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  1. ; greek.ai
  2. ; mrg
  3.  
  4. [General]
  5. Name="Homer"
  6. Culture=0
  7. Random=5
  8. FindMoveMaxTurns=20
  9. CityNameFile=egcity.TXT
  10. PoliticsFile=egyptian.pet
  11. ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
  12. AffinityPrefs=10,75,75,20,50
  13. SmallestIsland=5
  14. MaxInvestigateTurns=20
  15. BorderThickness=2
  16. SayingFile=GREEK.SAY
  17. DisbandRadius=20
  18. MergeLocImproveTries=10
  19. SmallestWaterToConsider=10
  20. AttackAtPercent=200
  21.  
  22. [City]
  23. TurnsToWaitForImprovement=3
  24. DesiredPopulation=22
  25. MinimumPopulation=19
  26. MinCityFood=10
  27. MinCityRes=10
  28. MaxCityDanger=1000
  29. DefenseRadius=7
  30. Defenders=4
  31. LongestRoad=14
  32. StudyTime=25
  33. BuildTime=100
  34. MinExtraEatenPercent=1
  35. LongestTradeRoute=14
  36. PercentIncreaseExpected=5
  37. MinStudentPercent=1
  38. OwnershipRadius=7
  39. TownHallRound=1
  40. SettlerAvoidOpponentRadius=5
  41. QuickCityRounds=30
  42.  
  43. [CaptureCityModifiers]
  44. AllyBuilt=0
  45. TPBuilt=0
  46. UnknownBuilder=0
  47. NonTPBuilt=0
  48. EnemyBuilt=0
  49. I_Built=15
  50. AllyOwns=-10
  51. TPOwns=-5
  52. UnknownOwner=0
  53. NonTPOwns=5
  54. EnemyOwns=10
  55.  
  56. [ArmyComposition]
  57. ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
  58.  
  59. ; simple compositions to use throughout the game 
  60. Comp0=0;1;11(1,1) ' settler
  61. Comp1=1;1;10(1,8) ' merchants
  62. Comp2=2;1;9(1,1) ' philosopher
  63. Comp3=3;6;9(1,1);0(5,5) ' road builder/cultivator
  64.  
  65. ; Explorer substitute list 
  66. Comp4=4;1;4(1,7);3(0,14)
  67. Comp5=5;1;3(1,5)
  68. Comp6=6;1;5(1,3);0(0,6)
  69. Comp7=7;1;0(1,1)
  70.  
  71. Comp8=8;2;7(1,1);11(1,1) ' settler ship
  72. Comp9=9;1;7(1,1) ' explorer ship
  73.  
  74. ; Slow Army Substitute List
  75. Comp10=10;20;5(0,13);1(0,8);4(8,27);6(3,8);2(8,27);9(1,1)
  76. Comp11=11;17;5(0,14);1(0,27);3(0,9);4(4,27);6(0,8);9(1,1)
  77. Comp12=12;14;5(0,15);1(0,27);3(0,18);4(0,27);9(0,1)
  78. Comp13=13;11;5(0,16);1(0,27);3(0,27);9(0,1)
  79. Comp14=14;7;5(0,17);1(0,27)
  80. Comp15=15;4;0(0,8);5(0,27)
  81. Comp16=16;1;0(1,27)
  82.  
  83.  
  84. ; Fighting Ship Progression (carrying capacities considered) 
  85. Comp20=20;12;8(6,6);7(0,7);5(0,22);1(0,22);3(0,22);4(0,22);6(0,4);2(0,22);9(1,1) ' no max
  86. Comp21=21;8;8(4,4);7(0,5);5(0,3);1(0,3);3(0,3);4(0,3);6(0,3);9(0,1) ' cap=20
  87. Comp22=22;16;7(8,8);5(0,4);1(0,4);3(0,4);4(0,4);9(0,1) ' cap=16
  88. Comp23=23;10;7(5,5);5(0,3);1(0,3);3(0,4);9(0,1) ' cap=10
  89. Comp24=24;3;7(3,3);5(0,3);1(0,3) ' cap=6
  90. Comp25=25;1;7(1,1);5(0,2) ' cap=2
  91.  
  92. ; Transport Ship Progression (military)
  93. Comp30=30;27;8(6,6);9(1,1);5(0,22);1(0,22);3(0,22);4(0,22);6(0,22);2(0,22) ' full cap
  94. Comp31=31;18;7(9,9);9(1,1);5(0,4);1(0,4);3(0,4);4(0,3);6(0,3) ' cap=18
  95. Comp32=32;14;7(7,7);9(1,1);5(0,4);1(0,3);3(0,3);4(0,3) ' cap=14
  96. Comp33=33;10;7(5,5);9(1,1);5(0,3);1(0,3);3(0,3) ' cap=10
  97.  
  98. ; alternate capture city for AfterFind
  99. Comp35=35;5;3(5,10)
  100.  
  101.  
  102. ; philosopher w/bodyguards
  103. Comp36=36;3;9(1,1);1(2,2)
  104. Comp37=37;3;9(1,1);2(2,2)
  105.  
  106. ; special compositions
  107. Comp38=38;8;5(8,16) ' lt missiles for AfterFind capturer
  108. Comp39=39;2;5(2,8) ' 2+ lt missiles for AfterFind fighter/explorer
  109.  
  110. ; emergency defender substitute list 
  111. Comp40=40;27;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27);2(0,27)
  112. Comp41=41;23;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27);6(0,27)
  113. Comp42=42;19;0(0,27);5(0,27);1(0,27);3(0,27);4(0,27)
  114. Comp43=43;15;0(0,27);5(0,27);1(0,27);3(0,27)
  115. Comp44=44;11;0(0,27);5(0,27);1(0,27)
  116. Comp45=45;7;0(0,27);5(0,27)
  117. Comp46=46;3;0(0,27)
  118.  
  119.  
  120. [Strategy]
  121. ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
  122.  
  123. ; always for w1
  124. When0=0,0,0,0,0,0,0,0,0,0
  125. When1=100,5,0,0,0,0,0,0,0,0 ' after round 100, at least 5 cities
  126. When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
  127. When3=50,2,0,0,0,0,0,0,0,0  ' 2 cities, after round 50
  128. When4=25,7,0,25,50,50,0,0,0,0 ' doing well
  129. When5=999,0,0,0,100,0,0,0,0,0 ' for early defend - DISABLED
  130. When6=25,10,0,0,0,0,0,0,0,0 ' early/middle game
  131. When7=100,10,0,25,50,0,0,0,0,0 ' for build stuff
  132. When8=0,2,0,0,0,0,0,0,0,0 ' AfterFind
  133. When9=0,2,0,0,100,0,0,0,0,0 ' for until find
  134. When10=50,12,0,0,0,0,0,0,0,0 ' for Middle
  135. When11=50,0,0,0,0,0,0,0,0,0 ' Invade
  136.  
  137. ; always for w2
  138. When25=9999,999,999,101,101,101,101,101,101,101
  139. When26=100,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
  140. When27=50,999,999,101,99,101,101,101,101,101 ; AfterFind
  141. When28=75,999,999,101,101,101,101,101,101,101
  142. When29=150,999,999,101,101,101,101,101,101,101 ' pre-armageddon
  143. When30=50,999,999,101,101,101,101,101,101,101 ' for early defend
  144. When31=60,999,999,101,101,101,101,101,101,101 ' early/middle game
  145. When32=50,999,999,101,101,101,101,101,101,101 ' for UntilFind, no other cities, no losses
  146. When33=10,2,999,101,101,101,101,101,101,101 ' for Begin
  147. When34=9999,12,999,101,101,101,101,101,101,101 ' Invade
  148.  
  149. ;StrategyX=w1,w2,turns,chance,"name"
  150. Strategy0=0,33,3,1,"Begin"
  151. Strategy1=9,32,1,100,"UntilFind"
  152. Strategy2=8,27,30,100,"AfterFind"
  153. Strategy3=6,31,5,100,"EarlyMiddle"
  154. Strategy4=10,25,50,100,"Middle"
  155. Strategy5=2,25,50,10,"Armageddon"
  156. Strategy6=11,34,50,50,"Invade"
  157.  
  158. [AfterFind]
  159. ; Know of at least one opponent city
  160. ; build lt missile and capture city
  161. ; KillAll w/2+ lt missiles
  162. ;
  163. ; priorities
  164. IncreasePopulation=125
  165. CaptureCity=95
  166. KillAll=90
  167. FoundCity=85
  168. Explore=80
  169. DefendCity=75
  170. Investigate=70
  171. BuildDefenses=70
  172. SpreadKnowledge=65
  173. BuildBuilding=84
  174. ExploreAroundCity=63
  175. SettleNewContinent=60
  176. ExploreWater=55
  177. Cultivate=55
  178. Trade=50
  179. BuildRoad=45
  180. AttackEnemyArmies=15
  181. HarassCivilians=10
  182. BuildWonder=10
  183. ExploreArea=10
  184. Migrate=10
  185. SinkShips=1
  186.  
  187. ; Early - counts
  188. HowManyFoundCity=4
  189. HowManyExplore=5
  190. HowManyExploreWater=0
  191. HowManyFight=0
  192. HowManyHarass=0
  193. HowManyBuildRoad=0
  194. HowManyPhilosophers=1
  195. HowManySettleNewContinent=0
  196. HowManyMigrate=0
  197. HowManyKill=2
  198. HowManySinkShips=0
  199.  
  200. ; Early - compositions
  201. Settler=0
  202. Explorer=39
  203. WaterExplorer=9
  204. Defender=39
  205. Fighter=39
  206. SettlerShip=8
  207. RoadBuilder=3
  208. Cultivator=3
  209. TravelingPhilosopher=2
  210. Merchant=1
  211. EmergencyDefender=40,41,42,43,44,45,46
  212. TransportShip=30,31,32,33
  213. FightingShip=20,21,22,23,24,25
  214. ArmyToCaptureCity=35,38
  215.  
  216. [Middle]
  217. ; strong defense, settle, build up cities and infrastructure
  218. ; extra armies used to explore
  219. ; some harass
  220.  
  221. ; priorities
  222. IncreasePopulation=125
  223. DefendCity=95
  224. BuildDefenses=90
  225. CaptureCity=85
  226. AttackEnemyArmies=85
  227. SpreadKnowledge=85
  228. BuildBuilding=86
  229. BuildWonder=82
  230. BuildRoad=80
  231. Cultivate=80
  232. FoundCity=76
  233. SettleNewContinent=76
  234. HarassCivilians=75
  235. ExploreWater=70
  236. Explore=70
  237. Migrate=70
  238. SinkShips=70
  239. Trade=65
  240. KillAll=65
  241. Investigate=60
  242. ExploreAroundCity=1
  243. ExploreArea=1
  244.  
  245. ; Middle - counts
  246. HowManyFoundCity=2
  247. HowManyExplore=2
  248. HowManyExploreWater=1
  249. HowManyFight=20
  250. HowManyHarass=16
  251. HowManyBuildRoad=8
  252. HowManyPhilosophers=20
  253. HowManySettleNewContinent=5
  254. HowManyMigrate=10
  255. HowManyKill=2
  256. HowManySinkShips=2
  257.  
  258. ; Middle - compositions
  259. Settler=0
  260. Explorer=4,5,6,7
  261. WaterExplorer=9
  262. Defender=10,11,12,13,14,15,16
  263. Fighter=10,11,12,13,14,15,16
  264. SettlerShip=8
  265. RoadBuilder=3
  266. Cultivator=3
  267. TravelingPhilosopher=36,37,2
  268. Merchant=1
  269. EmergencyDefender=40,41,42,43,44,45,46
  270. TransportShip=30,31,32,33
  271. FightingShip=20,21,22,23,24,25
  272. ArmyToCaptureCity=10,11,12,13,14,15,16
  273.  
  274. [UntilFind]
  275. ; explore and build until encounter something
  276. IncreasePopulation=125
  277. DefendCity=95
  278. FoundCity=85
  279. Investigate=82
  280. Explore=80
  281. ExploreAroundCity=80
  282. BuildBuilding=83
  283. SettleNewContinent=77
  284. SpreadKnowledge=65
  285. CaptureCity=60
  286. BuildDefenses=60
  287. AttackEnemyArmies=60
  288. ExploreWater=60
  289. Cultivate=60
  290. SinkShips=55
  291. BuildRoad=50
  292. Trade=50
  293. HarassCivilians=10
  294. BuildWonder=10
  295. ExploreArea=10
  296. Migrate=10
  297. KillAll=10
  298.  
  299. ; UntilFind - counts
  300. HowManyFoundCity=2
  301. HowManyExplore=10
  302. HowManyExploreWater=0
  303. HowManyFight=0
  304. HowManyHarass=0
  305. HowManyBuildRoad=0
  306. HowManyPhilosophers=1
  307. HowManySettleNewContinent=1
  308. HowManyMigrate=0
  309. HowManyKill=0
  310. HowManySinkShips=0
  311.  
  312. ; UntilFind - compositions
  313. Settler=0
  314. Explorer=5,6,7
  315. WaterExplorer=9
  316. Defender=10,11,12,13,14,15,16
  317. Fighter=10,11,12,13,14,15,16
  318. SettlerShip=8
  319. RoadBuilder=3
  320. Cultivator=3
  321. TravelingPhilosopher=2
  322. Merchant=1
  323. EmergencyDefender=40,41,42,43,44,45,46
  324. TransportShip=30,31,32,33
  325. FightingShip=20,21,22,23,24,25
  326. ArmyToCaptureCity=10,11,12,13,14,15,16
  327.  
  328. [Armageddon]
  329.  
  330. ; priorities
  331. FoundCity=1
  332. Explore=1
  333. ExploreWater=1
  334. AttackEnemyArmies=90
  335. HarassCivilians=90
  336. BuildRoad=1
  337. Trade=1
  338. SpreadKnowledge=1
  339. SettleNewContinent=1
  340. ExploreAroundCity=1
  341. CaptureCity=93
  342. DefendCity=90
  343. BuildDefenses=50
  344. IncreasePopulation=125
  345. BuildBuilding=1
  346. BuildWonder=1
  347. Cultivate=1
  348. ExploreArea=1
  349. Investigate=85
  350. Migrate=80
  351. KillAll=90
  352. SinkShips=90
  353.  
  354. ; Armageddon
  355. HowManyFoundCity=1
  356. HowManyExplore=1
  357. HowManyExploreWater=1
  358. HowManyFight=2
  359. HowManyHarass=8
  360. HowManyBuildRoad=2
  361. HowManyPhilosophers=20
  362. HowManySettleNewContinent=1
  363. HowManyMigrate=10
  364. HowManyKill=10
  365. HowManySinkShips=10
  366.  
  367. ; compositions
  368. Settler=0
  369. Explorer=4,5,6,7
  370. WaterExplorer=9
  371. Defender=10,11,12,13,14,15,16
  372. Fighter=10,11,12,13,14,15,16
  373. SettlerShip=8
  374. RoadBuilder=3
  375. Cultivator=3
  376. TravelingPhilosopher=36,37,2
  377. Merchant=1
  378. EmergencyDefender=40,41,42,43,44,45,46
  379. TransportShip=30,31,32,33
  380. FightingShip=20,21,22,23,24,25
  381. ArmyToCaptureCity=10,11,12,13,14,15,16
  382.  
  383. [Begin]
  384. ; start out looking around city w/ lt infantry
  385. IncreasePopulation=125
  386. ExploreAroundCity=95
  387. DefendCity=95
  388. FoundCity=90
  389. Investigate=80
  390. Explore=75
  391. BuildBuilding=70
  392. CaptureCity=81
  393. BuildDefenses=60
  394. AttackEnemyArmies=60
  395. SpreadKnowledge=60
  396. SettleNewContinent=60
  397. ExploreWater=60
  398. Cultivate=60
  399. SinkShips=55
  400. BuildRoad=50
  401. Trade=50
  402. HarassCivilians=10
  403. BuildWonder=10
  404. ExploreArea=10
  405. Migrate=10
  406. KillAll=10
  407.  
  408. ; Begin - counts
  409. HowManyFoundCity=4
  410. HowManyExplore=8
  411. HowManyExploreWater=0
  412. HowManyFight=0
  413. HowManyHarass=0
  414. HowManyBuildRoad=0
  415. HowManyPhilosophers=0
  416. HowManySettleNewContinent=0
  417. HowManyMigrate=0
  418. HowManyKill=0
  419. HowManySinkShips=0
  420.  
  421. ; Begin - compositions
  422. Settler=0
  423. Explorer=7
  424. WaterExplorer=9
  425. Defender=10,11,12,13,14,15,16
  426. Fighter=10,11,12,13,14,15,16
  427. SettlerShip=8
  428. RoadBuilder=3
  429. Cultivator=3
  430. TravelingPhilosopher=2
  431. Merchant=1
  432. EmergencyDefender=40,41,42,43,44,45,46
  433. TransportShip=30,31,32,33
  434. FightingShip=20,21,22,23,24,25
  435. ArmyToCaptureCity=10,11,12,13,14,15,16
  436.  
  437.  
  438. [EarlyMiddle]
  439. ; at least 10 cities expected
  440. ; settlers, kill all, one philosopher
  441. ; general idea: keep expanding, try to find other player(s) and
  442. ; capture their cities
  443. ; expect to have or soon get lt infantry
  444. ; lt missle, and lt cavalry
  445.  
  446. IncreasePopulation=125
  447. DefendCity=95
  448. FoundCity=90
  449. CaptureCity=90
  450. AttackEnemyArmies=85
  451. SinkShips=85
  452. SettleNewContinent=80
  453. KillAll=80
  454. Investigate=75
  455. SpreadKnowledge=70
  456. BuildBuilding=84
  457. ExploreWater=70
  458. Cultivate=70
  459. Explore=70
  460. BuildRoad=70
  461. BuildDefenses=70
  462. Trade=70
  463. BuildWonder=70
  464. Migrate=70
  465. HarassCivilians=10
  466. ExploreAroundCity=10
  467. ExploreArea=10
  468.  
  469. ; EarlyMiddle - counts
  470. HowManyFoundCity=3
  471. HowManyExplore=10
  472. HowManyExploreWater=1
  473. HowManyFight=4
  474. HowManyHarass=0
  475. HowManyBuildRoad=1
  476. HowManyPhilosophers=1
  477. HowManySettleNewContinent=1
  478. HowManyMigrate=1
  479. HowManyKill=4
  480. HowManySinkShips=4
  481.  
  482. ; EarlyMiddle - compositions
  483. Settler=0
  484. Explorer=4,5,6,7
  485. WaterExplorer=9
  486. Defender=10,11,12,13,14,15,16
  487. Fighter=10,11,12,13,14,15,16
  488. SettlerShip=8
  489. RoadBuilder=3
  490. Cultivator=3
  491. TravelingPhilosopher=2
  492. Merchant=1
  493. EmergencyDefender=40,41,42,43,44,45,46
  494. TransportShip=30,31,32,33
  495. FightingShip=20,21,22,23,24,25
  496. ArmyToCaptureCity=10,11,12,13,14,15,16
  497.  
  498. [Invade]
  499. ; later game, < 12 cities - invade other continents
  500.  
  501. ; priorities
  502. IncreasePopulation=125
  503. DefendCity=95
  504. Migrate=90
  505. SettleNewContinent=90
  506. SinkShips=89
  507. FoundCity=87
  508. KillAll=85
  509. CaptureCity=80
  510. ExploreWater=75
  511. AttackEnemyArmies=75
  512. HarassCivilians=70
  513. Investigate=50
  514. BuildWonder=50
  515. BuildDefenses=50
  516. SpreadKnowledge=50
  517. BuildBuilding=50
  518. BuildRoad=50
  519. Cultivate=50
  520. Explore=50
  521. Trade=55
  522. ExploreAroundCity=1
  523. ExploreArea=1
  524.  
  525. ; Invade - counts
  526. HowManyFoundCity=1
  527. HowManyExplore=1
  528. HowManyExploreWater=1
  529. HowManyFight=2
  530. HowManyHarass=0
  531. HowManyBuildRoad=0
  532. HowManyPhilosophers=1
  533. HowManySettleNewContinent=2
  534. HowManyMigrate=5
  535. HowManyKill=5
  536. HowManySinkShips=5
  537.  
  538. ; Invade - compositions
  539. Settler=0
  540. Explorer=4,5,6,7
  541. WaterExplorer=9
  542. Defender=10,11,12,13,14,15,16
  543. Fighter=10,11,12,13,14,15,16
  544. SettlerShip=8
  545. RoadBuilder=3
  546. Cultivator=3
  547. TravelingPhilosopher=2
  548. Merchant=1
  549. EmergencyDefender=40,41,42,43,44,45,46
  550.  
  551. ;TransportShip=30,31,32,33
  552. ; build the big one!
  553. TransportShip=30
  554.  
  555. FightingShip=20,21,22,23,24,25
  556. ArmyToCaptureCity=10,11,12,13,14,15,16
  557.  
  558.  
  559. [Default]
  560. FoundCity=50
  561. Explore=50
  562. ExploreWater=50
  563. AttackEnemyArmies=50
  564. HarassCivilians=50
  565. Migrate=50
  566. KillAll=50
  567. SinkShips=50
  568. BuildRoad=50
  569. Trade=50
  570. SpreadKnowledge=50
  571. SettleNewContinent=50
  572. ExploreAroundCity=50
  573. CaptureCity=50
  574. DefendCity=50
  575. BuildDefenses=50
  576. IncreasePopulation=50
  577. BuildBuilding=70
  578. BuildWonder=50
  579. Cultivate=50
  580. ExploreArea=50
  581. Investigate=50
  582. HowManyFoundCity=1
  583. HowManyExplore=1
  584. HowManyExploreWater=1
  585. HowManyFight=1
  586. HowManyHarass=1
  587. HowManyMigrate=1
  588. HowManyKill=1
  589. HowManySinkShips=1
  590. HowManyBuildRoad=1
  591. HowManyPhilosophers=1
  592. HowManySettleNewContinent=1
  593. Settler=0,0,0,0,0,0,0,0,0,0
  594. Explorer=0,0,0,0,0,0,0,0,0,0
  595. WaterExplorer=0,0,0,0,0,0,0,0,0,0
  596. Defender=0,0,0,0,0,0,0,0,0,0
  597. Fighter=0,0,0,0,0,0,0,0,0,0
  598. SettlerShip=0,0,0,0,0,0,0,0,0,0
  599. RoadBuilder=0,0,0,0,0,0,0,0,0,0
  600. Cultivator=0,0,0,0,0,0,0,0,0,0
  601. TravelingPhilosopher=0,0,0,0,0,0,0,0,0,0
  602. Merchant=0,0,0,0,0,0,0,0,0,0
  603. EmergencyDefender=0,0,0,0,0,0,0,0,0,0
  604. TransportShip=0,0,0,0,0,0,0,0,0,0
  605. FightingShip=0,0,0,0,0,0,0,0,0,0
  606. ArmyToCaptureCity=0,0,0,0,0,0,0,0,0,0
  607.  
  608.