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- Title : Chthon10 (* includes sleeping zombies and ogresaw, also by Ace_Dave *)
- Filename : chthon10.zip (progs.dat, cht_lair.bsp, h_boss.mdl)
- Version : 1.0
- Date : 11/10/96
- Author : Dave Weiden
- Email : Weiden@TCNJ.EDU
- WWW : http://www.tcnj.edu/~weiden/quake
- Thanks : Brian Martin - brain@phyast.pitt.edu MedDLe 1.6
- Wolf - wolfg_l@pro-net.co.uk (Ideas for getting the boss angry
- adapted from Bot Player)
- Steve Polge - polge@ix.netcom.com - Reaper Bot - centerprinted
- title message code
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : yes, new head gib
- BSP included : Chthon's Lair
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : not yet, will probably release after testing stage
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
- Do you miss the CyberDemon? Toss and turn at night thinking about blasting
- that damned SpiderLord with your plasma rifle? Wish that you could pummel
- the Hell out of something HUGE with your new, improved, Quake realm weapons?
- Then this is the patch for you.
-
- Chthon has been mortalized.
-
- What was the natural instinct of so many new Quakers when they saw that
- hideous beast rise from a lavabath for the first time? What else - to
- lay into him with everything they had. But they soon found that this was
- a futile attempt. NO MORE!
-
- Okay, enough of the commercial stuff. I like this patch a lot. Chthon
- can be fought just like any monster now. He can be hurt (pain frames), he
- can get angry at and anger other monsters (watch him blast them to pieces!),
- he can be killed (ooooh yesss), and yes, even gibbed (quite difficult).
- Watch as his head flies off and bounces, till it rolls to a stop!
- In the right environment, he can be a most deadly foe. As you blast away
- at him, watch pieces of meat fly out of his chest! When you kill him, he
- falls back howling in pain, with chunks of flesh erupting from his
- lifeless corpse. By the way, you'd better beware the head...
-
- And, of course, the lightning electrodes still hurt him pretty damned badly.
- ;) So, let the boss levels begin!
-
- Oh, and I DOUBLED the speed of his missiles, so now he's a bit more of a
- challenge ;) (don't worry, they're still quite a bit slower than your rockets).
-
- How to Install the Modification
- -------------------------------
- Make a new dir in your quake directory. (i.e., c:\quake\chthon)
- then move this progs.dat into that directory and copy your
- *.cfg from c:\quake\id1 into the same directory.
- Make sure the h_boss.mdl is in a dir called progs also within that dir.
- (all this is achieved with pkunzip -d chthon10.zip within your new dir)
- Then from the c:\quake dir. type:
- quake -game chthon
-
- Better get your weapons ready...
-
-
- Technical Details - you'd probably better read this...
- -----------------
- Much harder than I originally envisioned.
- If there are any bugs, I probably spent days trying to get around them,
- and finally concluded that I could not find a remedy. I'm glad I held
- on to it for as long as I did, I made MANY improvements.
-
- Getting Chthon to go idle after a fight, as if you were no longer in
- the room, so he didn't find you when searching for enemies, then making him
- able to wake back up by either being hit or mere sight of you - was a bitch.
- The most time-consuming debugging portion of this modification...
- At the end of a fight, if NO creature is within Chthon's awareness range,
- he'll go into idle mode, where he just kinda hangs out.
- When you get close, or attack him, he'll wake up and attack your ass.
- He'll stay on you, until some other monster distracts him, and you move
- out of range. The reason this was so hard is - well, think about it -
- do any of Quake's monsters go "back to sleep" only to awaken twice? No.
- Now Chthon does.
-
- I've found that bounding boxes are very difficult to work with. I just
- couldn't get a very good box for the head. The box that's in there now is
- fairly small, so it wouldn't get in your way. Don't worry, if the head
- does get in your way, just get rid of it ;)
- (aim at the back of the skull).
-
- If you plan on using Chthon in a level, be sure to keep other monsters
- (ones that you DON'T want to be involved with him) at a pretty good distance
- (over 1000 units in Quake space). Otherwise, at the end of a fight, or
- possibly even during, Chthon will detect them, and start throwing lavaballs
- at them, even if a wall is between them. It had to be kept this way so
- that Chthon is dangerous even when you're out of sight (hiding behind a
- pillar, for instance :)
-
- Author Information
- ------------------
- Creator of OgreSaw.zip (small mod that makes use of extra anim frames - included)
- Creator of WaterFlo.zip (flowing water for Quake!)
- Creator of LavaFlow.zip (take a guess...)
- Creator of Trees.zip (tree group files for Quest 0.92+)
- Creator of Chndlier.zip (chandelier group file for Quest 0.92+)
- Creator of 4Zombies.zip (new 'sleeping' spawnflag for zombies - included)
- Creator of Chthon!.zip (this package)
- Creator of Chthon's Lair (the map in this package)
- Creator of more cool things to come...
- Levels, mods, textures...
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Just give me credit if you redistribute / use it, and keep this text file
- with it.
-
- If you're a net-scraping, CD making, profitting off of other's work lowlife,
- like those Zone! and Actura people, contact me first for permission.
- I'll gladly give it, but ASK first.
-
- Availability
- ------------
-
- ftp://ftp.cdrom.com/pub/idgames2
- http://www.tcnj.edu/~weiden/quake
-
-