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Text File  |  1996-04-22  |  11.6 KB  |  537 lines

  1. ; persian.ai
  2.  
  3. [General]
  4. Name="Akkad"
  5. Culture=5
  6. Random=5
  7. FindMoveMaxTurns=10
  8. CityNameFile=pecity.TXT
  9. PoliticsFile=persian.pet
  10. ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
  11. AffinityPrefs=20,100,20,15,60
  12. SmallestIsland=3
  13. MaxInvestigateTurns=25
  14. BorderThickness=2
  15. DisbandRadius=20
  16. MergeLocImproveTries=10
  17. SmallestWaterToConsider=10
  18. SayingFile=SAYING.SAY
  19. AttackAtPercent=50
  20.  
  21. [City]
  22. TurnsToWaitForImprovement=3
  23. DesiredPopulation=22
  24. MinimumPopulation=19
  25. MinCityFood=10
  26. MinCityRes=10
  27. MaxCityDanger=1000
  28. DefenseRadius=7
  29. Defenders=4
  30. LongestRoad=14
  31. StudyTime=25
  32. BuildTime=100
  33. MinExtraEatenPercent=1
  34. LongestTradeRoute=14
  35. PercentIncreaseExpected=5
  36. MinStudentPercent=1
  37. OwnershipRadius=7
  38. TownHallRound=1
  39. SettlerAvoidOpponentRadius=5
  40. QuickCityRounds=30
  41.  
  42. [CaptureCityModifiers]
  43. AllyBuilt=0
  44. TPBuilt=0
  45. UnknownBuilder=0
  46. NonTPBuilt=0
  47. EnemyBuilt=0
  48. I_Built=25
  49. AllyOwns=-10
  50. TPOwns=-5
  51. UnknownOwner=0
  52. NonTPOwns=5
  53. EnemyOwns=10
  54.  
  55. [ArmyComposition]
  56. ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
  57.  
  58. ; simple compositions to use throughout the game 
  59. Comp0=0;1;11(1,1) ' settler
  60. Comp1=1;1;10(1,8) ' merchants
  61. Comp2=2;1;9(1,1) ' philosopher
  62. Comp3=3;6;9(1,1);0(5,5) ' road builder/cultivator
  63.  
  64. ; Explorer substitute list 
  65. Comp4=4;1;4(1,7);3(0,14)
  66. Comp5=5;1;3(1,5)
  67. Comp6=6;1;5(1,3);0(0,6)
  68. Comp7=7;1;0(1,1)
  69.  
  70. Comp8=8;2;7(1,1);11(1,1) ' settler ship
  71. Comp9=9;1;7(1,1) ' explorer ship
  72.  
  73. ; Slow Army Substitute List
  74. Comp10=10;20;5(0,13);1(0,8);4(8,27);6(3,8);2(8,27);9(0,1)
  75. Comp11=11;17;5(0,14);1(0,27);3(0,9);4(4,27);6(0,8)
  76. Comp12=12;14;5(0,15);1(0,27);3(0,18);4(0,27)
  77. Comp13=13;11;5(0,16);1(0,27);3(0,27)
  78. Comp14=14;7;5(0,17);1(0,27)
  79. Comp15=15;4;0(0,8);5(0,27)
  80. Comp16=16;1;0(1,27)
  81.  
  82.  
  83. ; Fighting Ship Progression (carrying capacities considered) 
  84. Comp20=20;12;8(6,6);7(0,7);5(0,22);1(0,22);3(0,22);4(0,22);6(0,4);2(0,22);9(0,1) ' no max
  85. Comp21=21;8;8(4,4);7(0,5);5(0,3);1(0,3);3(0,3);4(0,3);6(0,3);9(0,1) ' cap=20
  86. Comp22=22;16;7(8,8);5(0,4);1(0,4);3(0,4);4(0,4);9(0,1) ' cap=16
  87. Comp23=23;10;7(5,5);5(0,3);1(0,3);3(0,4) ' cap=10
  88. Comp24=24;3;7(3,3);5(0,3);1(0,3) ' cap=6
  89. Comp25=25;1;7(1,1);5(0,2) ' cap=2
  90.  
  91. ; Transport Ship Progression (military)
  92. Comp30=30;27;8(6,6);9(1,1);5(0,22);1(0,22);3(0,22);4(0,22);6(0,22);2(0,22) ' full cap
  93. Comp31=31;18;7(9,9);9(1,1);5(0,4);1(0,4);3(0,4);4(0,3);6(0,3) ' cap=18
  94. Comp32=32;14;7(7,7);9(1,1);5(0,4);1(0,3);3(0,3);4(0,3) ' cap=14
  95. Comp33=33;10;7(5,5);9(1,1);5(0,3);1(0,3);3(0,3) ' cap=10
  96.  
  97. ; alternate capture city for AfterFind
  98. Comp35=35;5;3(5,10)
  99.  
  100. ; special compositions
  101. Comp38=38;8;0(4,7);5(4,7) '  AfterFind capturer
  102. Comp39=39;4;0(4,27) ' AfterFind fighter/explorer
  103.  
  104. ; emergency defender substitute list 
  105. Comp40=40;27;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27);2(0,27)
  106. Comp41=41;23;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27)
  107. Comp42=42;19;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27)
  108. Comp43=43;15;0(0,27);5(0,27);1(0,27);3(0,27)
  109. Comp44=44;11;0(0,27);5(0,27);1(0,27)
  110. Comp45=45;7;0(0,27);5(0,27)
  111. Comp46=46;3;0(0,27)
  112.  
  113.  
  114. [Strategy]
  115. ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
  116.  
  117. ; always for w1
  118. When0=0,0,0,0,0,0,0,0,0,0
  119. When1=100,5,0,0,0,0,0,0,0,0 ' after round 100, at least 5 cities
  120. When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
  121. When3=50,2,0,0,0,0,0,0,0,0  ' 2 cities, after round 50
  122. When4=25,7,0,25,50,50,0,0,0,0 ' doing well
  123. When5=999,0,0,0,100,0,0,0,0,0 ' for early defend - DISABLED
  124. When6=25,10,0,0,0,0,0,0,0,0 ' early/middle game
  125. When7=100,10,0,25,50,0,0,0,0,0 ' for build stuff
  126. When8=0,2,0,0,0,0,0,0,0,0 ' AfterFind
  127. When9=0,2,0,0,100,0,0,0,0,0 ' for until find
  128. When10=50,0,0,0,0,0,0,0,0,0 ' for Middle
  129.  
  130. ; always for w2
  131. When25=9999,999,999,101,101,101,101,101,101,101
  132. When26=100,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
  133. When27=50,999,999,101,99,101,101,101,101,101 ; AfterFind
  134. When28=75,999,999,101,101,101,101,101,101,101
  135. When29=150,999,999,101,101,101,101,101,101,101 ' pre-armageddon
  136. When30=50,999,999,101,101,101,101,101,101,101 ' for early defend
  137. When31=60,999,999,101,101,101,101,101,101,101 ' early/middle game
  138. When32=50,999,999,101,101,101,101,101,101,101 ' for UntilFind, no other cities, no losses
  139. When33=10,2,999,101,101,101,101,101,101,101 ' for Begin
  140.  
  141. ;StrategyX=w1,w2,turns,chance,"name"
  142. Strategy0=0,33,3,1,"Begin"
  143. Strategy1=9,32,1,100,"UntilFind"
  144. Strategy2=8,27,30,100,"AfterFind"
  145. Strategy3=6,31,5,100,"EarlyMiddle"
  146. Strategy4=10,25,50,100,"Middle"
  147. Strategy5=2,25,50,10,"Armageddon"
  148.  
  149. [AfterFind]
  150. ; Know of at least one opponent city
  151. ; build lt missile and capture city
  152. ; KillAll w/2+ lt missiles
  153. ;
  154. ; priorities
  155. IncreasePopulation=125
  156. CaptureCity=95
  157. KillAll=90
  158. FoundCity=85
  159. Explore=80
  160. DefendCity=75
  161. Investigate=70
  162. BuildDefenses=70
  163. SpreadKnowledge=65
  164. BuildBuilding=72
  165. ExploreAroundCity=63
  166. SettleNewContinent=60
  167. ExploreWater=55
  168. Cultivate=55
  169. Trade=50
  170. BuildRoad=45
  171. AttackEnemyArmies=15
  172. HarassCivilians=10
  173. BuildWonder=10
  174. ExploreArea=10
  175. Migrate=10
  176. SinkShips=1
  177.  
  178. ; AfterFind - counts
  179. HowManyFoundCity=4
  180. HowManyExplore=5
  181. HowManyExploreWater=0
  182. HowManyFight=0
  183. HowManyHarass=0
  184. HowManyBuildRoad=0
  185. HowManyPhilosophers=1
  186. HowManySettleNewContinent=0
  187. HowManyMigrate=0
  188. HowManyKill=2
  189. HowManySinkShips=0
  190.  
  191. ; AfterFind - compositions
  192. Settler=0
  193. Explorer=39
  194. WaterExplorer=9
  195. Defender=39
  196. Fighter=39
  197. SettlerShip=8
  198. RoadBuilder=3
  199. Cultivator=3
  200. TravelingPhilosopher=2
  201. Merchant=1
  202. EmergencyDefender=40,41,42,43,44,45,46
  203. TransportShip=30,31,32,33
  204. FightingShip=20,21,22,23,24,25
  205. ArmyToCaptureCity=35,38
  206.  
  207. [Middle]
  208. ; Fighting and Trading
  209. ; some harass
  210.  
  211. ; priorities
  212. IncreasePopulation=125
  213. DefendCity=95
  214. AttackEnemyArmies=85
  215. Trade=85
  216. SpreadKnowledge=85
  217. BuildBuilding=86
  218. BuildWonder=82
  219. BuildRoad=80
  220. Cultivate=80
  221. FoundCity=76
  222. BuildDefenses=75
  223. CaptureCity=70
  224. HarassCivilians=75
  225. ExploreWater=70
  226. Explore=70
  227. Migrate=70
  228. SinkShips=70
  229. SettleNewContinent=65
  230. KillAll=65
  231. Investigate=60
  232. ExploreAroundCity=1
  233. ExploreArea=1
  234.  
  235. ; Middle - counts
  236. HowManyFoundCity=2
  237. HowManyExplore=2
  238. HowManyExploreWater=1
  239. HowManyFight=20
  240. HowManyHarass=16
  241. HowManyBuildRoad=8
  242. HowManyPhilosophers=20
  243. HowManySettleNewContinent=5
  244. HowManyMigrate=10
  245. HowManyKill=2
  246. HowManySinkShips=2
  247.  
  248. ; Middle - compositions
  249. Settler=0
  250. Explorer=4,5,6,7
  251. WaterExplorer=9
  252. Defender=10,11,12,13,14,15,16
  253. Fighter=10,11,12,13,14,15,16
  254. SettlerShip=8
  255. RoadBuilder=3
  256. Cultivator=3
  257. TravelingPhilosopher=2
  258. Merchant=1
  259. EmergencyDefender=40,41,42,43,44,45,46
  260. TransportShip=30,31,32,33
  261. FightingShip=20,21,22,23,24,25
  262. ArmyToCaptureCity=10,11,12,13,14,15,16
  263.  
  264. [UntilFind]
  265. ; explore and build until encounter something
  266. IncreasePopulation=125
  267. DefendCity=95
  268. FoundCity=85
  269. Investigate=82
  270. Explore=80
  271. ExploreAroundCity=80
  272. BuildBuilding=82
  273. SettleNewContinent=77
  274. SpreadKnowledge=65
  275. CaptureCity=60
  276. BuildDefenses=60
  277. AttackEnemyArmies=60
  278. ExploreWater=60
  279. Cultivate=60
  280. SinkShips=55
  281. BuildRoad=50
  282. Trade=50
  283. HarassCivilians=10
  284. BuildWonder=10
  285. ExploreArea=10
  286. Migrate=10
  287. KillAll=10
  288.  
  289. ; UntilFind - counts
  290. HowManyFoundCity=2
  291. HowManyExplore=10
  292. HowManyExploreWater=0
  293. HowManyFight=0
  294. HowManyHarass=0
  295. HowManyBuildRoad=0
  296. HowManyPhilosophers=1
  297. HowManySettleNewContinent=1
  298. HowManyMigrate=0
  299. HowManyKill=0
  300. HowManySinkShips=0
  301.  
  302. ; UntilFind - compositions
  303. Settler=0
  304. Explorer=5,6,7
  305. WaterExplorer=9
  306. Defender=10,11,12,13,14,15,16
  307. Fighter=10,11,12,13,14,15,16
  308. SettlerShip=8
  309. RoadBuilder=3
  310. Cultivator=3
  311. TravelingPhilosopher=2
  312. Merchant=1
  313. EmergencyDefender=40,41,42,43,44,45,46
  314. TransportShip=30,31,32,33
  315. FightingShip=20,21,22,23,24,25
  316. ArmyToCaptureCity=10,11,12,13,14,15,16
  317.  
  318. [Armageddon]
  319.  
  320. ; priorities
  321. FoundCity=1
  322. Explore=1
  323. ExploreWater=1
  324. AttackEnemyArmies=90
  325. HarassCivilians=90
  326. BuildRoad=1
  327. Trade=1
  328. SpreadKnowledge=1
  329. SettleNewContinent=1
  330. ExploreAroundCity=1
  331. CaptureCity=93
  332. DefendCity=90
  333. BuildDefenses=50
  334. IncreasePopulation=125
  335. BuildBuilding=1
  336. BuildWonder=1
  337. Cultivate=1
  338. ExploreArea=1
  339. Investigate=85
  340. Migrate=80
  341. KillAll=90
  342. SinkShips=90
  343.  
  344. ; Armageddon
  345. HowManyFoundCity=1
  346. HowManyExplore=1
  347. HowManyExploreWater=1
  348. HowManyFight=2
  349. HowManyHarass=8
  350. HowManyBuildRoad=2
  351. HowManyPhilosophers=20
  352. HowManySettleNewContinent=1
  353. HowManyMigrate=10
  354. HowManyKill=10
  355. HowManySinkShips=10
  356.  
  357. ; compositions
  358. Settler=0
  359. Explorer=4,5,6,7
  360. WaterExplorer=9
  361. Defender=10,11,12,13,14,15,16
  362. Fighter=10,11,12,13,14,15,16
  363. SettlerShip=8
  364. RoadBuilder=3
  365. Cultivator=3
  366. TravelingPhilosopher=2
  367. Merchant=1
  368. EmergencyDefender=40,41,42,43,44,45,46
  369. TransportShip=30,31,32,33
  370. FightingShip=20,21,22,23,24,25
  371. ArmyToCaptureCity=10,11,12,13,14,15,16
  372.  
  373. [Begin]
  374. ; start out looking around city w/ lt infantry
  375. IncreasePopulation=125
  376. ExploreAroundCity=95
  377. DefendCity=95
  378. FoundCity=90
  379. Investigate=80
  380. Explore=75
  381. BuildBuilding=74
  382. CaptureCity=65
  383. BuildDefenses=60
  384. AttackEnemyArmies=60
  385. SpreadKnowledge=60
  386. SettleNewContinent=60
  387. ExploreWater=60
  388. Cultivate=60
  389. SinkShips=55
  390. BuildRoad=50
  391. Trade=50
  392. HarassCivilians=10
  393. BuildWonder=10
  394. ExploreArea=10
  395. Migrate=10
  396. KillAll=10
  397.  
  398. ; Begin - counts
  399. HowManyFoundCity=4
  400. HowManyExplore=8
  401. HowManyExploreWater=0
  402. HowManyFight=0
  403. HowManyHarass=0
  404. HowManyBuildRoad=0
  405. HowManyPhilosophers=0
  406. HowManySettleNewContinent=0
  407. HowManyMigrate=0
  408. HowManyKill=0
  409. HowManySinkShips=0
  410.  
  411. ; Begin - compositions
  412. Settler=0
  413. Explorer=7
  414. WaterExplorer=9
  415. Defender=10,11,12,13,14,15,16
  416. Fighter=10,11,12,13,14,15,16
  417. SettlerShip=8
  418. RoadBuilder=3
  419. Cultivator=3
  420. TravelingPhilosopher=2
  421. Merchant=1
  422. EmergencyDefender=40,41,42,43,44,45,46
  423. TransportShip=30,31,32,33
  424. FightingShip=20,21,22,23,24,25
  425. ArmyToCaptureCity=10,11,12,13,14,15,16
  426.  
  427.  
  428. [EarlyMiddle]
  429. ; at least 10 cities expected
  430. ; settlers, kill all, one philosopher
  431. ; general idea: keep expanding, try to find other player(s) and
  432. ; capture their cities
  433. ; expect to have or soon get lt infantry
  434. ; lt missle, and lt cavalry
  435.  
  436. IncreasePopulation=125
  437. DefendCity=95
  438. FoundCity=90
  439. CaptureCity=90
  440. AttackEnemyArmies=85
  441. SinkShips=85
  442. SettleNewContinent=80
  443. KillAll=80
  444. Investigate=75
  445. SpreadKnowledge=70
  446. BuildBuilding=78
  447. ExploreWater=70
  448. Cultivate=70
  449. Explore=70
  450. BuildRoad=70
  451. BuildDefenses=70
  452. Trade=70
  453. BuildWonder=70
  454. Migrate=70
  455. HarassCivilians=10
  456. ExploreAroundCity=10
  457. ExploreArea=10
  458.  
  459. ; EarlyMiddle - counts
  460. HowManyFoundCity=3
  461. HowManyExplore=10
  462. HowManyExploreWater=1
  463. HowManyFight=4
  464. HowManyHarass=0
  465. HowManyBuildRoad=1
  466. HowManyPhilosophers=1
  467. HowManySettleNewContinent=1
  468. HowManyMigrate=1
  469. HowManyKill=4
  470. HowManySinkShips=4
  471.  
  472. ; EarlyMiddle - compositions
  473. Settler=0
  474. Explorer=4,5,6,7
  475. WaterExplorer=9
  476. Defender=10,11,12,13,14,15,16
  477. Fighter=10,11,12,13,14,15,16
  478. SettlerShip=8
  479. RoadBuilder=3
  480. Cultivator=3
  481. TravelingPhilosopher=2
  482. Merchant=1
  483. EmergencyDefender=40,41,42,43,44,45,46
  484. TransportShip=30,31,32,33
  485. FightingShip=20,21,22,23,24,25
  486. ArmyToCaptureCity=10,11,12,13,14,15,16
  487.  
  488. [Default]
  489. FoundCity=50
  490. Explore=50
  491. ExploreWater=50
  492. AttackEnemyArmies=50
  493. HarassCivilians=50
  494. Migrate=50
  495. KillAll=50
  496. SinkShips=50
  497. BuildRoad=50
  498. Trade=50
  499. SpreadKnowledge=50
  500. SettleNewContinent=50
  501. ExploreAroundCity=50
  502. CaptureCity=50
  503. DefendCity=50
  504. BuildDefenses=50
  505. IncreasePopulation=50
  506. BuildBuilding=70
  507. BuildWonder=50
  508. Cultivate=50
  509. ExploreArea=50
  510. Investigate=50
  511. HowManyFoundCity=1
  512. HowManyExplore=1
  513. HowManyExploreWater=1
  514. HowManyFight=1
  515. HowManyHarass=1
  516. HowManyMigrate=1
  517. HowManyKill=1
  518. HowManySinkShips=1
  519. HowManyBuildRoad=1
  520. HowManyPhilosophers=1
  521. HowManySettleNewContinent=1
  522. Settler=0,0,0,0,0,0,0,0,0,0
  523. Explorer=0,0,0,0,0,0,0,0,0,0
  524. WaterExplorer=0,0,0,0,0,0,0,0,0,0
  525. Defender=0,0,0,0,0,0,0,0,0,0
  526. Fighter=0,0,0,0,0,0,0,0,0,0
  527. SettlerShip=0,0,0,0,0,0,0,0,0,0
  528. RoadBuilder=0,0,0,0,0,0,0,0,0,0
  529. Cultivator=0,0,0,0,0,0,0,0,0,0
  530. TravelingPhilosopher=0,0,0,0,0,0,0,0,0,0
  531. Merchant=0,0,0,0,0,0,0,0,0,0
  532. EmergencyDefender=0,0,0,0,0,0,0,0,0,0
  533. TransportShip=0,0,0,0,0,0,0,0,0,0
  534. FightingShip=0,0,0,0,0,0,0,0,0,0
  535. ArmyToCaptureCity=0,0,0,0,0,0,0,0,0,0
  536.  
  537.