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- 11/2/96
- ================================================================
-
- Title : EarthQuake Base
- Author : Stryker
- Email Address : Stryk666@hotmail.com (Send me feedback!)
- Alternate Email Address : jmess@buffnet.net (if no response within 3 days)
- Description : A small level kind of like Qhenge only with an
- industrial setting. This level is great fun
- in a DeathMatch with Bots. I made it to be
- used with the Reaper bot. You can get the Reaper
- bot at ftp.cdrom.com/pub/idgames2/quakec/bots
- Story : A Earthquake happened in an industrial plant and
- the cieling began to collapse now you have a new
- place to fight!
- Beta Testing : None
- Other Works : I would have some but my HD decided to crash :(
- Credits : Id for quake, Jon Mavor for THRED, and Jim Lowell
- for answering my questions.
- ================================================================
-
-
- * Play Information
-
- Single Player : No monsters
- Cooperative : No
- Deathmatch : Yes (4 starts)
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Source Included : Yes
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : THRED (it is the best!)
- Known Bugs : None
- Build Time : 20 min.
- QBSP : 11 secs.
- Light : 38 secs. with the -extra perimeter
- VIS : 424 with the -level 4 perimeter
- Brushes : 29
-
- * Notes *
-
- This Level only uses one texture, but because of the light you don't really
- notice I may release textured one.
-
- * Running EBase *
-
- Unzip ebase.zip
-
- place ebase.bsp in quake\id1\maps\
-
- from your quake directory type:
-
- quake +map EBase
-
- or
-
- in the console type "map EBase" (without quotes)
-
- EBase.bsp may only be distributed
- provided all text files remain intact.
-
-
-
-