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Text File  |  1996-04-22  |  11.6 KB  |  539 lines

  1. ; Indian.ai
  2. ; mrg
  3.  
  4. [General]
  5. Name="Chandra"
  6. Culture=1
  7. Random=3
  8. War=10
  9. FindMoveMaxTurns=20
  10. CityNameFile=incity.TXT
  11. PoliticsFile=indian.pet
  12. ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
  13. AffinityPrefs=20,50,60,5,30
  14. SmallestIsland=5
  15. MaxInvestigateTurns=50
  16. BorderThickness=1
  17. SayingFile=SAYING.SAY
  18. DisbandRadius=20
  19. AttackAtPercent=50
  20. MergeLocImproveTries=10
  21. SmallestWaterToConsider=10
  22.  
  23. [City]
  24. TurnsToWaitForImprovement=3
  25. DesiredPopulation=22
  26. MinimumPopulation=19
  27. MinCityFood=10
  28. MinCityRes=10
  29. MaxCityDanger=1000
  30. DefenseRadius=7
  31. Defenders=4
  32. LongestRoad=14
  33. StudyTime=25
  34. BuildTime=100
  35. MinExtraEatenPercent=1
  36. LongestTradeRoute=14
  37. PercentIncreaseExpected=5
  38. MinStudentPercent=1
  39. OwnershipRadius=7
  40. TownHallRound=30
  41. SettlerAvoidOpponentRadius=5
  42. QuickCityRounds=30
  43.  
  44. [CaptureCityModifiers]
  45. AllyBuilt=0
  46. TPBuilt=0
  47. UnknownBuilder=0
  48. NonTPBuilt=0
  49. EnemyBuilt=0
  50. I_Built=25
  51. AllyOwns=-10
  52. TPOwns=-5
  53. UnknownOwner=0
  54. NonTPOwns=5
  55. EnemyOwns=10
  56.  
  57. [ArmyComposition]
  58. ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
  59.  
  60. ; simple compositions to use throughout the game 
  61. Comp0=0;1;11(1,1) ' settler
  62. Comp1=1;1;10(1,8) ' merchants
  63. Comp2=2;1;9(1,1) ' philosopher
  64. Comp3=3;6;9(1,1);0(5,5) ' road builder/cultivator
  65.  
  66. ; Explorer substitute list 
  67. Comp4=4;1;4(1,7);3(0,14)
  68. Comp5=5;1;3(1,5)
  69. Comp6=6;1;5(1,3);0(0,6)
  70. Comp7=7;1;0(1,1)
  71.  
  72. Comp8=8;2;7(1,1);11(1,1) ' settler ship
  73. Comp9=9;1;7(1,1) ' explorer ship
  74.  
  75. ; Slow Army Substitute List
  76. Comp10=10;20;5(0,13);1(0,8);4(8,27);6(3,8);2(8,27);9(0,1)
  77. Comp11=11;17;5(0,14);1(0,27);3(0,9);4(4,27);6(0,8)
  78. Comp12=12;14;5(0,15);1(0,27);3(0,18);4(0,27)
  79. Comp13=13;11;5(0,16);1(0,27);3(0,27)
  80. Comp14=14;7;5(0,17);1(0,27)
  81. Comp15=15;4;0(0,8);5(0,27)
  82. Comp16=16;1;0(1,27)
  83.  
  84.  
  85. ; Fighting Ship Progression (carrying capacities considered) 
  86. Comp20=20;12;8(6,6);7(0,7);5(0,22);1(0,22);3(0,22);4(0,22);6(0,4);2(0,22);9(0,1) ' no max
  87. Comp21=21;8;8(4,4);7(0,5);5(0,3);1(0,3);3(0,3);4(0,3);6(0,3);9(0,1) ' cap=20
  88. Comp22=22;16;7(8,8);5(0,4);1(0,4);3(0,4);4(0,4);9(0,1) ' cap=16
  89. Comp23=23;10;7(5,5);5(0,3);1(0,3);3(0,4) ' cap=10
  90. Comp24=24;3;7(3,3);5(0,3);1(0,3) ' cap=6
  91. Comp25=25;1;7(1,1);5(0,2) ' cap=2
  92.  
  93. ; Transport Ship Progression (military)
  94. Comp30=30;27;8(6,6);9(1,1);5(0,22);1(0,22);3(0,22);4(0,22);6(0,22);2(0,22) ' full cap
  95. Comp31=31;18;7(9,9);9(1,1);5(0,4);1(0,4);3(0,4);4(0,3);6(0,3) ' cap=18
  96. Comp32=32;14;7(7,7);9(1,1);5(0,4);1(0,3);3(0,3);4(0,3) ' cap=14
  97. Comp33=33;10;7(5,5);9(1,1);5(0,3);1(0,3);3(0,3) ' cap=10
  98.  
  99. ; alternate capture city for AfterFind
  100. Comp35=35;5;3(5,10)
  101.  
  102. ; special compositions
  103. Comp38=38;8;0(4,7);5(4,7) '  AfterFind capturer
  104. Comp39=39;4;0(4,27) ' AfterFind fighter/explorer
  105.  
  106. ; emergency defender substitute list 
  107. Comp40=40;27;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27);2(0,27)
  108. Comp41=41;23;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27)
  109. Comp42=42;19;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27)
  110. Comp43=43;15;0(0,27);5(0,27);1(0,27);3(0,27)
  111. Comp44=44;11;0(0,27);5(0,27);1(0,27)
  112. Comp45=45;7;0(0,27);5(0,27)
  113. Comp46=46;3;0(0,27)
  114.  
  115.  
  116. [Strategy]
  117. ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
  118.  
  119. ; always for w1
  120. When0=0,0,0,0,0,0,0,0,0,0
  121. When1=100,5,0,0,0,0,0,0,0,0 ' after round 100, at least 5 cities
  122. When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
  123. When3=50,2,0,0,0,0,0,0,0,0  ' 2 cities, after round 50
  124. When4=25,7,0,25,50,50,0,0,0,0 ' doing well
  125. When5=999,0,0,0,100,0,0,0,0,0 ' for early defend - DISABLED
  126. When6=25,10,0,0,0,0,0,0,0,0 ' early/middle game
  127. When7=100,10,0,25,50,0,0,0,0,0 ' for build stuff
  128. When8=0,2,0,0,0,0,0,0,0,0 ' AfterFind
  129. When9=0,2,0,0,100,0,0,0,0,0 ' for until find
  130. When10=50,0,0,0,0,0,0,0,0,0 ' for Middle
  131.  
  132. ; always for w2
  133. When25=9999,999,999,101,101,101,101,101,101,101
  134. When26=100,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
  135. When27=50,999,999,101,99,101,101,101,101,101 ; AfterFind
  136. When28=75,999,999,101,101,101,101,101,101,101
  137. When29=150,999,999,101,101,101,101,101,101,101 ' pre-armageddon
  138. When30=50,999,999,101,101,101,101,101,101,101 ' for early defend
  139. When31=60,999,999,101,101,101,101,101,101,101 ' early/middle game
  140. When32=50,999,999,101,101,101,101,101,101,101 ' for UntilFind, no other cities, no losses
  141. When33=10,2,999,101,101,101,101,101,101,101 ' for Begin
  142.  
  143. ;StrategyX=w1,w2,turns,chance,"name"
  144. Strategy0=0,33,3,1,"Begin"
  145. Strategy1=9,32,1,100,"UntilFind"
  146. Strategy2=8,27,30,100,"AfterFind"
  147. Strategy3=6,31,5,100,"EarlyMiddle"
  148. Strategy4=10,25,50,100,"Middle"
  149. Strategy5=2,25,50,10,"Armageddon"
  150.  
  151. [AfterFind]
  152. ; Know of at least one opponent city
  153. ; build lt missile and capture city
  154. ; KillAll w/2+ lt missiles
  155. ;
  156. ; priorities
  157. IncreasePopulation=125
  158. CaptureCity=95
  159. KillAll=90
  160. FoundCity=85
  161. Explore=80
  162. DefendCity=75
  163. Investigate=70
  164. BuildDefenses=70
  165. SpreadKnowledge=65
  166. BuildBuilding=65
  167. ExploreAroundCity=63
  168. SettleNewContinent=60
  169. ExploreWater=55
  170. Cultivate=55
  171. Trade=50
  172. BuildRoad=45
  173. AttackEnemyArmies=15
  174. HarassCivilians=10
  175. BuildWonder=10
  176. ExploreArea=10
  177. Migrate=10
  178. SinkShips=1
  179.  
  180. ; AfterFind - counts
  181. HowManyFoundCity=4
  182. HowManyExplore=5
  183. HowManyExploreWater=0
  184. HowManyFight=0
  185. HowManyHarass=0
  186. HowManyBuildRoad=0
  187. HowManyPhilosophers=1
  188. HowManySettleNewContinent=0
  189. HowManyMigrate=0
  190. HowManyKill=2
  191. HowManySinkShips=0
  192.  
  193. ; AfterFind - compositions
  194. Settler=0
  195. Explorer=39
  196. WaterExplorer=9
  197. Defender=39
  198. Fighter=39
  199. SettlerShip=8
  200. RoadBuilder=3
  201. Cultivator=3
  202. TravelingPhilosopher=2
  203. Merchant=1
  204. EmergencyDefender=40,41,42,43,44,45,46
  205. TransportShip=30,31,32,33
  206. FightingShip=20,21,22,23,24,25
  207. ArmyToCaptureCity=35,38
  208.  
  209. [Middle]
  210. ; Fighting and Trading
  211. ; some harass
  212.  
  213. ; priorities
  214. IncreasePopulation=125
  215. DefendCity=95
  216. AttackEnemyArmies=85
  217. Trade=85
  218. SpreadKnowledge=85
  219. BuildBuilding=85
  220. BuildWonder=82
  221. BuildRoad=80
  222. Cultivate=80
  223. FoundCity=76
  224. BuildDefenses=75
  225. CaptureCity=70
  226. HarassCivilians=75
  227. ExploreWater=70
  228. Explore=70
  229. Migrate=70
  230. SinkShips=70
  231. SettleNewContinent=65
  232. KillAll=65
  233. Investigate=60
  234. ExploreAroundCity=1
  235. ExploreArea=1
  236.  
  237. ; Middle - counts
  238. HowManyFoundCity=2
  239. HowManyExplore=2
  240. HowManyExploreWater=1
  241. HowManyFight=20
  242. HowManyHarass=16
  243. HowManyBuildRoad=8
  244. HowManyPhilosophers=20
  245. HowManySettleNewContinent=5
  246. HowManyMigrate=10
  247. HowManyKill=2
  248. HowManySinkShips=2
  249.  
  250. ; Middle - compositions
  251. Settler=0
  252. Explorer=4,5,6,7
  253. WaterExplorer=9
  254. Defender=10,11,12,13,14,15,16
  255. Fighter=10,11,12,13,14,15,16
  256. SettlerShip=8
  257. RoadBuilder=3
  258. Cultivator=3
  259. TravelingPhilosopher=2
  260. Merchant=1
  261. EmergencyDefender=40,41,42,43,44,45,46
  262. TransportShip=30,31,32,33
  263. FightingShip=20,21,22,23,24,25
  264. ArmyToCaptureCity=10,11,12,13,14,15,16
  265.  
  266. [UntilFind]
  267. ; explore and build until encounter something
  268. IncreasePopulation=125
  269. DefendCity=95
  270. FoundCity=85
  271. Investigate=82
  272. Explore=80
  273. ExploreAroundCity=80
  274. BuildBuilding=77
  275. SettleNewContinent=77
  276. SpreadKnowledge=65
  277. CaptureCity=60
  278. BuildDefenses=60
  279. AttackEnemyArmies=60
  280. ExploreWater=60
  281. Cultivate=60
  282. SinkShips=55
  283. BuildRoad=50
  284. Trade=50
  285. HarassCivilians=10
  286. BuildWonder=10
  287. ExploreArea=10
  288. Migrate=10
  289. KillAll=10
  290.  
  291. ; UntilFind - counts
  292. HowManyFoundCity=2
  293. HowManyExplore=10
  294. HowManyExploreWater=0
  295. HowManyFight=0
  296. HowManyHarass=0
  297. HowManyBuildRoad=0
  298. HowManyPhilosophers=1
  299. HowManySettleNewContinent=1
  300. HowManyMigrate=0
  301. HowManyKill=0
  302. HowManySinkShips=0
  303.  
  304. ; UntilFind - compositions
  305. Settler=0
  306. Explorer=5,6,7
  307. WaterExplorer=9
  308. Defender=10,11,12,13,14,15,16
  309. Fighter=10,11,12,13,14,15,16
  310. SettlerShip=8
  311. RoadBuilder=3
  312. Cultivator=3
  313. TravelingPhilosopher=2
  314. Merchant=1
  315. EmergencyDefender=40,41,42,43,44,45,46
  316. TransportShip=30,31,32,33
  317. FightingShip=20,21,22,23,24,25
  318. ArmyToCaptureCity=10,11,12,13,14,15,16
  319.  
  320. [Armageddon]
  321.  
  322. ; priorities
  323. FoundCity=1
  324. Explore=1
  325. ExploreWater=1
  326. AttackEnemyArmies=90
  327. HarassCivilians=90
  328. BuildRoad=1
  329. Trade=1
  330. SpreadKnowledge=1
  331. SettleNewContinent=1
  332. ExploreAroundCity=1
  333. CaptureCity=93
  334. DefendCity=90
  335. BuildDefenses=50
  336. IncreasePopulation=125
  337. BuildBuilding=1
  338. BuildWonder=1
  339. Cultivate=1
  340. ExploreArea=1
  341. Investigate=85
  342. Migrate=80
  343. KillAll=90
  344. SinkShips=90
  345.  
  346. ; Armageddon
  347. HowManyFoundCity=1
  348. HowManyExplore=1
  349. HowManyExploreWater=1
  350. HowManyFight=2
  351. HowManyHarass=8
  352. HowManyBuildRoad=2
  353. HowManyPhilosophers=20
  354. HowManySettleNewContinent=1
  355. HowManyMigrate=10
  356. HowManyKill=10
  357. HowManySinkShips=10
  358.  
  359. ; compositions
  360. Settler=0
  361. Explorer=4,5,6,7
  362. WaterExplorer=9
  363. Defender=10,11,12,13,14,15,16
  364. Fighter=10,11,12,13,14,15,16
  365. SettlerShip=8
  366. RoadBuilder=3
  367. Cultivator=3
  368. TravelingPhilosopher=2
  369. Merchant=1
  370. EmergencyDefender=40,41,42,43,44,45,46
  371. TransportShip=30,31,32,33
  372. FightingShip=20,21,22,23,24,25
  373. ArmyToCaptureCity=10,11,12,13,14,15,16
  374.  
  375. [Begin]
  376. ; start out looking around city w/ lt infantry
  377. IncreasePopulation=125
  378. ExploreAroundCity=95
  379. DefendCity=95
  380. FoundCity=90
  381. Investigate=80
  382. Explore=75
  383. BuildBuilding=70
  384. CaptureCity=65
  385. BuildDefenses=60
  386. AttackEnemyArmies=60
  387. SpreadKnowledge=60
  388. SettleNewContinent=60
  389. ExploreWater=60
  390. Cultivate=60
  391. SinkShips=55
  392. BuildRoad=50
  393. Trade=50
  394. HarassCivilians=10
  395. BuildWonder=10
  396. ExploreArea=10
  397. Migrate=10
  398. KillAll=10
  399.  
  400. ; Begin - counts
  401. HowManyFoundCity=4
  402. HowManyExplore=8
  403. HowManyExploreWater=0
  404. HowManyFight=0
  405. HowManyHarass=0
  406. HowManyBuildRoad=0
  407. HowManyPhilosophers=0
  408. HowManySettleNewContinent=0
  409. HowManyMigrate=0
  410. HowManyKill=0
  411. HowManySinkShips=0
  412.  
  413. ; Begin - compositions
  414. Settler=0
  415. Explorer=7
  416. WaterExplorer=9
  417. Defender=10,11,12,13,14,15,16
  418. Fighter=10,11,12,13,14,15,16
  419. SettlerShip=8
  420. RoadBuilder=3
  421. Cultivator=3
  422. TravelingPhilosopher=2
  423. Merchant=1
  424. EmergencyDefender=40,41,42,43,44,45,46
  425. TransportShip=30,31,32,33
  426. FightingShip=20,21,22,23,24,25
  427. ArmyToCaptureCity=10,11,12,13,14,15,16
  428.  
  429.  
  430. [EarlyMiddle]
  431. ; at least 10 cities expected
  432. ; settlers, kill all, one philosopher
  433. ; general idea: keep expanding, try to find other player(s) and
  434. ; capture their cities
  435. ; expect to have or soon get lt infantry
  436. ; lt missle, and lt cavalry
  437.  
  438. IncreasePopulation=125
  439. DefendCity=95
  440. FoundCity=90
  441. CaptureCity=90
  442. AttackEnemyArmies=85
  443. SinkShips=85
  444. SettleNewContinent=80
  445. KillAll=80
  446. Investigate=75
  447. SpreadKnowledge=70
  448. BuildBuilding=70
  449. ExploreWater=70
  450. Cultivate=70
  451. Explore=70
  452. BuildRoad=70
  453. BuildDefenses=70
  454. Trade=70
  455. BuildWonder=70
  456. Migrate=70
  457. HarassCivilians=10
  458. ExploreAroundCity=10
  459. ExploreArea=10
  460.  
  461. ; EarlyMiddle - counts
  462. HowManyFoundCity=3
  463. HowManyExplore=10
  464. HowManyExploreWater=1
  465. HowManyFight=4
  466. HowManyHarass=0
  467. HowManyBuildRoad=1
  468. HowManyPhilosophers=1
  469. HowManySettleNewContinent=1
  470. HowManyMigrate=1
  471. HowManyKill=4
  472. HowManySinkShips=4
  473.  
  474. ; EarlyMiddle - compositions
  475. Settler=0
  476. Explorer=4,5,6,7
  477. WaterExplorer=9
  478. Defender=10,11,12,13,14,15,16
  479. Fighter=10,11,12,13,14,15,16
  480. SettlerShip=8
  481. RoadBuilder=3
  482. Cultivator=3
  483. TravelingPhilosopher=2
  484. Merchant=1
  485. EmergencyDefender=40,41,42,43,44,45,46
  486. TransportShip=30,31,32,33
  487. FightingShip=20,21,22,23,24,25
  488. ArmyToCaptureCity=10,11,12,13,14,15,16
  489.  
  490. [Default]
  491. FoundCity=50
  492. Explore=50
  493. ExploreWater=50
  494. AttackEnemyArmies=50
  495. HarassCivilians=50
  496. Migrate=50
  497. KillAll=50
  498. SinkShips=50
  499. BuildRoad=50
  500. Trade=50
  501. SpreadKnowledge=50
  502. SettleNewContinent=50
  503. ExploreAroundCity=50
  504. CaptureCity=50
  505. DefendCity=50
  506. BuildDefenses=50
  507. IncreasePopulation=50
  508. BuildBuilding=50
  509. BuildWonder=50
  510. Cultivate=50
  511. ExploreArea=50
  512. Investigate=50
  513. HowManyFoundCity=1
  514. HowManyExplore=1
  515. HowManyExploreWater=1
  516. HowManyFight=1
  517. HowManyHarass=1
  518. HowManyMigrate=1
  519. HowManyKill=1
  520. HowManySinkShips=1
  521. HowManyBuildRoad=1
  522. HowManyPhilosophers=1
  523. HowManySettleNewContinent=1
  524. Settler=0,0,0,0,0,0,0,0,0,0
  525. Explorer=0,0,0,0,0,0,0,0,0,0
  526. WaterExplorer=0,0,0,0,0,0,0,0,0,0
  527. Defender=0,0,0,0,0,0,0,0,0,0
  528. Fighter=0,0,0,0,0,0,0,0,0,0
  529. SettlerShip=0,0,0,0,0,0,0,0,0,0
  530. RoadBuilder=0,0,0,0,0,0,0,0,0,0
  531. Cultivator=0,0,0,0,0,0,0,0,0,0
  532. TravelingPhilosopher=0,0,0,0,0,0,0,0,0,0
  533. Merchant=0,0,0,0,0,0,0,0,0,0
  534. EmergencyDefender=0,0,0,0,0,0,0,0,0,0
  535. TransportShip=0,0,0,0,0,0,0,0,0,0
  536. FightingShip=0,0,0,0,0,0,0,0,0,0
  537. ArmyToCaptureCity=0,0,0,0,0,0,0,0,0,0
  538.  
  539.