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- =============================================================================
- Title : Whom ever dies with the most kills wins
- Filename : DIE.BSP
- Author : Doug Erickson
- Email Address : saber@flex.net
- Description : Not to big, not to small deathmatch level. All
- weapons are included and four Pentagrams are
- included on easy skill setting for C-Mods like
- FIEND.
- Additional Credits to : ID Software, for Quake
- D. Rhodd and R. Brasseaux for design suggestions.
- =============================================================================
- * Play Information *
- Level Name : Whom ever dies with the most kills wins
- Single Player : Yes, for exploration
- Cooperative 2-16 Play : No
- Deathmatch 2-16 Play : Only 8 start Positions
- Difficulty Settings : See description above
- Modifications : None
- Recommended num. of players : 2-8
- Computer requirements : I built this level and play it on a 486dx4 120,
- but I still recommend a Pentium 90 or up.
- * Construction *
- Base : New level from scratch.
- Build Time : Between 24 and 28 hours collectivly.
- QBSP took 304.0 sec.
- Vis took 387.0 sec.
- Light with the -extra switch took 626.0 sec.
- Editor(s) used : BSP-A Quake Editor v.55b
- Known Bugs : No problems encountered.
- * Legal Stuff *
- You may distribute this level freely, as long as you do not profit
- from its distribution and you include my text file. You may create
- levels based on this level, provided you give me credit and notify me, I'd
- kinda like to see it.
-
- The textures used in this level are the property of id Software.
-
- * Where to get this MAP *email: saber@flex.net
- or
- http://www.flex.net/~saber/quake.htm
- or
-
- ftp://ftp.cdrom.com/pub/quake/.....
- =============================================================================