /-JUDGE-\
- \--------------/