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-
- This is the GameKit basic network High Score server.
- To use it, just create a user "hscore" on your local
- system with home directory /usr/local/games/highscores
- and place the high and serverd programs in that directory.
- The serverd program should be owned by "hscore" and should
- be set to run set-uid. The directory should be writeable
- by the user "hscore". Then, do something in your rc.local
- that looks like the rc.local.example I put in this directory.
-
- (I also put a ls -al of the /usr/local/games/highscores
- directory here, so you can see what I did.)
-
- This works great for me on my local net at home. (4 68040
- based machines) Fr a while, we even had an Intel machine
- talking to it. Unfortunately, this binary requires motorola
- hardware. Since I don't have access to NeXTs on the
- InterNet, I haven't tested that, but expect it to work as
- long as the nameservers can talk to each other....
-
- As games come along, new highscore files will be created as
- needed to support them. A log file is kept of all the major
- transactions with the server; you may wish to periodically
- trim this file! (Oh, it's called "log", curiously enough.)
-
- If you want to change any of the path names or build an Intel
- version, please get the source (and gamekit) from ftp.byu.edu
- in pub/next/gamekit_proj.tar.gz and configure it to taste.
-
- Good luck!
-
- Questions? Email to:
- Don_Yacktman@byu.edu
-
- ALERT: One known problem: if the server is installed incorrectly
- (ie it can't write to the high score files) then it will crash.
- The high program will restart it automatically, but you should be
- careful to install it right! In the future, it will log the error
- rather than crash.
-