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- ╔══════════════╗
- ║ What's New ║
- ╚══════════════╝
-
- New features in version 1.3:
-
- ■ The grappling hook is available (only by selecting the axe twice - no
- separate impulse).
-
- ■ Cujo can now be hit by all of his owner's weapons fire, including the axe.
- So, for Cujo's sake, aim carefully.
-
- ■ Cujo can activate and use platforms.
-
- ■ Cujo can follow the player by jumping across water and from ledge to ledge.
- He gets lost a _lot_ less now.
-
- ■ Cujo can follow the player into water.
-
- ■ Cujo will jump into water if he becomes engulfed in flames.
-
- ■ Cujo can now be activated in and under water.
-
- ■ Cujo knows when to jump across water or gaps to attack an enemy.
-
- ■ Both player corpses and Cujo corpses are solid and gibbable.
-
- ■ A BFG-9000 that works *just like* (see BFG-9000.TXT) the original big-daddy
- in Doom.
-
- ■ The Blaze Gun which can light enemies and bodies on fire.
-
- ■ Fire that can spread from one enemy to another -- don't get too close to
- that burning body, or you might be next!
-
- ■ An enforcer's blaster.
-
-
- Changes in version 1.3
-
- ■ Major following/attacking AI enhancements.
-
- ■ Streamlined target acquisition code, now twice as fast.
-
- ■ Fixed lots and lots of minor bugs:
-
- Cujo no longer teleports to the owner during the intermission view.
-
- Cujo always goes after the closest enemy/food in his view. If another
- was closer but not visible to Cujo, he still goes after the one he saw
- first.
-
- Fixed "tried to sprint to a non-client" message.
-
- Cujo no longer eats gibs during deathmatches unless he is hurt.
-
- Cujo no longer tries to eat "phantom-gibs". This problem has been
- ruthlessly tracked down and crushed :)
-
- Cujo's body was not always being removed correctly.
-
- Probably a lot more than these that I can remember.
-
- Cujo doesn't "stand up" for a frame after dying, as he would sometimes
- do before.
-
- ■ Cujo's body is now copied to the bodyque (yeah, I know, it's queue) along
- with the player bodies.
-
- ■ Lots of other stuff I forgot to write down.
-
-
- Changes in version 1.2c
-
- ■ Fixed some bugs with Cujo in deathmatch:
-
- Cujo was not being removed when his owner died.
-
- If the owner died while in Cujo's view he was stuck.
-
- KILLing oneself did not remove Cujo (this bug was not actually related
- to being killed).
-
- ■ Fixed INSTALL.BAT and CUJO12B.BAT. CUJO12B.BAT would actually try to run
- from the directory QUAKE\CUJO12A, causing an error if version 12A was not
- installed, and running the older version if it was installed, thus it might
- appear that there were no changes.
-
- Changes in version 1.2b
-
- ■ Fixed the bug which was screwing up the players vectors and causing some
- of the weapons to malfunction -- most notably the lightning gun would
- not follow the player when he turned!
-
- ■ Fixed bug that allowed weapon changing while seeing from Cujo's point of
- view. This was reseting the weapon model and making it look as if Cujo
- was carrying a weapon. You can change weapons and even shoot while seeing
- from Cujo's viewpoint, but the weapon model will not be displayed as if
- Cujo were holding it.
-
- Changes in version 1.2a
-
- ■ Impulse 103 - toggle to and from Cujo's viewpoint is now working correctly
- (it was purposely disabled in version 1.2).
-
- ■ Cujo runs a bit smoother because he is updated more frequently and his yaw
- rate is 20 degrees instead of 30 (which is the turn rate of normal dogs).
-
- Changes in version 1.2
-
- ■ Cujo will eat gibs and heads for health. Eating either will heal him 15
- points. If there are no enemies around and Cujo's health is 90% or less
- he will eat any gibs he sees. If Cujo's health is 25% or less he will
- go after any visible gibs even if enemies are visible to him. Cujo will
- not go after gibs if he has been told not to attack. Thanks to Gary
- Mcmillin <psyhe@hitech.net.au> for this idea!
-
- ■ New rules for Cujo in a deathmatch:
- 1) You must pick up a yellow armor to get Cujo. You will still get the
- yellow armor, but Cujo will be made available to you for ONE USE. If
- you don't need the armor because yours is better or the same IT STILL
- GETS PICKED UP. This is to prevent the Cujo powerup from staying around
- for other people to pick up. If your armor is better, you will still
- keep the better armor, but the armor powerup will disappear.
- 2) You can only spawn one Cujo at a time.
- 3) You can only keep one Cujo powerup at a time. You CAN spawn a Cujo
- and then pick up another Cujo powerup, but if you pick up a second
- powerup, you will still only have one other use. There is no counter
- for how many Cujo powerups you can have. You either have one or you
- don't!
- 4) Instead of 200 health and 200 red armor, Cujo gets 100 health and
- 150 yellow armor in deathmatch.
-
- ■ Cujo has a a refined skin, thanks to Ed Oviedo <joviedo@gibson.com>, who
- smoothed it out with Photoshop. Thanks, Ed.
-
- ■ Cujo no longer teleports away when he is killed. Either he get's gibbed,
- or his body remains where it falls. Much cooler. The bodies stay around
- for a few minutes. Don't ask me to make all bodies solid. I tried this
- and it sucks. They just get in the way.
-
- ■ You can find out Cujo's health and armor status as long as he is in view
- of the player.
-
- ■ You can tell Cujo to stay or follow. If Cujo is staying he will still
- attack enemies, but he will not follow the player. Thanks to Betty Hardy
- <bhardy@idcnet.com> for giving me the idea.
-