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/* File Crossword.h A crossword is a matrix of squares. The user can adjust the squares that are empty and filled using the mouse. When resized, a crossword automatically adjusts the number of squares in the frame to match. It is possible to extract the words from a crossword with the -getWords method. */ #import <appkit/Matrix.h> #import "CrosswordSquare.h" /* ———————————————————————————————————————————————————————————————————————————— */ #define DEFAULTSQUAREWIDTH 19 #define INTERCELLWIDTH 1 /* ———————————————————————————————————————————————————————————————————————————— */ @interface Crossword:Matrix { float squareWidth; id inspector; BOOL fill; BOOL numbered; } - (float) getSquareWidth; - (BOOL) getFill; - (BOOL) getNumbered; - getInspector; - setInspector: (id) theInspector; - initFrame: (NXRect *) frameRect; - initFrame: (NXRect *) frameRect squareWidth: (float) squareSize; - write: (NXTypedStream *) stream; - read: (NXTypedStream *) stream; - superviewSizeChanged: (NXSize *) old; - changeFont: sender; - print: sender; - mouseDown: (NXEvent *) event; - (BOOL) acceptsFirstMouse; - clear: (squareColor) color; - putLetter: (char) letter inSquare: (id) square; - number; - unnumber; - getWords; @end /* ———————————————————————————————————————————————————————————————————————————— */ @interface anInspector:Object { } - update: sender; @end