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- ; persian.ai
-
- [General]
- Name="Akkad"
- Culture=5
- Random=5
- FindMoveMaxTurns=10
- CityNameFile=pecity.TXT
- PoliticsFile=persian.pet
- ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
- AffinityPrefs=20,100,20,15,60
- SmallestIsland=3
- MaxInvestigateTurns=25
- BorderThickness=2
- DisbandRadius=20
- MergeLocImproveTries=10
- SmallestWaterToConsider=10
- SayingFile=SAYING.SAY
- AttackAtPercent=50
-
- [City]
- TurnsToWaitForImprovement=3
- DesiredPopulation=22
- MinimumPopulation=19
- MinCityFood=10
- MinCityRes=10
- MaxCityDanger=1000
- DefenseRadius=7
- Defenders=4
- LongestRoad=14
- StudyTime=25
- BuildTime=100
- MinExtraEatenPercent=1
- LongestTradeRoute=14
- PercentIncreaseExpected=5
- MinStudentPercent=1
- OwnershipRadius=7
- TownHallRound=1
- SettlerAvoidOpponentRadius=5
- QuickCityRounds=30
-
- [CaptureCityModifiers]
- AllyBuilt=0
- TPBuilt=0
- UnknownBuilder=0
- NonTPBuilt=0
- EnemyBuilt=0
- I_Built=25
- AllyOwns=-10
- TPOwns=-5
- UnknownOwner=0
- NonTPOwns=5
- EnemyOwns=10
-
- [ArmyComposition]
- ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
-
- ; simple compositions to use throughout the game
- Comp0=0;1;11(1,1) ' settler
- Comp1=1;1;10(1,8) ' merchants
- Comp2=2;1;9(1,1) ' philosopher
- Comp3=3;6;9(1,1);0(5,5) ' road builder/cultivator
-
- ; Explorer substitute list
- Comp4=4;1;4(1,7);3(0,14)
- Comp5=5;1;3(1,5)
- Comp6=6;1;5(1,3);0(0,6)
- Comp7=7;1;0(1,1)
-
- Comp8=8;2;7(1,1);11(1,1) ' settler ship
- Comp9=9;1;7(1,1) ' explorer ship
-
- ; Slow Army Substitute List
- Comp10=10;20;5(0,13);1(0,8);4(8,27);6(3,8);2(8,27);9(0,1)
- Comp11=11;17;5(0,14);1(0,27);3(0,9);4(4,27);6(0,8)
- Comp12=12;14;5(0,15);1(0,27);3(0,18);4(0,27)
- Comp13=13;11;5(0,16);1(0,27);3(0,27)
- Comp14=14;7;5(0,17);1(0,27)
- Comp15=15;4;0(0,8);5(0,27)
- Comp16=16;1;0(1,27)
-
-
- ; Fighting Ship Progression (carrying capacities considered)
- Comp20=20;12;8(6,6);7(0,7);5(0,22);1(0,22);3(0,22);4(0,22);6(0,4);2(0,22);9(0,1) ' no max
- Comp21=21;8;8(4,4);7(0,5);5(0,3);1(0,3);3(0,3);4(0,3);6(0,3);9(0,1) ' cap=20
- Comp22=22;16;7(8,8);5(0,4);1(0,4);3(0,4);4(0,4);9(0,1) ' cap=16
- Comp23=23;10;7(5,5);5(0,3);1(0,3);3(0,4) ' cap=10
- Comp24=24;3;7(3,3);5(0,3);1(0,3) ' cap=6
- Comp25=25;1;7(1,1);5(0,2) ' cap=2
-
- ; Transport Ship Progression (military)
- Comp30=30;27;8(6,6);9(1,1);5(0,22);1(0,22);3(0,22);4(0,22);6(0,22);2(0,22) ' full cap
- Comp31=31;18;7(9,9);9(1,1);5(0,4);1(0,4);3(0,4);4(0,3);6(0,3) ' cap=18
- Comp32=32;14;7(7,7);9(1,1);5(0,4);1(0,3);3(0,3);4(0,3) ' cap=14
- Comp33=33;10;7(5,5);9(1,1);5(0,3);1(0,3);3(0,3) ' cap=10
-
- ; alternate capture city for AfterFind
- Comp35=35;5;3(5,10)
-
- ; special compositions
- Comp38=38;8;0(4,7);5(4,7) ' AfterFind capturer
- Comp39=39;4;0(4,27) ' AfterFind fighter/explorer
-
- ; emergency defender substitute list
- Comp40=40;27;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27);2(0,27)
- Comp41=41;23;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27)
- Comp42=42;19;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27)
- Comp43=43;15;0(0,27);5(0,27);1(0,27);3(0,27)
- Comp44=44;11;0(0,27);5(0,27);1(0,27)
- Comp45=45;7;0(0,27);5(0,27)
- Comp46=46;3;0(0,27)
-
-
- [Strategy]
- ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
-
- ; always for w1
- When0=0,0,0,0,0,0,0,0,0,0
- When1=100,5,0,0,0,0,0,0,0,0 ' after round 100, at least 5 cities
- When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
- When3=50,2,0,0,0,0,0,0,0,0 ' 2 cities, after round 50
- When4=25,7,0,25,50,50,0,0,0,0 ' doing well
- When5=999,0,0,0,100,0,0,0,0,0 ' for early defend - DISABLED
- When6=25,10,0,0,0,0,0,0,0,0 ' early/middle game
- When7=100,10,0,25,50,0,0,0,0,0 ' for build stuff
- When8=0,2,0,0,0,0,0,0,0,0 ' AfterFind
- When9=0,2,0,0,100,0,0,0,0,0 ' for until find
- When10=50,0,0,0,0,0,0,0,0,0 ' for Middle
-
- ; always for w2
- When25=9999,999,999,101,101,101,101,101,101,101
- When26=100,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
- When27=50,999,999,101,99,101,101,101,101,101 ; AfterFind
- When28=75,999,999,101,101,101,101,101,101,101
- When29=150,999,999,101,101,101,101,101,101,101 ' pre-armageddon
- When30=50,999,999,101,101,101,101,101,101,101 ' for early defend
- When31=60,999,999,101,101,101,101,101,101,101 ' early/middle game
- When32=50,999,999,101,101,101,101,101,101,101 ' for UntilFind, no other cities, no losses
- When33=10,2,999,101,101,101,101,101,101,101 ' for Begin
-
- ;StrategyX=w1,w2,turns,chance,"name"
- Strategy0=0,33,3,1,"Begin"
- Strategy1=9,32,1,100,"UntilFind"
- Strategy2=8,27,30,100,"AfterFind"
- Strategy3=6,31,5,100,"EarlyMiddle"
- Strategy4=10,25,50,100,"Middle"
- Strategy5=2,25,50,10,"Armageddon"
-
- [AfterFind]
- ; Know of at least one opponent city
- ; build lt missile and capture city
- ; KillAll w/2+ lt missiles
- ;
- ; priorities
- IncreasePopulation=125
- CaptureCity=95
- KillAll=90
- FoundCity=85
- Explore=80
- DefendCity=75
- Investigate=70
- BuildDefenses=70
- SpreadKnowledge=65
- BuildBuilding=72
- ExploreAroundCity=63
- SettleNewContinent=60
- ExploreWater=55
- Cultivate=55
- Trade=50
- BuildRoad=45
- AttackEnemyArmies=15
- HarassCivilians=10
- BuildWonder=10
- ExploreArea=10
- Migrate=10
- SinkShips=1
-
- ; AfterFind - counts
- HowManyFoundCity=4
- HowManyExplore=5
- HowManyExploreWater=0
- HowManyFight=0
- HowManyHarass=0
- HowManyBuildRoad=0
- HowManyPhilosophers=1
- HowManySettleNewContinent=0
- HowManyMigrate=0
- HowManyKill=2
- HowManySinkShips=0
-
- ; AfterFind - compositions
- Settler=0
- Explorer=39
- WaterExplorer=9
- Defender=39
- Fighter=39
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=35,38
-
- [Middle]
- ; Fighting and Trading
- ; some harass
-
- ; priorities
- IncreasePopulation=125
- DefendCity=95
- AttackEnemyArmies=85
- Trade=85
- SpreadKnowledge=85
- BuildBuilding=86
- BuildWonder=82
- BuildRoad=80
- Cultivate=80
- FoundCity=76
- BuildDefenses=75
- CaptureCity=70
- HarassCivilians=75
- ExploreWater=70
- Explore=70
- Migrate=70
- SinkShips=70
- SettleNewContinent=65
- KillAll=65
- Investigate=60
- ExploreAroundCity=1
- ExploreArea=1
-
- ; Middle - counts
- HowManyFoundCity=2
- HowManyExplore=2
- HowManyExploreWater=1
- HowManyFight=20
- HowManyHarass=16
- HowManyBuildRoad=8
- HowManyPhilosophers=20
- HowManySettleNewContinent=5
- HowManyMigrate=10
- HowManyKill=2
- HowManySinkShips=2
-
- ; Middle - compositions
- Settler=0
- Explorer=4,5,6,7
- WaterExplorer=9
- Defender=10,11,12,13,14,15,16
- Fighter=10,11,12,13,14,15,16
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=10,11,12,13,14,15,16
-
- [UntilFind]
- ; explore and build until encounter something
- IncreasePopulation=125
- DefendCity=95
- FoundCity=85
- Investigate=82
- Explore=80
- ExploreAroundCity=80
- BuildBuilding=82
- SettleNewContinent=77
- SpreadKnowledge=65
- CaptureCity=60
- BuildDefenses=60
- AttackEnemyArmies=60
- ExploreWater=60
- Cultivate=60
- SinkShips=55
- BuildRoad=50
- Trade=50
- HarassCivilians=10
- BuildWonder=10
- ExploreArea=10
- Migrate=10
- KillAll=10
-
- ; UntilFind - counts
- HowManyFoundCity=2
- HowManyExplore=10
- HowManyExploreWater=0
- HowManyFight=0
- HowManyHarass=0
- HowManyBuildRoad=0
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=0
- HowManyKill=0
- HowManySinkShips=0
-
- ; UntilFind - compositions
- Settler=0
- Explorer=5,6,7
- WaterExplorer=9
- Defender=10,11,12,13,14,15,16
- Fighter=10,11,12,13,14,15,16
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=10,11,12,13,14,15,16
-
- [Armageddon]
-
- ; priorities
- FoundCity=1
- Explore=1
- ExploreWater=1
- AttackEnemyArmies=90
- HarassCivilians=90
- BuildRoad=1
- Trade=1
- SpreadKnowledge=1
- SettleNewContinent=1
- ExploreAroundCity=1
- CaptureCity=93
- DefendCity=90
- BuildDefenses=50
- IncreasePopulation=125
- BuildBuilding=1
- BuildWonder=1
- Cultivate=1
- ExploreArea=1
- Investigate=85
- Migrate=80
- KillAll=90
- SinkShips=90
-
- ; Armageddon
- HowManyFoundCity=1
- HowManyExplore=1
- HowManyExploreWater=1
- HowManyFight=2
- HowManyHarass=8
- HowManyBuildRoad=2
- HowManyPhilosophers=20
- HowManySettleNewContinent=1
- HowManyMigrate=10
- HowManyKill=10
- HowManySinkShips=10
-
- ; compositions
- Settler=0
- Explorer=4,5,6,7
- WaterExplorer=9
- Defender=10,11,12,13,14,15,16
- Fighter=10,11,12,13,14,15,16
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=10,11,12,13,14,15,16
-
- [Begin]
- ; start out looking around city w/ lt infantry
- IncreasePopulation=125
- ExploreAroundCity=95
- DefendCity=95
- FoundCity=90
- Investigate=80
- Explore=75
- BuildBuilding=74
- CaptureCity=65
- BuildDefenses=60
- AttackEnemyArmies=60
- SpreadKnowledge=60
- SettleNewContinent=60
- ExploreWater=60
- Cultivate=60
- SinkShips=55
- BuildRoad=50
- Trade=50
- HarassCivilians=10
- BuildWonder=10
- ExploreArea=10
- Migrate=10
- KillAll=10
-
- ; Begin - counts
- HowManyFoundCity=4
- HowManyExplore=8
- HowManyExploreWater=0
- HowManyFight=0
- HowManyHarass=0
- HowManyBuildRoad=0
- HowManyPhilosophers=0
- HowManySettleNewContinent=0
- HowManyMigrate=0
- HowManyKill=0
- HowManySinkShips=0
-
- ; Begin - compositions
- Settler=0
- Explorer=7
- WaterExplorer=9
- Defender=10,11,12,13,14,15,16
- Fighter=10,11,12,13,14,15,16
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=10,11,12,13,14,15,16
-
-
- [EarlyMiddle]
- ; at least 10 cities expected
- ; settlers, kill all, one philosopher
- ; general idea: keep expanding, try to find other player(s) and
- ; capture their cities
- ; expect to have or soon get lt infantry
- ; lt missle, and lt cavalry
-
- IncreasePopulation=125
- DefendCity=95
- FoundCity=90
- CaptureCity=90
- AttackEnemyArmies=85
- SinkShips=85
- SettleNewContinent=80
- KillAll=80
- Investigate=75
- SpreadKnowledge=70
- BuildBuilding=78
- ExploreWater=70
- Cultivate=70
- Explore=70
- BuildRoad=70
- BuildDefenses=70
- Trade=70
- BuildWonder=70
- Migrate=70
- HarassCivilians=10
- ExploreAroundCity=10
- ExploreArea=10
-
- ; EarlyMiddle - counts
- HowManyFoundCity=3
- HowManyExplore=10
- HowManyExploreWater=1
- HowManyFight=4
- HowManyHarass=0
- HowManyBuildRoad=1
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=1
- HowManyKill=4
- HowManySinkShips=4
-
- ; EarlyMiddle - compositions
- Settler=0
- Explorer=4,5,6,7
- WaterExplorer=9
- Defender=10,11,12,13,14,15,16
- Fighter=10,11,12,13,14,15,16
- SettlerShip=8
- RoadBuilder=3
- Cultivator=3
- TravelingPhilosopher=2
- Merchant=1
- EmergencyDefender=40,41,42,43,44,45,46
- TransportShip=30,31,32,33
- FightingShip=20,21,22,23,24,25
- ArmyToCaptureCity=10,11,12,13,14,15,16
-
- [Default]
- FoundCity=50
- Explore=50
- ExploreWater=50
- AttackEnemyArmies=50
- HarassCivilians=50
- Migrate=50
- KillAll=50
- SinkShips=50
- BuildRoad=50
- Trade=50
- SpreadKnowledge=50
- SettleNewContinent=50
- ExploreAroundCity=50
- CaptureCity=50
- DefendCity=50
- BuildDefenses=50
- IncreasePopulation=50
- BuildBuilding=70
- BuildWonder=50
- Cultivate=50
- ExploreArea=50
- Investigate=50
- HowManyFoundCity=1
- HowManyExplore=1
- HowManyExploreWater=1
- HowManyFight=1
- HowManyHarass=1
- HowManyMigrate=1
- HowManyKill=1
- HowManySinkShips=1
- HowManyBuildRoad=1
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- Settler=0,0,0,0,0,0,0,0,0,0
- Explorer=0,0,0,0,0,0,0,0,0,0
- WaterExplorer=0,0,0,0,0,0,0,0,0,0
- Defender=0,0,0,0,0,0,0,0,0,0
- Fighter=0,0,0,0,0,0,0,0,0,0
- SettlerShip=0,0,0,0,0,0,0,0,0,0
- RoadBuilder=0,0,0,0,0,0,0,0,0,0
- Cultivator=0,0,0,0,0,0,0,0,0,0
- TravelingPhilosopher=0,0,0,0,0,0,0,0,0,0
- Merchant=0,0,0,0,0,0,0,0,0,0
- EmergencyDefender=0,0,0,0,0,0,0,0,0,0
- TransportShip=0,0,0,0,0,0,0,0,0,0
- FightingShip=0,0,0,0,0,0,0,0,0,0
- ArmyToCaptureCity=0,0,0,0,0,0,0,0,0,0
-
-