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-
- ====================================================================
- title : The Locks by Scope
- ====================================================================
- filename : Locks.bsp (.map on request)
- version : 1.0; 10-25-96
- author : Ed Cope
- contact : e-mail: scope@execpc.com
- homepage : http://www.execpc.com/~scope/
- description : small/medium deathmatch only level
- additional credits to : -id- Software
- -The QuakeLab
- (http://206.12.10.240:80/stevefu/QuakeLab/)
- -Niklata and his excellent Quake Map Specs
- document
- beta testers : only myself
- other levels by author : Cope's First
-
- ====================================================================
-
- * play information *
-
- single player : Only to look around
- cooperative : nope
- deathmatch : Yes(6 respawns available)
- demos replaced : None
- new graphics : No
- new sounds : No
- new monsters/weapons : No
- new QuakeC : No
- music : CD track 10
-
- * construction *
-
- base : new level from scratch
- editor(s) used : Worldcraft 0.92 and 1.07(beta)
- build time : 20 hours to build the level and 20 hour to fix
- bugs.
- number of brushes : 506
- compile time : QBSP: 1 min. 57 sec.
- Light - extra: 1 min. 27 sec.
- VIS normal: just over 9 hours
- known Bugs : None
-
- ====================================================================
-
- Other information:
-
- This is my second level. I used Worldcraft as my editor. At times I was
- about to take it out back and slap it. The first two versions had
- problems springing leaks when shearing and carving. The newest version
- fixes those problems and gets my endorsement.
-
- I had intended this to be a much larger level. If fact, I had to delete
- almost 1/2 the level due to an error VIS was giving me ("leaf with too
- many portals"). The error is solved but in order to cut back in the amout
- of time it would take to VIS the level, I have cut out part of the level
- and will include it with another level later.
-
- Please note that this level is a lesson in how not to work with the Quake
- engine. Unlike Doom, Quake does not take kindly to large, detailed, open
- areas.
-
- I endorse the use of the BGBot and Reaper bot. Both work great on this level.
- You can get the latest version of both at the Quake Head Quarters. The URL is:
- http://www.kingling.com/qhq/quakec/bots.html
-
- * Secrets and other stuff *
-
- 1. There is an illusionary wall under water in the middle lock with a +150
- armor behind it.
-
- 2. The valve on the wall triggers a metal plate which will crush anyone
- currently in the 2nd lock.
-
- 3. You can swim through the bars on the top lock to get the +100 health.
-
- 4. There is a button on the wall near the grate on the floor of the hallway
- which will open the grate, allowing you to fall into the water below.
-
- ====================================================================
- * legal stuff *
-
- You may distribute this file as long as this txt-file is included and
- I am given credit. If you plan on distributing this level on a CD-ROM,
- you must contact me for approval.
-
- * Where to get this MAP *
- http://www.execpc.com/~scope/cope.zip
-
- *Archive info*
- Archive filename: cope.zip(cope.bmp/cope.txt)
-
-