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- Network Working Group C. Bormann
- Request for Comments: 2689 Universitaet Bremen TZI
- Category: Informational September 1999
-
-
- Providing Integrated Services over Low-bitrate Links
-
- Status of this Memo
-
- This memo provides information for the Internet community. It does
- not specify an Internet standard of any kind. Distribution of this
- memo is unlimited.
-
- Copyright Notice
-
- Copyright (C) The Internet Society (1999). All Rights Reserved.
-
- Abstract
-
- This document describes an architecture for providing integrated
- services over low-bitrate links, such as modem lines, ISDN B-
- channels, and sub-T1 links. It covers only the lower parts of the
- Internet Multimedia Conferencing Architecture [1]; additional
- components required for application services such as Internet
- Telephony (e.g., a session initiation protocol) are outside the scope
- of this document. The main components of the architecture are: a
- real-time encapsulation format for asynchronous and synchronous low-
- bitrate links, a header compression architecture optimized for real-
- time flows, elements of negotiation protocols used between routers
- (or between hosts and routers), and announcement protocols used by
- applications to allow this negotiation to take place.
-
- 1. Introduction
-
- As an extension to the "best-effort" services the Internet is well-
- known for, additional types of services ("integrated services") that
- support the transport of real-time multimedia information are being
- developed for, and deployed in the Internet. Important elements of
- this development are:
-
- - parameters for forwarding mechanisms that are appropriate for
- real-time information [11, 12],
-
- - a setup protocol that allows establishing special forwarding
- treatment for real-time information flows (RSVP [4]),
-
- - a transport protocol for real-time information (RTP/RTCP [6]).
-
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- RFC 2689 Integrated Services over Low-bitrate Links September 1999
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- In addition to these elements at the network and transport levels of
- the Internet Multimedia Conferencing Architecture [1], further
- components are required to define application services such as
- Internet Telephony, e.g., protocols for session initiation and
- control. These components are outside the scope of this document.
-
- Up to now, the newly developed services could not (or only very
- inefficiently) be used over forwarding paths that include low-bitrate
- links such as 14.4, 33.6, and 56 kbit/s modems, 56 and 64 kbit/s ISDN
- B-channels, or even sub-T1 links. The encapsulation formats used on
- these links are not appropriate for the simultaneous transport of
- arbitrary data and real-time information that has to meet stringent
- delay requirements. Transmission of a 1500 byte packet on a 28.8
- kbit/s modem link makes this link unavailable for the transmission of
- real-time information for about 400 ms. This adds a worst-case delay
- that causes real-time applications to operate with round-trip delays
- on the order of at least a second -- unacceptable for real-time
- conversation. In addition, the header overhead associated with the
- protocol stacks used is prohibitive on low-bitrate links, where
- compression down to a few dozen bytes per real-time information
- packet is often desirable. E.g., the overhead of at least 44
- (4+20+8+12) bytes for HDLC/PPP, IP, UDP, and RTP completely
- overshadows typical audio payloads such as the 19.75 bytes needed for
- a G.723.1 ACELP audio frame -- a 14.4 kbit/s link is completely
- consumed by this header overhead alone at 40 real-time frames per
- second total (i.e., at 25 ms packetization delay for one stream or 50
- ms for two streams, with no space left for data, yet). While the
- header overhead can be reduced by combining several real-time
- information frames into one packet, this increases the delay incurred
- while filling that packet and further detracts from the goal of
- real-time transfer of multi-media information over the Internet.
-
- This document describes an approach for addressing these problems.
- The main components of the architecture are:
-
- - a real-time encapsulation format for asynchronous and synchronous
- low-bitrate links,
-
- - a header compression architecture optimized for real-time flows,
-
- - elements of negotiation protocols used between routers (or between
- hosts and routers), and
-
- - announcement protocols used by applications to allow this
- negotiation to take place.
-
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- 2. Design Considerations
-
- The main design goal for an architecture that addresses real-time
- multimedia flows over low-bitrate links is that of minimizing the
- end-to-end delay. More specifically, the worst case delay (after
- removing possible outliers, which are equivalent to packet losses
- from an application point of view) is what determines the playout
- points selected by the applications and thus the delay actually
- perceived by the user.
-
- In addition, any such architecture should obviously undertake every
- attempt to maximize the bandwidth actually available to media data;
- overheads must be minimized.
-
- An important component of the integrated services architecture is the
- provision of reservations for real-time flows. One of the problems
- that systems on low-bitrate links (routers or hosts) face when
- performing admission control for such reservations is that they must
- translate the bandwidth requested in the reservation to the one
- actually consumed on the link. Methods such as data compression
- and/or header compression can reduce the requirements on the link,
- but admission control can only make use of the reduced requirements
- in its calculations if it has enough information about the data
- stream to know how effective the compression will be. One goal of
- the architecture therefore is to provide the integrated services
- admission control with this information. A beneficial side effect
- may be to allow the systems to perform better compression than would
- be possible without this information. This may make it worthwhile to
- provide this information even when it is not intended to make a
- reservation for a real-time flow.
-
- 3. The Need for a Concerted Approach
-
- Many technical approaches come to mind for addressing these problems,
- in particular a new form of low-delay encapsulation to address delay
- and header compression methods to address overhead. This section
- shows that these techniques should be combined to solve the problem.
-
- 3.1. Real-Time Encapsulation
-
- The purpose of defining a real-time link-layer encapsulation protocol
- is to be able to introduce newly arrived real-time packets into the
- link-layer data stream without having to wait for the currently
- transmitted (possibly large) packet to end. Obviously, a real-time
- encapsulation must be part of any complete solution as the problem of
- delays induced by large frames on the link can only be solved on this
- layer.
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- To be able to switch to a real-time packet quickly in an interface
- driver, it is first necessary to identify packets that belong to
- real-time flows. This can be done using a heuristic approach (e.g.,
- favor the transmission of highly periodic flows of small packets
- transported in IP/UDP, or use the IP precedence fields in a specific
- way defined within an organization). Preferably, one also could make
- use of a protocol defined for identifying flows that require special
- treatment, i.e. RSVP. Of the two service types defined for use with
- RSVP now, the guaranteed service will only be available in certain
- environments; for this and various other reasons, the service type
- chosen for many adaptive audio/video applications will most likely be
- the controlled-load service. Controlled-load does not provide
- control parameters for target delay; thus it does not unambiguously
- identify those packet streams that would benefit most from being
- transported in a real-time encapsulation format. This calls for a
- way to provide additional parameters in integrated services flow
- setup protocols to control the real-time encapsulation.
-
- Real-time encapsulation is not sufficient on its own, however: Even
- if the relevant flows can be appropriately identified for real-time
- treatment, most applications simply cannot operate properly on low-
- bitrate links with the header overhead implied by the combination of
- HDLC/PPP, IP, UDP, and RTP, i.e. they absolutely require header
- compression.
-
- 3.2. Header Compression
-
- Header compression can be performed in a variety of elements and at a
- variety of levels in the protocol architecture. As many vendors of
- Internet Telephony products for PCs ship applications, the approach
- that is most obvious to them is to reduce overhead by performing
- header compression at the application level, i.e. above transport
- protocols such as UDP (or actually by using a non-standard,
- efficiently coded header in the first place).
-
- Generally, header compression operates by installing state at both
- ends of a path that allows the receiving end to reconstruct
- information omitted at the sending end. Many good techniques for
- header compression (RFC 1144, [2]) operate on the assumption that the
- path will not reorder the frames generated. This assumption does not
- hold for end-to-end compression; therefore additional overhead is
- required for resequencing state changes and for compressed packets
- making use of these state changes.
-
- Assume that a very good application level header compression solution
- for RTP flows could be able to save 11 out of the 12 bytes of an RTP
- header [3]. Even this perfect solution only reduces the total header
- overhead by 1/4. It would have to be deployed in all applications,
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- even those that operate on systems that are attached to higher-
- bitrate links.
-
- Because of this limited effectiveness, the AVT group that is
- responsible for RTP within the IETF has decided to not further pursue
- application level header compression.
-
- For router and IP stack vendors, the obvious approach is to define
- header compression that can be negotiated between peer routers.
-
- Advanced header compression techniques now being defined in the IETF
- [2] certainly can relieve the link from significant parts of the
- IP/UDP overhead (i.e., most of 28 of the 44 bytes mentioned above).
-
- One of the design principles of the new IP header compression
- developed in conjunction with IPv6 is that it stops at layers the
- semantics of which cannot be inferred from information in lower layer
- (outer) headers. Therefore, this header compression technique alone
- cannot compress the data that is contained within UDP packets.
-
- Any additional header compression technique runs into a problem: If
- it assumes specific application semantics (i.e., those of RTP and a
- payload data format) based on heuristics, it runs the risk of being
- triggered falsely and (e.g. in case of packet loss) reconstructing
- packets that are catastrophically incorrect for the application
- actually being used. A header compression technique that can be
- operated based on heuristics but does not cause incorrect
- decompression even if the heuristics failed is described in [7]; a
- companion document describes the mapping of this technique to PPP
- [10].
-
- With all of these techniques, the total IP/UDP/RTP header overhead
- for an audio stream can be reduced to two bytes per packet. This
- technology need only be deployed at bottleneck links; high-speed
- links can transfer the real-time streams without routers or switches
- expending CPU cycles to perform header compression.
-
- 4. Principles of Real-Time Encapsulation for Low-Bitrate Links
-
- The main design goal for a real-time encapsulation is to minimize the
- delay incurred by real-time packets that become available for sending
- while a long data packet is being sent. To achieve this, the
- encapsulation must be able to either abort or suspend the transfer of
- the long data packet. As an additional goal is to minimize the
- overhead required for the transmission of packets from periodic
- flows, this strongly argues for being able to suspend a packet, i.e.
- segment it into parts between which the real-time packets can be
- transferred.
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- 4.1. Using existing IP fragmentation
-
- Transmitting only part of a packet, to allow higher-priority traffic
- to intervene and then resuming its transmission later on, is a kind
- of fragmentation. Fragmentation is an existing functionality of the
- IP layer: An IPv4 header already contains fields that allow a large
- IP datagram to be fragmented into small parts. A sender's "real-time
- PPP" implementation might simply indicate a small MTU to its IP stack
- and thus cause all larger datagrams to be fragmented down to a size
- that allows the access delay goals to be met (this assumes that the
- IP stack is able to priority-tag fragments, or that the PPP
- implementation is able to correlate the fragments to the initial one
- that carries the information relevant for prioritizing, or that only
- initial fragments can be high-priority). (Also, a PPP implementation
- can negotiate down the MTU of its peer, causing the peer to fragment
- to a small size, which might be considered a crude form of
- negotiating an access delay goal with the peer system -- if that
- system supports priority queueing at the fragment level.)
-
- Unfortunately, a full, 20 byte IP header is needed for each fragment
- (larger when IP options are used). This limits the minimum size of
- fragments that can be used without too much overhead. (Also, the
- size of non-final fragments must be a multiple of 8 bytes, further
- limiting the choice.) With path MTU discovery, IP level
- fragmentation causes TCP implementations to use small MSSs -- this
- further increases the per-packet overhead to 40 bytes per fragment.
-
- In any case, fragmentation at the IP level persists on the path
- further down to the datagram receiver, increasing the transmission
- overheads and router load throughout the network. With its high
- overhead and the adverse effect on the Internet, IP level
- fragmentation can only be a stop-gap mechanism when no other
- fragmentation protocol is available in the peer implementation.
-
- 4.2. Link-Layer Mechanisms
-
- Cell-oriented multiplexing techniques such as ATM that introduce
- regular points where cells from a different packet can be
- interpolated are too inefficient for low-bitrate links; also, they
- are not supported by chips used to support the link layer in low-
- bitrate routers and host interfaces.
-
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- Instead, the real-time encapsulation should as far as possible make
- use of the capabilities of the chips that have been deployed. On
- synchronous lines, these chips support HDLC framing; on asynchronous
- lines, an asynchronous variant of HDLC that usually is implemented in
- software is being used. Both variants of HDLC provide a delimiting
- mechanism to indicate the end of a frame over the link. The obvious
- solution to the segmentation problem is to combine this mechanism
- with an indication of whether the delimiter terminates or suspends
- the current packet.
-
- This indication could be in an octet appended to each frame
- information field; however, seven out of eight bits of the octet
- would be wasted. Instead, the bit could be carried at the start of
- the next frame in conjunction with multiplexing information (PPP
- protocol identifier etc.) that will be required here anyway. Since
- the real-time flows will in general be periodic, this multiplexing
- information could convey (part of) the compressed form of the header
- for the packet. If packets from the real-time flow generally are of
- constant length (or have a defined maximum length that is often
- used), the continuation of the suspended packet could be immediately
- attached to it, without expending a further frame delimiter, i.e.,
- the interpolation of the real-time packet would then have zero
- overhead. Since packets from low-delay real-time flows generally
- will not require the ability to be further suspended, the
- continuation bit could be reserved for the non-real-time packet
- stream.
-
- One real-time encapsulation format with these (and other) functions
- is described in ITU-T H.223 [13], the multiplex used by the H.324
- modem-based videophone standard [14]. It was investigated whether
- compatibility could be achieved with this specification, which will
- be used in future videophone-enabled (H.324 capable) modems.
- However, since the multiplexing capabilities of H.223 are limited to
- 15 schedules (definitions of sequences of packet types that can be
- identified in a multiplex header), for general Internet usage a
- superset or a more general encapsulation would have been required.
- Also, a PPP-style negotiation protocol was needed instead of using
- (and necessarily extending) ITU-T H.245 [15] for setting the
- parameters of the multiplex. In the PPP context, the interactions
- with the encapsulations for data compression and link layer
- encryption needed to be defined (including operation in the presence
- of padding). But most important, H.223 requires synchronous HDLC
- chips that can be configured to send frames without an attached CRC,
- which is not possible with all chips deployed in commercially
- available routers; so complete compatibility was unachievable.
-
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- Instead of adopting H.223, it was decided to pursue an approach that
- is oriented towards compatibility both with existing hardware and
- existing software (in particular PPP) implementations. The next
- subsection groups these implementations according to their
- capabilities.
-
- 4.3. Implementation models
-
- This section introduces a number of terms for types of
- implementations that are likely to emerge. It is important to have
- these different implementation models in mind as there is no single
- approach that fits all models best.
-
- 4.3.1. Sender types
-
- There are two fundamental approaches to real-time transmission on
- low-bitrate links:
-
- Sender type 1
- The PPP real-time framing implementation is able to control the
- transmission of each byte being transmitted with some known,
- bounded delay (e.g., due to FIFOs). For example, this is
- generally true of PC host implementations, which directly access
- serial interface chips byte by byte or by filling a very small
- FIFO. For type 1 senders, a suspend/resume type approach will be
- typically used: When a long frame is to be sent, the attempt is to
- send it undivided; only if higher priority packets come up during
- the transmission will the lower-priority long frame be suspended
- and later resumed. This approach allows the minimum variation in
- access delay for high-priority packets; also, fragmentation
- overhead is only incurred when actually needed.
-
- Sender type 2
- With type 2 senders, the interface between the PPP real-time
- framing implementation and the transmission hardware is not in
- terms of streams of bytes, but in terms of frames, e.g., in the
- form of multiple (prioritized) send queues directly supported by
- hardware. This is often true of router systems for synchronous
- links, in particular those that have to support a large number of
- low-bitrate links. As type 2 senders have no way to suspend a
- frame once it has been handed down for transmission, they
- typically will use a queues-of-fragments approach, where long
- packets are always split into units that are small enough to
- maintain the access delay goals for higher-priority traffic.
- There is a trade-off between the variation in access delay
- resulting from a large fragment size and the overhead that is
- incurred for every long packet by choosing a small fragment size.
-
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- 4.3.2. Receiver types
-
- Although the actual work of formulating transmission streams for
- real-time applications is performed at the sender, the ability of the
- receiver to immediately make use of the information received depends
- on its characteristics:
-
- Receiver type 1
- Type 1 receivers have full control over the stream of bytes
- received within PPP frames, i.e., bytes received are available
- immediately to the PPP real-time framing implementation (with some
- known, bounded delay e.g. due to FIFOs etc.).
-
- Receiver type 2
- With type 2 receivers, the PPP real-time framing implementation
- only gets hold of a frame when it has been received completely,
- i.e., the final flag has been processed (typically by some HDLC
- chip that directly fills a memory buffer).
-
- 4.4. Conclusion
-
- As a result of the diversity in capabilities of current
- implementations, there are now two specifications for real-time
- encapsulation: One, the multi-class extension to the PPP multi-link
- protocol, is providing the solution for the queues-of-fragments
- approach by extending the single-stream PPP multi-link protocol by
- multiple classes [8]. The other encapsulation, PPP in a real-time
- oriented HDLC-like framing, builds on this specification end extends
- it by a way to dynamically delimit multiple fragments within one HDLC
- frame [9], providing the solution for the suspend/resume type
- approach.
-
- 5. Principles of Header Compression for Real-Time Flows
-
- A good baseline for a discussion about header compression is in the
- new IP header compression specification that was designed in
- conjunction with the development of IPv6 [2]. The techniques used
- there can reduce the 28 bytes of IPv4/UDP header to about 6 bytes
- (depending on the number of concurrent streams); with the remaining 4
- bytes of HDLC/PPP overhead and 12 bytes for RTP the total header
- overhead can be about halved but still exceeds the size of a G.723.1
- ACELP frame. Note that, in contrast to IP header compression, the
- environment discussed here assumes the existence of a full-duplex PPP
- link and thus can rely on negotiation where IP header compression
- requires repeated transmission of the same information. (The use of
- the architecture of the present document with link layer multicasting
- has not yet been examined.)
-
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- Additional design effort was required for RTP header compression.
- Applying the concepts of IP header compression, of the (at least) 12
- bytes in an RTP header, 7 bytes (timestamp, sequence, and marker bit)
- would qualify as RANDOM; DELTA encoding cannot generally be used
- without further information since the lower layer header does not
- unambiguously identify the semantics and there is no TCP checksum
- that can be relied on to detect incorrect decompression. Only a more
- semantics-oriented approach can provide better compression (just as
- RFC 1144 can provide very good compression of TCP headers by making
- use of semantic knowledge of TCP and its checksumming method).
-
- For RTP packets, differential encoding of the sequence number and
- timestamps is an efficient approach for certain cases of payload data
- formats. E.g., speech flows generally have sequence numbers and
- timestamp fields that increase by 1 and by the frame size in
- timestamp units, resp.; the CRTP (compressed RTP) specification makes
- use of this relationship by encoding these fields only when the
- second order difference is non-zero [7].
-
- 6. Announcement Protocols Used by Applications
-
- As argued, the compressor can operate best if it can make use of
- information that clearly identifies real-time streams and provides
- information about the payload data format in use.
-
- If these systems are routers, this consent must be installed as
- router state; if these systems are hosts, it must be known to their
- networking kernels. Sources of real-time information flows are
- already describing characteristics of these flows to their kernels
- and to the routers in the form of TSpecs in RSVP PATH messages [4].
- Since these messages make use of the router alert option, they are
- seen by all routers on the path; path state about the packet stream
- is normally installed at each of these routers that implement RSVP.
- Additional RSVP objects could be defined that are included in PATH
- messages by those applications that desire good performance over low-
- bitrate links; these objects would be coded to be ignored by routers
- that are not interested in them (class number 11bbbbbb as defined in
- [4], section 3.10).
-
- Note that the path state is available in the routers even when no
- reservation is made; this allows informed compression of best-effort
- traffic. It is not quite clear, though, how path state could be torn
- down quickly when a source ceases to transmit.
-
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- 7. Elements of Hop-By-Hop Negotiation Protocols
-
- The IP header compression specification attempts to account for
- simplex and multicast links by providing information about the
- compressed streams only in the forward direction. E.g., a full
- IP/UDP header must be sent after F_MAX_TIME (currently 3 seconds),
- which is a negligible total overhead (e.g. one full header every 150
- G.723.1 packets), but must be considered carefully in scheduling the
- real-time transmissions. Both simplex and multicast links are not
- prevailing in the low-bitrate environment (although multicast
- functionality may become more important with wireless systems); in
- this document, we therefore assume full-duplex capability.
-
- As compression techniques will improve, a negotiation between the two
- peers on the link would provide the best flexibility in
- implementation complexity and potential for extensibility. The peer
- routers/hosts can decide which real-time packet streams are to be
- compressed, which header fields are not to be sent at all, which
- multiplexing information should be used on the link, and how the
- remaining header fields should be encoded. PPP, a well-tried suite
- of negotiation protocols, is already used on most of the low-bitrate
- links and seems to provide the obvious approach. Cooperation from
- PPP is also needed to negotiate the use of real-time encapsulations
- between systems that are not configured to automatically do so.
- Therefore, PPP options that can be negotiated at the link setup (LCP)
- phase are included in [8], [9], and [10].
-
- 8. Security Considerations
-
- Header compression protocols that make use of assumptions about
- application protocols need to be carefully analyzed whether it is
- possible to subvert other applications by maliciously or
- inadvertently enabling their use.
-
- It is generally not possible to do significant hop-by-hop header
- compression on encrypted streams. With certain security policies, it
- may be possible to run an encrypted tunnel to a network access server
- that does header compression on the decapsulated packets and sends
- them over an encrypted link encapsulation; see also the short mention
- of interactions between real-time encapsulation and encryption in
- section 4 above. If the security requirements permit, a special RTP
- payload data format that encrypts only the data may preferably be
- used.
-
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- 9. References
-
-
- [1] Handley, M., Crowcroft, J., Bormann, C. and J. Ott, "The
- Internet Multimedia Conferencing Architecture", Work in
- Progress.
-
- [2] Degermark, M., Nordgren, B. and S. Pink, "IP Header
- Compression", RFC 2507, February 1999.
-
- [3] Scott Petrack, Ed Ellesson, "Framework for C/RTP: Compressed
- RTP Using Adaptive Differential Header Compression",
- contribution to the mailing list rem-conf@es.net, February
- 1996.
-
- [4] Braden, R., Zhang, L., Berson, S., Herzog, S. and S. Jamin,
- "Resource ReSerVation Protocol (RSVP) -- Version 1 Functional
- Specification", RFC 2205, September 1997.
-
- [5] Sklower, K., Lloyd, B., McGregor, G., Carr, D. and T.
- Coradetti, "The PPP Multilink Protocol (MP)", RFC 1990, August
- 1996.
-
- [6] Schulzrinne, H., Casner, S., Frederick, R. and V. Jacobson,
- "RTP: A Transport Protocol for Real-Time Applications", RFC
- 1889, January 1996.
-
- [7] Casner, S. and V. Jacobson, "Compressing IP/UDP/RTP Headers for
- Low-Speed Serial Links", RFC 2508, February 1999.
-
- [8] Bormann, C., "The Multi-Class Extension to Multi-Link PPP", RFC
- 2686, September 1999.
-
- [9] Bormann, C., "PPP in a Real-time Oriented HDLC-like Framing",
- RFC 2687, September 1999.
-
- [10] Engan, M., Casner, S. and C. Bormann, "IP Header Compression
- over PPP", RFC 2509, February 1999.
-
- [11] Wroclawski, J., "Specification of the Controlled-Load Network
- Element Service", RFC 2211, September 1997.
-
- [12] Shenker, S., Partridge, C. and R. Guerin. "Specification of
- Guaranteed Quality of Service", RFC 2212, September 1997.
-
-
-
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- [13] ITU-T Recommendation H.223, "Multiplexing protocol for low bit
- rate multimedia communication", International Telecommunication
- Union, Telecommunication Standardization Sector (ITU-T), March
- 1996.
-
- [14] ITU-T Recommendation H.324, "Terminal for low bit rate
- multimedia communication", International Telecommunication
- Union, Telecommunication Standardization Sector (ITU-T), March
- 1996.
-
- [15] ITU-T Recommendation H.245, "Control protocol for multimedia
- communication", International Telecommunication Union,
- Telecommunication Standardization Sector (ITU-T), March 1996.
-
- 10. Author's Address
-
- Carsten Bormann
- Universitaet Bremen FB3 TZI
- Postfach 330440
- D-28334 Bremen, GERMANY
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- Phone: +49.421.218-7024
- Fax: +49.421.218-7000
- EMail: cabo@tzi.org
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- Acknowledgements
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- Much of the early discussion that led to this document was done with
- Scott Petrack and Cary Fitzgerald. Steve Casner, Mikael Degermark,
- Steve Jackowski, Dave Oran, the other members of the ISSLL subgroup
- on low bitrate links (ISSLOW), and in particular the ISSLL WG co-
- chairs Eric Crawley and John Wroclawski have helped in making this
- architecture a reality.
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- Bormann Informational [Page 13]
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- RFC 2689 Integrated Services over Low-bitrate Links September 1999
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- Full Copyright Statement
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- Copyright (C) The Internet Society (1999). All Rights Reserved.
-
- This document and translations of it may be copied and furnished to
- others, and derivative works that comment on or otherwise explain it
- or assist in its implementation may be prepared, copied, published
- and distributed, in whole or in part, without restriction of any
- kind, provided that the above copyright notice and this paragraph are
- included on all such copies and derivative works. However, this
- document itself may not be modified in any way, such as by removing
- the copyright notice or references to the Internet Society or other
- Internet organizations, except as needed for the purpose of
- developing Internet standards in which case the procedures for
- copyrights defined in the Internet Standards process must be
- followed, or as required to translate it into languages other than
- English.
-
- The limited permissions granted above are perpetual and will not be
- revoked by the Internet Society or its successors or assigns.
-
- This document and the information contained herein is provided on an
- "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
- TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
- BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
- HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
- MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
-
- Acknowledgement
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- Funding for the RFC Editor function is currently provided by the
- Internet Society.
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- Bormann Informational [Page 14]
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