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- ; Political Effects File
- ;
- ; types of political events:
- ;
- ; 0=THREAT,
- ; 1=PEACE,
- ; 2=FRIENDLY,
- ; 3=TAUNT,
- ; 4=Movement
- ; 5=Attack,
- ; 6=Capture, // military takeover of city
- ; 7=Takeover, // peaceful takeover of city
- ; 8=Oust, // oust a player from a territory which he had owned
- ; 9=TradeImbalance
- ;
- ; relation to victim flags (add together to combine)
- ;
- ; Alliance=1, // allies with victim
- ; Trade=2, // trade partners with victim
- ; Ignorance=4, // doesn't know victim
- ; Embargo=8, // embargo with victim
- ; AtWar=16, // at war with victim
- ; Self=32, // is victim
- ;
- ;
- ; territory flags (add together to combine)
- ;
- ; Unknown=1,
- ; Owns=2,
- ; WantsBack=4,
- ; WantsToOwn=8,
- ; DoesNotWant=16,
- ; All=255
- ;
- ;
- ; victim type flags (add together to combine)
- ;
- ; Civilian=1,
- ; Military=2,
- ; CivKilled=4,
- ; MilKilled=8,
- ; AllKilled=16,
- ; Any=255
- ;
- ;
- ; type, relation, territory, victim, change
- ;
- ; THREATEN (ally, me)
- pet=0, 1, 255, 255, -10
- pet=0, 32, 255, 255, -25
-
- ; PEACE (ally, me)
- pet=1, 1, 255, 255, 5
- pet=1, 32, 255, 255, 25
-
- ; FRIENDLY (ally, me)
- pet=2, 1, 255, 255, 2
- pet=2, 32, 255, 255, 10
-
- ; TAUNTS (ally, me)
- pet=3, 1, 255, 255, -2
- pet=3, 32, 255, 255, -10
-
- ; MOVEMENT (victim indicates type of unit moving, relation = who is moving)
- ; type, relation, territory, victim, change
-
- ; movement of civilian unit in my territory / embargo
- pet=4,8,2,1,-5,6
-
- ; movement of military unit in my territory / ally
- pet=4,1,2,2,-5,7
-
- ; movement of military unit in my territory / tp
- pet=4,2,2,2,-9,7
-
- ; movement of military unit in my territory / embargo
- pet=4,8,2,2,-12,7
-
- ; any other movement
- pet=4,255,255,255,-1
-
- ; ATTACKS
- pet=5, 1, 255, 16, -6
-
- ; CAPTURES (military takeovers of cities)
- pet=6, 1, 255, 255, -15,9
-
- ; TAKEOVERS (peaceful takeovers of cities)
- pet=7, 1, 255, 255, -10
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