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- 11/10/96
- ================================================================
- Title : Infinity
- Filename : infinity.bsp
- Author : Ernie Miller (Death Dealer, or
- DeathDlr on IRC)
- Email Address : emiller@hhs.net
- Description : A cool deathmatch level that I did
- primarily as a learning experience.
- I'm more pleased than I had expected
- with the results. The main lesson I
- learned, however, is to avoid large
- open areas in Quake, as they tend to
- slow down Pentiums at the bottom end
- of the system requirements for Quake.
- This only becomes a problem in the
- four corners om the walkway around the
- roof of the center building, when
- looking toward the center. Please email
- me if you like this level, or give me
- a few suggestions if you don't! Feedback
- is what makes it all worthwhile. :)
-
- Additional Credits to : id, of course! Also, Herb Myers, a.k.a.
- Metal Marine, for beta testing.
-
- ================================================================
-
- * Play Information *
- Single Player : No, but the start is there so you can
- check out the level before the carnage
- begins. :)
- Cooperative : No... Do people actually play that way?
- Deathmatch : Yes! A full 16 DM starts.
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None.
-
- * Construction *
- Base : New level from scratch.
- Editor(s) used : Worldcraft.
- Known Bugs : The weird "lower portion of the screen
- losing its texture" bug was showing up
- in the corners underwater. I think I
- took care of it. Also, in earlier testing
- with reaper bots, Quake was crashing with
- a page fault underwater with UniVBE loaded.
- Worked just fine when I unloaded though.
- Think this may be fixed, but it may be a
- problem with the Quake engine, since I've
- never heard of a level that crashed Quake
- with a page fault. Let me know if you find
- anything.
- Build Time : Around 20 hours.
- Texture Wad used : Quake101.wad
- Compile machine : P120 w/ 32MB RAM
- QBSP Time : 39 seconds
- Light Time : 127 seconds
- VIS (-level 4) Time : 2572 seconds
-
- * Other Info *
-
- My sig is in the level somewhere. If you can find it, you're rewarded
- with a glimpse of my cool-looking sig (at least I like it) and just
- in case that doesn't make it worth the trip, you get a red armor as
- well. :) Any other level designers that are appalled at the CD
- compilations robbing level designers of their credit should check out
- The QuakeLab for some great info, and to register their signature.
- *cough*[Skrew Actura!]*cough* :)
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional
- levels.
-
- This BSP may be distributed ONLY over the Internet and/or BBS
- systems. You are NOT authorized to put this BSP on any CD or
- distribute it in any way without my permission.
-