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- ==========================================================================
- Title : break008 v1.0
- Filename : break008.bsp
-
- Author : Mikko Nieminen
- Email Address : mikkon@sci.fi (job offers welcome =))
- WWW : http://www.sci.fi/~mikkon/ (personal hp)
- http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp)
-
- Description : Medium sized deathmatch level including a cool
- lava shrine, small corridors, open areas etc.
- There are also some hidden areas (look for
- them WITHOUT noclip!), teleporter shortcuts
- and so on.
- I tried to place all of the items as "fair" as
- possible, so no one could win just by staying
- at the right place and keeping the ctrl-button
- down.. I'm pretty satisfied with this level
- and hope you have some fun with it!
-
- Additional Credits to : ID Software for Quake
- Chris Carollo & Trey Harrison for Quest
- Toni Wilen for help
- all DOH members for playtesting
- ==========================================================================
-
-
-
- * Play Information *
-
- Level Name : break008 v1.0
- Single Player : no
- Cooperative 2-16 Player : no
- Deathmatch 1-16 Player : yes
- Deathmatch Starts : 13
-
- Difficulty Settings : no
- Anything else new : no
-
- Other Info : I really had some trouble with the lava shrine
- room. I had to make it more and more simple
- because it just was too damn slow. I removed
- some changing lights, made the columns more
- simple and it still is kinda sluggish. Hmm,
- Perhaps I should cut it with the detail. :)
-
-
-
- * Construction *
-
- Base : scratch
- Build Time : approx. 20 hours (in 1.5 weeks)
-
- Qbsp-time : 215
- Light-time (-extra) : 211
- Vis-time (-level 4) : 603
- On P90 / win95 / 40mb ram
-
- Editor(s) used : Quest beta v1.090
- TSE
- Known Bugs : None (when not counting the fact that the texture
- aligment is crappy in few places.. Hey, I have a life
- too you know! =))
-
-
-
- * Legal Stuff *
-
- You may distribute this level and include it in any deathmatch compilation
- etc., as long as you include my text file and give me credit. The .map may
- be edited and compiled for internal use, but the modified level may NOT be
- released without the author's expressed permission.
-
-
-
- * Where to get this MAP *
-
- Email me and ask nicely :)
-