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- void() rocketshooter_use =
- {
- sound (self, CHAN_VOICE, "weapons/spike2.wav", 1, ATTN_NORM);
- launch_rocket (self.origin, self.movedir);
- newmis.velocity = self.movedir * 500;
- };
-
- /*QUAKED trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
- When triggered, fires a spike in the direction set in QuakeEd.
- Laser is only for REGISTERED.
- */
-
- void() trap_rocketshooter =
- {
- SetMovedir ();
- self.use = rocketshooter_use;
- precache_sound ("weapons/spike2.wav");
- };
-
- void() grenadeshooter_use =
- {
- sound (self, CHAN_VOICE, "weapons/spike2.wav", 1, ATTN_NORM);
- launch_grenade (self.origin, self.movedir);
- newmis.velocity = self.movedir * 500;
- };
-
- /*QUAKED trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) superspike laser
- When triggered, fires a spike in the direction set in QuakeEd.
- Laser is only for REGISTERED.
- */
-
- void() trap_grenadeshooter =
- {
- SetMovedir ();
- self.use = grenadeshooter_use;
- precache_sound ("weapons/spike2.wav");
- };
-
-