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-
- #import <gamekit/gamekit.h>
-
- @implementation WinDel
-
- - init { [super init]; winIsOn = YES; return self; }
- - (BOOL)windowUp { return winIsOn; }
- - windowWillClose:sender { winIsOn = NO; return self; }
- - windowDidBecomeKey:sender { winIsOn = YES; return self; }
-
- @end
-