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- Microsoft(r) Patch Set 1 for Microsoft Flight Simulator 98(tm) ReadMe
- November 1997
- (c) Copyright 1997 Microsoft Corporation.
-
- This document contains important information about the patches provided
- in this patch set.
-
- Don't forget to visit the Flight Simulator Web site for the latest
- information about Microsoft Flight Simulator. The Web site includes
- a product support page with up-to-date tips, answers to frequently asked
- questions, and articles. Click Flight Simulator Web Site on the
- Help/Microsoft On the Web menu, or use the following URL:
-
- http://www.microsoft.com/games/fsim
-
-
- CONTENTS
-
- INSTALLING PATCH SET 1 FOR MICROSOFT FLIGHT SIMULATOR 98
- PATCHES APPLIED BY THE PATCH SET 1 INSTALLATION
- PATCHES THAT WERE ALSO SHIPPED AS PART OF THE FLIGHT SHOP CONVERTER
- PATCHES THAT ARE NEW TO THIS PATCH SET
- SPECIAL NOTE FOR USERS OF THE JAPANESE VERSION OF FS98
-
- ===========================================================
-
- INSTALLING PATCH SET 1 FOR MICROSOFT FLIGHT SIMULATOR 98
-
- After you download the patch set, double-click the file FS98PAT1.EXE,
- a self-extracting compressed file. Double-clicking the file extracts
- the components and runs the installation utility.
-
- The location of the installed files is determined by the location
- in which you originally installed Flight Simulator 98. If you have
- renamed, moved, or otherwise relocated your Flight Simulator 98
- directory since it was first installed without uninstalling it first,
- the patch files will not be installed to the correct location.
-
- ===========================================================
-
- PATCHES APPLIED BY THE PATCH SET 1 INSTALLATION
-
- Patched files installed by this patch set can be identified by their
- Version number, as viewed by right-clicking on the file, choosing
- the Version tab, and reading the version number. Files modified
- by this patch set will contain a version number of 6.10.443.
-
- This patch set includes all non-converter related patches that were shipped
- with the flight shop converter as well as a few new patches that were
- made since the converter was released. Any future patch sets will only
- contain patches that were made since the previous patch set release (i.e.
- the patch sets will not be cumulative). The converter patches are included
- in this first release for those who don't plan to use any add-on aircraft or
- adventures but want the patches that were included in that release.
-
- Descriptions of the patches applied by this patch set are described in the next
- 2 sections. The first section describes the patches that were included in the
- converter install. The second section describes the patches that are new to
- this release.
-
- Files containing patches:
-
- [In root folder]
- FLTSIM98.EXE
-
- [In modules folder]
- ADVDRV.DLL
- CONTROLS.DLL
- FE.DLL
- G3D.DLL
- HG2D.DLL
- MAIN.DLL
- MULTIPLAYER.DLL
- PANELS.DLL
- SOUND.DLL
- WINMSG.DLL
-
- [In gauges folder]
- Bendix_King_Radio.AP.gau
- Bendix_King.ADF.Slaved.gau
- Cessna_182_RG.Controls.gau
-
- [In adv folder]
- B3EXECC.ADV
- B3HKGIGS.ADV
- B3RED_I .ADV
- B3TYOFRY.ADV
- CFBFICLM.ADV
- CRMVIN.ADV
- LJCPERKS.ADV
- LJEXECC.ADV
- LJMEDEM.ADV
- LJSLOTS.ADV
-
- [In lessons folder]
- b3dintro.LES
- LJDintro.LES
-
- ===========================================================
-
- PATCHES THAT WERE ALSO SHIPPED AS PART OF THE FLIGHT SHOP CONVERTER
-
- Patches Applied:
- * Multiplayer system allows host to remove other players
- from a session.
-
- * Multiplayer system properly displays user names containing
- extended characters.
-
- * Multiplayer system can transmit and receive visual data
- from converted Flight Shop aircraft.
-
- * The slaved ADF gauge in the Bell 206 JetRanger III helicopter
- now works correctly.
-
- * The control position indicator in the Cessna 182RG now moves
- in a fashion consistent with the other aircraft in the product.
-
- * The ILS system reception volume has been adjusted to allow the
- user to intercept the glideslope from farther below without losing
- the signal.
-
- * The VOR reception volumes have been adjusted for more realistic
- tail-off curves. This change should alleviate problems receiving
- Low or Terminal class VORs at high altitudes.
-
- * The Cessna 182S autopilot no longer automatically engages the
- wing leveler when activated from the panel's radio stack.
-
- * A potential GPF when shutting down Flight Simulator while
- an Adventure or Lesson was running has been alleviated.
-
- * Fix to FLTSIM98.CFG file creation and parsing. This fixes the support
- for the NT361 control module from NT Systems, Inc.
-
- * The visual system now properly avoids texturing scenery of the Rolling
- Hills seed type.
-
- * The instrument panel system now properly colors the panel when
- the panel starts in night mode.
-
- * Fixed an adventure system bug related to the order of commands in the
- the adventure source code. This problem occurred when adjusting
- the autopilot parameters to be for consistency with prior versions.
-
- * Fixed adventure system bugs related to the following APLC functions:
- SET_POSITION - was ignoring the 3rd parameter (Altitude)
- WEATHER_CHAR - was ignoring the 4th parameter (Speed)
- VISIBILITY - wasn't handling values between 0 and 1 correctly
-
- * Fixed a bug in the ATIS window when the system is using large fonts.
-
- * Fixed a bug in the sound system related to playing crash sounds.
-
- * Fixed bug with mouse cursor not disappearing on 3DFX based boards when
- using Mouse As Yoke Mode.
-
- * Increased internal scenery buffer from 256K to 512K to fix problems
- with London scenery (and some 3rd party scenery as well).
-
- ===========================================================
-
- PATCHES THAT ARE NEW TO THIS PATCH SET
-
- Files containing patches:
-
- [In modules folder]
- FE.DLL
- G3D.DLL
- MAIN.DLL
- MULTIPLAYER.DLL
-
- [In gauges folder]
- Bendix_King_Radio.DME.gau
-
- Patches Applied:
- * Fixed bug in the Scenery Library Dialog where the dialog wouldn't recognize
- that a new .VIS file had been selected unless you went into the Files dialog
- first. Added saving of the currently selected .VIS file to theFLTSIM98.CFG
- file so it will always start with the previously used .VIS file. Also added
- /VIS:file.vis command line switch to override whatever the current default
- .VIS file is.
-
- * Fixed GPF fault that would sometimes occur in the MULTIPLAYER module.
-
- * Fixed GPF fault that would sometimes occur in the G3D module.
-
- * Fixed incorrect season selection in southern hemisphere.
-
- * Fixed bug in Aircraft Settings dialog that would affect fixed or variable
- prop setting.
-
- * Fixed problem with gouraud shaded textured polygons when the texture wasn't
- available.
-
- * Fixed bug in the Bendix King DME display.
-
- * Some users have reported problems in getting their joystick to work with
- FS98. The problem was tracked down to a hardware interaction between their
- sound card and the joystick. FS98 by default plays stereo, 22KHz sound. The
- places a high load on the DMA channel. Some sound cards, when run in this
- mode, cause the joystick to stop functioning. The default sound has been
- changed to be monaural, 11KHz sound, which reduces the joystick problem. If
- you want to try stereo sound, edit the FLTSIM98.CFG text file and add the
- following three lines at the beginning:
- [SOUND]
- Channels=2
-
- SamplesPerSec=22050
- If your joystick has problems working after this change, you should remove
- these lines from the FLTSIM98.CFG file.
-
- * Fixed exception 10h faults (FPU exceptions) that were occuring on some
- systems.
-
- * 5-10% speedup in software renderer when Image Smoothing is on and/or Image
- Quality is set to High.
-
- * Fix for cloud texture turning black on PowerVR based boards.
-
- * Changes to decrease PCI bus bandwith tie-ups when using 3D hardware
- accelerators (to fix garbled sound problem on most/all systems).
-
- * Fixed garbled sounds when frame rate is above 30ish
-
- * Fixed volume problems with flaps and gear sounds
-
- * Fixed problem with display of numeric variables from FSFS adventures.
-
- * Improved performance in Elevation Mesh sceneries (Vegas, Chelan, etc) when
- using 3D hardware accelerators.
-
- * Fix to allow Windows 98 or NT 5 to see secondary DirectX devices (not relevant
- to Windows 95 or NT 4 users).
-
-
- ===========================================================
-
- SPECIAL NOTE FOR USERS OF THE JAPANESE VERSION OF FS98
-
- If you are using the Japanese version of Flight Simulator 98, you may experience
- some problems after installing this patch set. The problem will occur whenever
- the program has to rebuild the FLTSIM98.CFG file from scratch (i.e. because it
- was deleted or renamed). There is a simple modification you can make to your
- installation to keep from running into this problem. Copy the file
- JAPANESE.FLL to ENGLISH.FLL. This file is located in the root directory of
- where you installed Flight Simulator 89 (you can use Start | Find |
- Files or Folders and search for JAPANESE.FLL).