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- 9/18/96
- ================================================================
-
- Title : Quake Tag
- Author : Giggler
- Email Address : giggler@student.umass.edu (school)
- giggler@tiac.net (vacations)
- Description : Team match Quake map featuring QuakeC
- coding by Gary Griggs. (ggriggs@gis.net)
- Beta Testing : Gary Griggs, Duke, Dagger, Ern2, Crom7,
- and Psycho.
- Other Works : giggler.bsp
- qflag.bsp - Quake Capture the Flag
-
- ================================================================
-
- * Overview *
-
- For those of you familiar with u_dtag.wad for doom2, you know what this is!
- (thanks to Aikman and Talon once again) Otherwise, here is an
- explanation of how to play Qtag:
-
- Qtag makes use of a spectacular team patch coded by Gary Griggs. This
- team patch allows for dynamic team scoring, capture the flag, and quake
- tag type games. This QuakeC patch's capabilities make it the best team
- patch available. For more info on this patch, read the documentation
- that comes with this zip file.
-
- Qtag is a quake map designed exclusively for team play with a minimum of
- 4 players. (2 teams) The objective is NOT to kill your opponents, but to
- score points by picking up the Scoring Object. Every Scoring Object that
- is picked up by a team, will give that team 1 point. Note that fragging
- other players is no longer recorded as part of your score, instead the
- points (# of attained scoring objects) will be shown in its place.
-
- * How to Create the 2 Qtag Teams *
-
- There are 2 teams to be created and joined in Qtag, red and blue. As each
- player enters the game, he starts as a "ghost moron" where the player
- cannot interact with any other character or item in the game. At this
- time one player must create team red, and one other must create team
- blue. Creating a team is simple. At the console if a player types
- "create_team", the next available color team is created. Team red is
- created first, then team blue. Once these 2 teams have been created
- all remaining players must join the team they are going to be on. To join
- an existing red team, a player must type "join_red" at the console. To
- join the blue team a player types "join_blue" at the console. It is
- recomended that team play is in a 2on2, 3on3, or 4on4 format. (Note that
- Qtag was written for 2on2, although more players may prove exciting!)
-
- * How to Score *
-
- There are 2 bases in Qtag, Base Red, and Base Blue. Scoring a point
- requires the help of at least one teamate. Here is an example of how
- the Red team would score a point:
-
- The red team has 2 players. (say Red1 and Red2 for simplicity) Red1 runs
- into the Blue base, gets to the second floor and hits the switch located
- across the catwalk. Meanwhile Red2 has run into the Red base, goes to the
- back of the 1st floor and waits by the closed bars. Once Red1 has hit that
- switch in the Blue base, the bars that Red2 waits by are lifted, giving him
- access to a biosuit. He grabs the biosuit, warps through the teleport and
- joins his partner in the Blue base. From here it is up to Red2 (the
- carrier of the biosuit) to get outside between the 2 bases, go down to the
- lava area, and head towards one of the Scoring Objects. If he makes it up
- the lift and gets the scoring object, team Red has scored one point!
- If he is killed before he gets it, or the biosuit runs out, then team
- Red has not scored and they must try again.
-
- * How to Win *
-
- The first team to 5 points wins. Note that this # can be changed
- at the discretion of the players simply by changing the fraglimit.
-
- * Play Information
-
- Single Player : For viewing/learning purposes
- Cooperative : No
- Deathmatch : Yes. Team Play, minimum 4 players.
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Source Included : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP Alpha v0.26 and Wordpad
- Known Bugs : none.
- Build Time : About 10 hours.
- Compile Time : About 4 hours.
-
- * Running Qtag *
- place qtag.bsp in quake\id1\maps\
- place progs.dat in quake\qteam\
-
- from your quake directory type:
-
- quake -game qteam +map qtag
-
- (Note that qteam will autodetect that qtag.bsp is a tag map! No teamplay
- options need to be set.)
-
- Qtag.bsp and Qteam may only be distributed
- provided all text files remain intact.
-
-
-
-