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- ;definition of cultures for ancient empires
- ;
- ;
- ;
- ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
- ; (not the same as terrain types)
- ;
- ; initial settler
- ; culture_id, name affinity
- CULTURE= 0, "Greek" , 2
- CULTURE= 1, "Egyptian" , 3
- CULTURE= 2, "Indian" , 1
- CULTURE= 3, "Mesopotamian" , 4
- CULTURE= 4, "Chinese" , 0
- CULTURE= 5, "Celt" , 0
- CULTURE= 6, "Barbarian" , 4
- ;Unit definitions
- ; culture_id, filename
- UNITS= 0, greek.uni
- UNITS= 1, egyptian.uni
- UNITS= 2, indian.uni
- UNITS= 3, persian.uni
- UNITS= 4, chinese.uni
- UNITS= 5, nordic.uni
- UNITS= 6, barb.uni
-
- ;Characters
- ; culture_id, character_name, LBM_file, AI_file, AnimFrameLBM_file, death_file
- CHARACTER= 0, "Homer", greek.lbm, greek.ai, grkbor3.lbm, d_greek.smk
- CHARACTER= 1, "Nefertiri", egyptian.lbm, egyptian.ai, vidpan.lbm, d_egypt.smk
- CHARACTER= 2, "Chandra", indian.lbm, indian.ai, inborde2.lbm, d_india.smk
- CHARACTER= 3, "Akkad", persian.lbm, persian.ai, mesbord.lbm, d_meso.smk
- CHARACTER= 4, "General Gao", chinese.lbm, chinese.ai, chborde2.lbm, d_chin.smk
- CHARACTER= 5, "Leif", nordic.lbm, nordic.ai, cborde2.lbm, d_celtic.smk
- CHARACTER= 6, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
-
- ;Video panel colours for the text
- ; culture_id, top bottom middle
- VIDPAN= 0, 63 109 94
- VIDPAN= 1, 63 109 96
- VIDPAN= 2, 63 96 104
- VIDPAN= 3, 63 100 78
- VIDPAN= 4, 63 41 56
- VIDPAN= 5, 63 96 103
- VIDPAN= 6, 63 96 103
-
- ;Portrait panel colours for the text
- ; culture_id, top bottom middle
- Portrait= 0, 63 215 209
- Portrait= 1, 63 215 235
- Portrait= 2, 63 151 120
- Portrait= 3, 63 100 78
- Portrait= 4, 63 41 56
- Portrait= 5, 63 96 103
- Portrait= 6, 63 96 103
-
-
-
-
- KNOWLEDGE= 0, 10, 0, 0, 0, 10
- KNOWLEDGE= 1, 0, 10, 10, 0, 0
- KNOWLEDGE= 2, 0, 10, 0, 0, 0
- KNOWLEDGE= 3, 0, 0, 10, 0, 0
- KNOWLEDGE= 4, 0, 0, 0, 10, 10
- KNOWLEDGE= 5, 0, 0, 0, 0, 10
- KNOWLEDGE= 6, 0, 0, 0, 0, 10
-