home *** CD-ROM | disk | FTP | other *** search
- EdQuake v0.50 Source Code (unsupported)
- Copyright (c) 1996 CircleA Entertainment
- coded by Scott Mitting(smitting@netusa1.net)
- http://www.netusa1.net/~smitting/edquake/
-
- First, I'd like to start by telling you about my morning this morning. I
- woke up at 11.30AM as usual and went to town to run some errands for my mom.
- I checked my mail and there were 10 emails about EdQuake and 1 that was
- actually for me (thanks Cassidy). This wouldn't be so bad if it wasn't for
- that I spend an hour 4 times a day with my email and I haven't gotten
- anywhere with EdQuake in weeks now.
-
- I tried, but I gave up. Although I know it will upset a lot of people, I
- have desided to stop developing EdQuake myself. I'd like to thank the
- hundreds of people that have wrote me with idea, and I'd especially like to
- thank the documentation team. I believe you guys will have a job, because
- someone else will surely continue the project. Dave is still working on a
- Win95 port, but I have no idea how far he is on it.
-
- Don't harass him too much, but here's how to contact him. Please don't write
- him asking how the editor is going. I got a few hundred emails a month just
- requesting an update on how it's going. I tried to answer all of them. I
- wouldn't expect him to.
-
- if you'd like an update on the editor, please go here rather than writing him
- mail:
- http://www.hidesert.com/user/dave/wuake.html
- Dave Langeliers <dave@hidesert.com>
-
- I'm hoping to just help out someone with an editor out there that enjoys doing
- gui work. I personally like to doing the underneath support work instead of
- making it look pretty. EdQuake had turned into a summer job instead of a
- hobby. Maybe I should have got a job at McDonalds instead. I would have
- made more money with less hours. Probably would have got sleep too.
-
- The library there is the SVGACC library by Zephyr software. I hope I'm not
- upseting them by including this here. The full library is located at:
- Zephyr Homepage -- http://www.phoenix.net/~balkum/
- directly -- http://coast.net/SimTel/SimTel/msdos/graphics/svgacc24.zip
- and I recommend getting it. It's quite good. If I had enough money to
- register it, I would have. (I honestly haven't come across $30 to spend on
- myself this summer.) That goes for Quake as well.
-
- Donations are accepted. I'd appreciate hearing from you if you do make an
- editor with my code (free registration is a good donation :-)
-
- This code all compiled properly with Turbo C++ v3.1 with 4 warnings in the
- mapedit.c portion. I was also able to complile it with Borland C++ v4.51 by
- turning off some warning messages. I included both the .prj and .ide files,
- but I haven't brought myself to clean up the code.
-
- If you want updates on what I'm doing on other projects, go to
- http://www.netusa1.net/~smitting/
-
-
- Thanks...I feel like I've done a service now. I never planned to release
- this much source code. I hope it helps somebody.
-