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-
- #import "NXIGameBrain.h"
- #import "NXIPlayer.h"
- #import <stdio.h>
- #import <string.h>
-
- @implementation NXIGameBrain
-
- - makeGameInfo
- { // This could be replaced by using the GameInfo palette. I'm not using
- // the palette yet since the GameInfo object may change, and then trying
- // to load the .nib might crash until I add versioning in the read and
- // write methods...
- id info = [super makeGameInfo];
-
- // Set up for the sound in our game; 1 type with 3 sounds.
- // 2 streams is enough to overlap the sounds a little without them
- // getting too delayed.
- [[[info setnumSoundTypes:1] setnumSoundStreams:2] setnumSounds:3];
-
- // Giving three bases to begin with.
- [info setNumOneUps:3];
-
- // highscores: only five per user on the network server:
- [info setMaxScoresPerPlayerTable:0 net:YES to:5];
- return info;
- }
-
- - appDidInit:sender // after init, but before 1st event.
- { // Allocate the bonus tracker and a frame for the PlayerUpView
- id xtraManTracker = [[BonusTracker alloc] init];
- NXRect baseFrame = {{0, 0}, {BASE_WIDTH, BASE_HEIGHT}};
-
- [super appDidInit:sender];
-
- // set up bonus tracker for getting extra men
- [xtraManTracker setBaseValue:10000]; // first xtra man at 10,000 pts.
- [(BonusTracker *)xtraManTracker setIncrement:10000];
- // next xtra every 15,000 pts...
- // configure the PlayerUpView
- [oneUpView setImage:[NXImage findImageNamed:"Base.tiff"]];
- [oneUpView setImageFrame:&baseFrame];
- [oneUpView setMargin:8.0];
- [oneUpView setExtraManBonusTracker:xtraManTracker];
- return self;
- }
-
- @end
-