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- General Information
- ═══════════════════════════════════════════════════════════════════════════
-
- Title: The Odyssey V.1.01.PCG
- Filename: ODY1.WAD
- Author: John Adlington
- Email Address: CHATHAMHOUSEGS@CAMPUS.BT.COM
- Misc Author Info: I am the maker of the following titles:-
- ┌────────────────────┐
- │Brixton (Deathmatch)│
- └────────────────────┘
- I suppose I got into Doom a little bit late, (circa
- March '96) so I don't know every trick to level
- editing. But..
-
- I am a Doom fan. Ever since I have managed to link
- up with a friend of mine via a Serial Cable we can't
- seem to play Doom enough (along with Command &
- Conquer)!
-
- The above address is for my school so if you do send
- me anything please put FAO John Adlington in
- 'About.'
-
- I DON'T rush levels and show off because I was so
- quick to make it. I test the level vigerously
- on medium skill
-
- Description: This is my SECOND fully working Doom level.
- The FIRST standard level!
-
- In the future, it is a crap place, and people like
- violence on TV. You enter one of these Running
- Man type competitions and win. After, you are
- knocked unconscious and abducted... BLAH, BLAH
- BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH.
-
- You find yourself trapped inside a prison cell
- conviently stashed with weapons.
- After overpowering the guard you appear in a giant
- ring full of battaling monsters...
-
- This is an arena, and you have entered prematurely.
- Take part and win, or become a loser nobody
- remembers.
-
- The action continues as you try to make your escape
- through a maze of similar looking rooms, but it is
- guarded by monsters all the way through.
-
- It IS possible, but it takes a little practise. When
- you figure out what to do and where to go it is a
- piece of cake (almost). Just charge through.
-
- This is untested on Network 3 & 4 player games.
-
- TIP: For slower machines, (less than a 486 DX4)
- I would recommend...
- Playing the 2nd skill level. This does not have the
- spawn cube and can speed up play. But this is then
- EASY level and makes it... easy. I am looking into
- it for the next version.
-
- Previous Version Info:
- ======================
- V.1.00 : First Release.
- V.1.01 : Replaced the wrong .MUS file in the previous.
- Inserted missing menu graphic.
-
- Additional Credits: The makers of DEEP. id for DOOM & DOOM ][.
- David Cramphorn, Ivan Hosgood, & Daniel
- Bromley for additional "playtesting" :)
- Thanks to Phil Collins. Without him I would
- not have the 'Don't Lose My Number' .mus file!
- PC Gamer for "WAD DISTRIBUTION"
-
- ═══════════════════════════════════════════════════════════════════════════
-
- * Play Information *
-
- Game : Doom ][
- Episode and Level # : Map 01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No, sorry. I could not figure out how to
- Make Deathmatch work properly on this
- type of level.
- Difficulty Settings : Yes
- New Sounds : Yes
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : 1, which gives you help on getting past
- the first section out of the two.
-
- * Construction *
-
- Base : New level from scratch
- Build Time : A long, long, time.
- Completion Date : 02/August/1996
- Editors used : Deep 8.35
- DMMUSIC 1.0
- NWT 1.3
- Paint Shop Pro V.3
- Known Bugs : Sometimes, just sometimes, because of the large
- amount of enemies, you cannot save your game :-(
- I am making a new version to ammend this problem
-
- * Copyright / Permissions *
-
- You may distribute this WAD, provided you include this file, and
- ODY1.WAD with no modifications. You may distribute this file
- in any electronic format (BBS, Diskette, CD, etc.) as long as you
- include this file intact & unaltered.
-
- Authors MAY use this level as a base to build additional
- levels. BUT please give me and my base wad a mention in additional
- credits.
-
- * Disclaimer *
-
- The author of this wad is NOT responsible for any damage caused by
- the use or OVER-USE of this wad!
-
- * Where to get this WAD *
-
- PC Gamer
-