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- 9/17/96
- ================================================================
-
- Title : Quake Capture the Flag
- Author : Giggler
- Email Address : giggler@student.umass.edu (school)
- giggler@tiac.net (vacations)
- Description : Team match Quake map featuring QuakeC
- coding by Gary Griggs. (ggriggs@gis.net)
- Beta Testing : Gary Griggs, Metal, Ern2, Duke, Dagger and
- Marker.
- Other Works : giggler.bsp
- qtag.bsp - Quake Tag
-
- ================================================================
-
- * Overview *
-
- Capture the Flag is a map where kiling your enemies is not your goal.
- To score points, you and your teammates must capture your flag
- from the enemy base and return to your home base alive with the flag.
-
- Qflag makes use of a spectacular teams patch coded by Gary Griggs. This
- team patch allows for dynamic team scoring, capture the flag, and quake
- tag type games. This QuakeC patch's capabilities make it the best team
- patch available. For more info on this patch, read the documentation
- that comes with this zip file.
-
- Qflag is a quake map designed exclusively for team play. (2 teams)
- The objective is NOT to kill your opponents, but to
- score points recovering a flag from your enemies. Every flag that
- is picked up by a team, will give that team 1 point. Note that fragging
- other players is no longer recorded as part of your score, instead the
- points (# of attained flags) will be shown in its place.
-
- * How to Create the 2 Qflag Teams *
-
- There are 2 teams to be created and joined in Qflag, red and blue. As each
- player enters the game, he starts as a "ghost moron" where the player
- cannot interact with any other character or item in the game. At this
- time one player must create team red, and one other must create team
- blue. Creating a team is simple. At the console if a player types
- "create_team", the next available color team is created. Team red is
- created first, then team blue. Once these 2 teams have been created
- all remaining players must join the team they are going to be on. To join
- an existing red team, a player must type "join_red" at the console. To
- join the blue team a player types "join_blue" at the console. It is
- recomended that team play is in a 2on2, 3on3, 4on4 ... format.
-
- * How to Score *
-
- There are 2 bases in Qflag, Base Red, and Base Blue. Here is an example of
- how the Red team would score a point:
-
- The red team has 3 players. (say Red1, Red2, and Red3 for simplicity)
- Red1 runs into the Blue base, in search of the flag. Red2 goes with him
- so as to protect him. Red3 guards the the Red base for any intruders.
- Red1 and Red2 enter the Blue base. Red2 attacks whoever is guarding and
- Red1 goes for the flag in the back of the room. Red1 is killed right
- after getting the flag. Red did not score because Red1 did not return
- to his base with the flag. Since he died with the flag, it respawned
- in its original position. In the meanwhile, Red2 kills the enemy,
- grabs the flag, and runs back for his own base. If Red2 gets back inside
- his base and jumps in the teleport hole, he has scored! If Red2 is
- stopped short by an opponent and killed before reaching the teleport
- hole in his own base, then he has not scored, and must try again. Note
- that any player carrying a flag glows, and has no weapons!
-
- * How to Win *
-
- The first team to 10 points wins. Note that this # can be changed
- at the discretion of the players simply by changing the fraglimit.
-
- * Play Information
-
- Single Player : For viewing/learning purposes
- Cooperative : No
- Deathmatch : Yes. Team Play, 4-8 players recomended.
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Source Included : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP Alpha v0.30
- Known Bugs : none.
- Build Time : About 4 hours.
-
- * Running QFlag *
- place qflag.bsp in quake\id1\maps\
- place progs.dat in quake\qteam\
-
- from your quake directory type:
-
- quake -game qteam +map qflag
-
- qflag.bsp and Qteam may only be distributed
- provided all text files remain intact.
-
-
-
-