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- ASDOOM3 - latest revision 29/7/94.
- Please read ALL of this file before beginning play, especially the section
- entitled CONDITIONS OF USE.
-
-
-
- INTRODUCTION
- Welcome to two more levels of danger and destruction! These levels are
- part of a sequence of nine levels (effectively a whole new episode).
-
- For the absolute full effect you really need all three files: ASDOOM1.ZIP,
- ASDOOM2.ZIP and ASDOOM3.ZIP (don't you just love it when people use
- easy-to-remember filenames?) :)
-
- ASDOOM1 contains the first three levels, put together as I was learning my
- way around the editor. They replace E1M1, E1M2 and E1M3. They're good,
- but wait until you see the later ones!
-
- ASDOOM2 was supposed to contain the next three levels, but actually only
- contains two, replacing E1M4 and E1M9 (the secret level). This is due to
- work commitments eating into my weekday evenings, and we are now into the
- annual Wedding Season which is decimating my weekends. :(
-
- ASDOOM3 contains two more levels, and these are undoubtably my best yet.
- They replace E1M5 and E1M6, meaning that you can play all ASDOOM levels
- in sequence. To make life as easy as possible a batch file is included to
- run all of the levels for you. Simply make sure that all of the files
- from this archive are in your DOOM directory then type ASDOOM to play.
- As I put together the levels in ASDOOM3 I was particularly keen to put the
- tension and fear back into playing DOOM - let me know how you think I got
- on (see CONTACTING THE AUTHOR below).
-
- That leaves me owing you two more levels (E1M7 and E1M8). You'll find these
- in - hazard a wild guess? - ASDOOM4 as soon as I get them finished.
-
- It is strongly recommended that you secure all three files and use all of
- the levels together (see CONTINUING FROM ASDOOM1 AND ASDOOM2 below).
-
- Finding the secret level will take a bit of work, and only experienced
- DOOMers should take a trip there. Visiting the secret level on UV is like
- sipping cyanide - dangerously detrimental to your health. It is repectfully
- suggested that you save your game before doing anything hasty (like moving).
-
-
-
- ACKNOWLEDGEMENTS
- Just a few brief words to thank the people who made these levels possible.
-
- Thanks firstly to all at ID for giving us DOOM in the first place and for
- showing what a PC can do, given a bit of encouragement.
-
- Thanks also to Geoff Allan, the person responsible for writing the DOOM
- editor used in the production of these levels. For reference, I am now
- using version 2.6 beta 1 of Geoff's DoomEd for Windows, available from good
- BBS's everywhere. Credit also goes to Colin Reed, author of the BSP
- DOOM nodebuilder (this useful program "repairs" dodgy .WAD files and is
- REALLY handy if you are designing levels yourself). These new level are
- both a testament to and an advertisement for their programming skill.
-
- Thanks also to all of those people who mailed me feedback on the earlier
- levels. I have listened very carefully to everything that you said and asked
- for, and I hope you find it here. Mail me again and let me know.
-
-
-
- I DON'T WANT YOUR MONEY HONEY...
- I have good news, and I have bad news.
-
- The good news is that I don't want any of your hard earned cash, but then
- I haven't really done much.
-
- The other news (which isn't really bad at all) is that I would like you to
- register DOOM, if you haven't done so already. The fact that you have
- downloaded this file means that you already know that it is worth every
- penny.
-
- Anyone who has money left after that can send some to Geoff Allan at
- 7232 Kananaskis Drive SW, Calgary, Alberta, Canada T2V 2N2. Please don't
- pester the guy unless you want to send him some money.
-
-
-
- INSTRUCTIONS
- Decompress this file if you haven't already. Copy all files to your DOOM
- directory. None of your existing files will be altered by playing these
- levels, but if you feel nervous make sure you back up your DOOM files first.
-
- Once all of the files are in your DOOM directory simply change to that
- directory and type ASDOOM.BAT to play the new levels. This batch file is
- designed to get you straight in to the new levels without the need to set
- anything up first. A message will appear telling you that you are playing
- modified levels - this is no cause for alarm. Press Enter to continue.
-
- Once DOOM has loaded select the first episode, choose a dificulty level
- and play as normal.
-
-
-
- CONTINUING FROM ASDOOM1 AND ASDOOM2
- It is stongly recommended that you continue from the levels in ASDOOM1 and
- ASDOOM2. Play balance is based on the weapons and ammo that you could have
- picked up during the earlier levels so if you don't play on from those
- levels you will either be too weak (bye bye!) or too powerful (boring!) to
- gain full enjoyment from these new levels. Warping to the new levels and
- using IDKFA will likewise spoil your enjoyment - you will have too much
- hardware and all of the keys, ruining hours of carefully constructed puzzles.
- Trust me, you want to play the other levels first! The most recent revision
- of ASDOOM1.ZIP is 72K and contains a playdemo of the first level on UV,
- walking you through the early slaughter - after that you're on your own.
- The most recent revision of ASDOOM2.ZIP is 73K. This revision of ASDOOM3
- is 110K.
-
-
- THE GLOVES ARE OFF...
- The new levels replacing E1M5 and E1M6 will test your DOOM skills to the
- limit. The levels up to now have been warming up, but things are about to
- get HOT! ASDOOM does support different skill levels (especially in the
- later levels) and life will be harder or easier based on your choice. If
- you select Ultra Violence, EXPECT Ultra Violence. Note that ASDOOM is not
- playable on Nightmare skill level - it will rip out your lungs and spit them
- back at you if you're daft enough to try! Whatever level you choose, make
- sure that you save fairly frequently.
-
-
-
- CONDITIONS OF USE
- Copyright for these levels remains with the author. You are welcome (even
- encouraged!) to have fun with these levels yourself, and to pass them on to
- as many other people as possible so that they can have fun with them too,
- subject to the following conditions:
- * This compressed file must be passed on in its entirety with all files
- present and unaltered in any way.
- * You may not use these levels as a basis for alterations to produce levels.
- * You may not sell any of the ASDOOM levels or include them (or a derivative
- of them) on any compilation which will passed on for profit, or given away,
- without the express prior permission of the author in writing.
- Use, decompression or duplication of this software indicates total and
- unquestionable acceptance of these conditions.
- I don't want to seem in any way draconian, but I've worked long and hard on
- these levels (about forty hours EACH) and the above doesn't seem much to ask. Enjoy!
- Respect my labour, please.
-
-
-
- BACKGROUND
- You strap yourself into the copilot's seat of the Marine drop ship,
- reflecting that this is the first time in the last eighteen hours that you
- will have been able to sit still for more than two minutes. Since you
- stepped through the teleport back to Earth you have been running on almost
- pure adrenalin.
-
- Within minutes of your arrival next to the bizarre, hellish structure
- which seemed to have come through the doorway from Hell with you the
- entire area was swarming with members of the military. You were picked
- up and transported to a hastily established forward command post, then
- subjected to a detailed debriefing, covering everything that had happened
- on Phobos, Deimos and beyond. There was no mistaking the concern on the
- faces of the top brass as you described the demon hordes storming the
- bases via the experimental gateways. Pretty soon you found out why. It
- seems that Deimos and Phobos were not the only bases involved in these
- experiments. A base on Io, Jupiter's moon, had been carrying out similar
- research for some time. Contact with Io has also been lost, and it doesn't
- take a genius or a general to figure out why.
-
- It was quickly decided to despatch a Marine Rapid Response Team to Io as
- quickly as possible. The situation on Earth appeared to be stable
- (noone had gone in, but then nothing had come out yet either) and the
- military strategists decided that recapturing the Io base would be a good
- idea as the gateways might offer some clue as to how to infiltrate the
- devlish structure on Earth. Additionally the Io base had a massive
- computer database which might possibly contain information on the
- experiments with the gateways and what had gone wrong.
-
- Your mission (whether you chose to accept it or not) was to accompany the
- team to Io as an observer and adviser. As the only surviving human to
- have been in contact with the demons your presence was considered vital.
-
- You mind snaps back to the present. Behind you the drop ship's massive
- engines are beginning to turn as final preparations are made for the
- drop to the moon's surface. Hastily you grab the handheld computer from
- the panel to your left and scan the mission briefing.
-
- The Io base was built over twenty years ago and has housed several
- military projects, all of which are classified. Work commenced on the
- gateways three years ago. The base is built within a reinforced dome
- on the surface, accessible from a landing pad on top of the dome.
- Within the dome the base is subdivided into levels, each having a
- particular purpose or function. The briefing mentions each level in
- turn, starting with those nearer the top of the dome.
-
- Beneath the landing pad itself lies the hangar, a level dedicated to the
- storage of materials entering or leaving the base plus all necessary
- equipment for dealing with any ships or crews.
-
- Below that lies the living ares for the officers and scientists stationed
- at the base and any visiting dignitaries.
-
- Next is the main barracks, where the bulk of the base's security forces
- used to reside. An armoury is also located on this level.
-
- The original location for the experiments on the teleportation gateways is
- found on the level below the barracks, although a new level was under
- construction to cope with recent expansion in the research.
-
- Beneath this lies the base's computer archive and all information relating
- to the experiments.
-
- Below the computers are the old base sewers and waste disposal areas.
-
- Finally, lying under the sewers is a massive new level, so large that it
- actually extends out from underneath the main dome, on which construction
- has recently started. This level was to have been the new location for
- the gateway experiments, but the most recent reports show it to be only
- partly built. Currently it appears to be a poorly lit mass of rough
- caverns, twisting air ventilation ducts and unmade rooms.
-
- Neither of the last two levels is deemed to be strategically important,
- so the heavily armed and armoured team is simply to sweep down as far as
- the computer level and secure the area.
-
- You raise your eyes from the briefing. The engine noise is now a deafening
- howl and you feel a steady vibration through your feet. The pilot gives
- you a signal to put on your headset, then her voice crackles in your ear,
- "Tighten those buckles, friend. We're going in now."
-
- A brief squealing of metal, then the drop ship is plumeting towards the
- moon. Your stomach seems to rest uncomfortably at the top of your throat.
- After a moment the descent slows and the pilot applies power to the engines
- punching the ship towards the distant dome.
-
- Suddenly her voice is back in the headset. "What the hell are those
- things?". Through the forward screen you see dozens of flaming skulls
- rising quickly from the surface towards the ship. Within seconds the
- first one smashes into the hull. More impacts follow, and the space
- around the ship seems to be filled with them. "They're blocking the
- engine intakes and smashing the control surfaces! I can't hold this course!
- Crash positions! Crash positions!". The ship slews wildly to the right,
- rolling over slightly, then plunges towards the surface at a crazy angle.
- You can see the pilot fighting the controls, but you both know that she
- isn't going to make it. Ahead the surface of the moon seems to be
- rushing up at an incredible speed.
-
- The drop ship hits the surface a scant kilometer from the dome. A loud
- crash as the screen shatters, screaming of twisted metal and people as the
- ship burrows deep into the ground, something soft in your face, then
- a massive jolt and blackness.
-
- Conciousness returns. It takes a moment to get your orientation. You are
- hanging upside down, pressed into your seat by a huge, reinforced airbag
- which restricts your entire body apart from your left arm and head. You
- try to get out of your seat, but the airbag will not budge. Great, survive
- fatal crash, killed by starvation due to overefficient airbag. You consider
- trying to reach your pistol, still in its holster, to try shooting the
- thing. Suddenly a synthesised voice appears in the headset, still hanging
- precariously from one of your ears. "Severe damage sustained. Initiating
- cockpit eject sequence". You try to get a look around the airbag to see
- what lies below. You seem to have smashed through into some sort of
- dark cavern below the surface. For the first time it occurs to you that
- the air here is breathable. Wonderful, now things are really looking up.
-
- The ejection mechanism fires shooting you, the bag and the chair downwards.
- When you open your eyes you are lying on a cold stone floor, a distant
- hissing heralding the end of the airbag problem. You get up. The pilot's
- body lies next to you. Looks like her airbag malfunctioned, or burst on
- impact.
-
- Somewhere off in the distance something moans. Something vaguely
- familiar. Something which is definitely not human. With a grim smile
- you draw your pistol and look around.
-
- It's SHOWTIME!
-
-
-
-
-
-
-
-
- CONTACTING THE AUTHOR
- I'm currently writing further levels to follow on from these. I've
- tried to make these levels as realistic and playable as possible, but
- I'd like to make the next batch even better. How should I do that? I've
- got a few ideas of my own, but I'd really like to hear yours! If you can
- give me frank, open, honest, constructive feedback (without leaving any
- noticable marks) I'd love to hear from you. Post a message to Andy Sheppard
- in the DOOM echo of Fidonet (it should find me) or e-mail me at the address
- below. If I don't reply it means that I haven't received your marvellous
- missive!
-
- I hope you enjoy these levels. Look out for the others, due soon!
-
- And mind what you do with that chainsaw.... :)
-
-
- andyshep@sound.demon.co.uk
-
-