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- ------------------------------------------------------------------
- Title : The Maze -- Revision X
- Filename : MAZEX.WAD
- Author : Jeremy A. Statz, Waffle Iron Extraordinaire
- Email Address : None, really. Send a letter! Address below...
- Misc. Author Info : I edit a fanzine! Info below...
- Description : This is a revision of my earlier Doom 2 level. It
- originally was a fairly good deathmatch level,
- consisting of a central courtyard area connected to a
- bunch of large hallways. Well, I ironed out a few
- irritating kinks (Like the fact that a player could
- defend the area with the rocket launcher much too
- easily, as there was only a single way to get
- there.) and added some new areas, an additional
- teleporter and another door (before there were only
- two), so that the door sound doesn't give you away as
- much. Also, I realised that with no monsters, I
- could use the difficulty levels to create variations
- in the level. See the notes below.
-
- Additional Credits to : Jesse Gilles and Jason Statz, for testing.
-
- Additional Notes : DIFFICULTY 1 & 2: All the weapons are chainguns and
- below, allowing for some really nasty fighting
- without those quick-kill weapons. There are no
- light-goggles at this setting either, making the room
- with the flashing lights really intense to fight in.
-
- DIFFICULTY 3: The goggles are out in the open, and
- every weapon in the game is here. A bunch of barrels
- are in the courtyard, and both of the teleport (to)
- locations are different.
-
- DIFFICULTY 4 & 5: The weapons are my favorite mix,
- rockets and below. The light-goggles are somewhat
- hidden (not terribly well). The most like the
- original setup I had in the original Maze level.
-
- MONSTER (ON/OFF): If you leave the monsters switch
- on, there will be a cyberdemon in the courtyard.
- This makes the players keep on the move more, and, I
- think, makes the level more hectic & fun. I highly
- suggest setting the monsters on, and activate
- respawn, so there'll always be one. Any other setup
- is under minor protest by me.
- ------------------------------------------------------------------
-
- --=Lemme see some stats!=--
-
- Episode and Level # : Map 1
- Single Player : Yes
- Cooperative 2-4 Player : Yes.
- Deathmatch 2-4 Player : Yes. What else is there?
- Difficulty Settings : No. There's no enemies!
-
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- --=How'd THAT happen?=--
-
- Base level : The one in me mind!
- Build time : Designed in ten minutes during Math class, and
- assembled in a few hours at home. Lots of tweaking
- since then.
-
- Editor(s) used : Waded 1.83 Beta
- Known Bugs : None whatsoever. (Not many, huh?)
-
- --=Fun Copyright/Permission Stuff!=--
-
- I don't terribly want people to revise this level, but I can't really stop
- anyone who wants to, so go ahead, I guess.
-
- Do you get off on distributing levels? Good! I humbly request that you
- include this puny text file, though. Such are the prices of distribution!
-
- --=Golly, Jeremy, Where can I get one?=--
-
- Wherever it's located, I'd bet. Seems kind of pointless to list the places,
- since you've probably been there if you got this text file.
-
- FTP.CDROM.COM, probably
-
- --=What's this fanzine thing I've heard so much about?=--
-
- A fanzine is kind of like a newsletter, except extremely informal.
- Generally pretty chaotic and entertaining, too. Mine is Matrix, and it
- focuses mostly and video & computer games. There's also some stuff on MRPGs,
- movies, and such. To get a copy cheap ($1.00, which only covers printing
- and shipping costs), write to:
-
- Jeremy Statz
- N6148 170 St.
- Elmwood, WI 54740
-
- "It's like a cute little kitten, except made out of paper and ink, and
- you don't have to feed it."
-