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- ==========================================================================
- Title : Break007 v1.0
- Filename : break007.bsp
-
- Author : Mikko Nieminen
- Email Address : mikkon@sci.fi
- WWW : http://www.sci.fi/~mikkon/ (personal hp)
- http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp)
-
- Description : A small but detailed deathmatch level
- including some cool doors, wind tunnels and
- crushers. I tried to make this level good
- looking AND fun to play, since most of the
- levels I've seen seem to forget one or even
- both of those things.
-
- Additional Credits to : ID Software for Quake
- Chris Carollo & Trey Harrison for Quest
- Toni Wilen for help
- NecKro & many others in #quakeed for help
- all DOH members for playtesting
- ==========================================================================
-
-
-
- * Play Information *
-
- Level Name : Break007 v1.0
- Single Player : only for checking
- Cooperative 2-16 Player : no
- Deathmatch 1-16 Player : yes, 7 player starts (more coming in later
- versions)
-
- Difficulty Settings : no
- Anything else new : no
-
- Comments : I'll leave this part to you.. Did you like
- this level? Are there some things that really
- suck in your opinion? Email me and let me
- know! But go easy on me - I'm only a beginner
- in making Quake maps...
-
-
-
- * Construction *
-
- Base : scratch
- Build Time : About two weeks. I don't usually work on a level
- more than two hours a day, but I did spend some time
- on getting the func_train to work properly.
-
- Qbsp-time : 291
- Light-time (-extra) : 77
- Vis-time (-level 4) : 1855
- On P90 / win95 / 40mb ram
-
- Editor(s) used : Quest 1.090
- TSE (best text editor for pc)
- Known Bugs : One of the doors (the one consisting of small pieces
- moving to different directions) doesn't work properly.
- One of the pieces moves slower than the others,
- altough the speed should be exactly the same. Anyone
- got some ideas for this?
-
-
-
- * Legal Stuff *
-
- You may distribute this level and include it in any deathmatch compilation
- etc., as long as you include my text file and give me credit. The .map may
- be edited and compiled for internal use, but the modified level may NOT be
- released without the author's expressed permission.
-
-
-
- * Where to get this MAP *
-
- Email me and ask nicely :)
-