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-
- #import "HighScoreTesterController.h"
- #import <daymisckit/daymisckit.h>
- #import <gamekit/gamekit.h>
-
- @implementation HighScoreTesterController
-
- - init
- { // set up an animator to periodically update the high score slot display
- [super init];
- animator = [[Animator alloc] initChronon:1.0
- adaptation:0.0 target:self
- action:@selector(updateSlot:) autoStart:YES eventMask:0];
- return self;
- }
-
- - trapPause:sender
- { // so we can update our interface when pausing is done
- id aString = [[DAYString alloc] initString:"The game is currently "];
- [aString cat:[pauseMenuCell title]];
- [aString cat:"d."];
- [pauseMonitor setStringValue:[aString stringValue]];
- return [gameBrain pauseGame:sender];
- }
-
- - nextLevelWithoutCheat:sender
- {
- [gameBrain nextLevel];
- [self updateSlot:self];
- return self;
- }
-
- - sendScore:sender
- {
- [scoreKeeper addToScore:[scoreText intValue]];
- [self updateSlot:self];
- return self;
- }
-
- - updateSlot:sender
- { // display the values of the slot in the Matrix.
- id theSlot = [gameBrain currentHighScoreSlot]; // get info from GameBrain
- [[slotMatrix findCellWithTag:0]
- setStringValue:[[theSlot startTime] stringValue]];
- [[slotMatrix findCellWithTag:1]
- setStringValue:[[theSlot endTime] stringValue]];
- [[slotMatrix findCellWithTag:2]
- setStringValue:[[theSlot elapsedTime] stringValue]];
- [[slotMatrix findCellWithTag:3] setStringValue:[theSlot playerName]];
- [[slotMatrix findCellWithTag:4] setStringValue:[theSlot userName]];
- [[slotMatrix findCellWithTag:5] setStringValue:[theSlot machineName]];
- [[slotMatrix findCellWithTag:6] setIntValue:[theSlot startLevel]];
- [[slotMatrix findCellWithTag:7] setIntValue:[theSlot endLevel]];
- [[slotMatrix findCellWithTag:8] setIntValue:[theSlot finalScore]];
- [cheatSwitch setState:[gameBrain playerCheated]];
- return self;
- }
-
-
- @end
-