home *** CD-ROM | disk | FTP | other *** search
/ Nebula 1995 August / NEBULA.bin / SourceCode / GameKit / Examples / NX_Invaders / English.lproj / NX_Invaders.nib / data.classes next >
Encoding:
Text File  |  1994-06-07  |  4.6 KB  |  348 lines

  1. HighScoreTable = {
  2.     ACTIONS = {
  3.     };
  4.     OUTLETS = {
  5.     emptySlot;
  6.     };
  7.     SUPERCLASS = Object;
  8. };
  9. GameView = {
  10.     ACTIONS = {
  11.     revertBackground:;
  12.     back3:;
  13.     changeBackground:;
  14.     back2:;
  15.     back1:;
  16.     draggingExited:;
  17.     unpause:;
  18.     animate:;
  19.     pause:;
  20.     concludeDragOperation:;
  21.     autoUpdate:;
  22.     };
  23.     OUTLETS = {
  24.     scoreKeeper;
  25.     customSound;
  26.     staticBuffer;
  27.     listenerId;
  28.     controller;
  29.     dirtPile;
  30.     strings;
  31.     backGround;
  32.     preferences;
  33.     buffer;
  34.     animator;
  35.     };
  36.     SUPERCLASS = View;
  37. };
  38. FirstResponder = {
  39.     ACTIONS = {
  40.     };
  41.     SUPERCLASS = Object;
  42. };
  43. Animator = {
  44.     OUTLETS = {
  45.     target;
  46.     };
  47.     SUPERCLASS = Object;
  48. };
  49. ArrayBonusTracker = {
  50.     ACTIONS = {
  51.     };
  52.     OUTLETS = {
  53.     };
  54.     SUPERCLASS = BonusTracker;
  55. };
  56. GameBrain = {
  57.     ACTIONS = {
  58.     appWillTerminate:;
  59.     gameOver:;
  60.     unpauseGame:;
  61.     appDidResignActive:;
  62.     quit:;
  63.     appDidBecomeActive:;
  64.     windowDidResginMain:;
  65.     startNewGame:;
  66.     abortGame:;
  67.     pauseGame:;
  68.     appDidInit:;
  69.     appDidUnhide:;
  70.     appWillInit:;
  71.     appDidHide:;
  72.     windowDidResignKey:;
  73.     printGame:;
  74.     nextLevel:;
  75.     windowDidBecomeKey:;
  76.     windowDidDeminiaturize:;
  77.     };
  78.     OUTLETS = {
  79.     alert;
  80.     preferencesBrain;
  81.     currentSlot;
  82.     gameWindow;
  83.     soundPlayer;
  84.     loadingPanel;
  85.     gameInfo;
  86.     infoController;
  87.     highScoreController;
  88.     pauseMenuCell;
  89.     gameTimer;
  90.     levelText;
  91.     scorePlayer;
  92.     loadingText;
  93.     gameScreen;
  94.     scoreKeeper;
  95.     strings;
  96.     };
  97.     SUPERCLASS = Object;
  98. };
  99. BonusTracker = {
  100.     ACTIONS = {
  101.     };
  102.     OUTLETS = {
  103.     };
  104.     SUPERCLASS = Object;
  105. };
  106. RandomBonusTracker = {
  107.     ACTIONS = {
  108.     };
  109.     OUTLETS = {
  110.     };
  111.     SUPERCLASS = BonusTracker;
  112. };
  113. HighScoreController = {
  114.     ACTIONS = {
  115.     findHighScoreText:;
  116.     clearHighScores:;
  117.     ok:;
  118.     senderIsInvalid:;
  119.     displayHighScores:;
  120.     acceptHighScore:;
  121.     };
  122.     OUTLETS = {
  123.     scoreKeeper;
  124.     highScoreDispMatrix;
  125.     highCell;
  126.     server;
  127.     highScorePanel;
  128.     gameWindow;
  129.     strings;
  130.     preferences;
  131.     table;
  132.     clearMenu;
  133.     };
  134.     SUPERCLASS = Object;
  135. };
  136. PreferencesBrain = {
  137.     ACTIONS = {
  138.     revertBack:;
  139.     borderChange:;
  140.     keyChange:;
  141.     demoSoundChange:;
  142.     effectsChange:;
  143.     setScore:;
  144.     toggleInspectorPanels:;
  145.     unPauseChange:;
  146.     speedChange:;
  147.     findKeyFor:;
  148.     setBack:;
  149.     takeKey:;
  150.     preferences:;
  151.     changeServer:;
  152.     revert:;
  153.     writeDefaults:;
  154.     autoStartChange:;
  155.     readDefaults:;
  156.     musicChange:;
  157.     alertChange:;
  158.     };
  159.     OUTLETS = {
  160.     gameScreen;
  161.     keyMatrix;
  162.     alertSwitch;
  163.     viewScreen;
  164.     gameBrain;
  165.     serverText;
  166.     viewSound;
  167.     thePopUpList;
  168.     soundPlayer;
  169.     info;
  170.     scorePlayer;
  171.     autoUnPauseSwitch;
  172.     musicButtons;
  173.     viewPlayer;
  174.     preferencesPanel;
  175.     borderSwitch;
  176.     effectButtons;
  177.     grayView;
  178.     demoSwitch;
  179.     autoStartSwitch;
  180.     inspectorBox;
  181.     serverButton;
  182.     thePopUpListButton;
  183.     strings;
  184.     speedButtons;
  185.     highScoreTable;
  186.     };
  187.     SUPERCLASS = Object;
  188. };
  189. SoundPlayer = {
  190.     ACTIONS = {
  191.     play:;
  192.     };
  193.     OUTLETS = {
  194.     soundListList;
  195.     };
  196.     SUPERCLASS = Object;
  197. };
  198. ExtendedApp = {
  199.     ACTIONS = {
  200.     };
  201.     OUTLETS = {
  202.     };
  203.     SUPERCLASS = Application;
  204. };
  205. GameActor = {
  206.     ACTIONS = {
  207.     move:;
  208.     };
  209.     OUTLETS = {
  210.     gameView;
  211.     };
  212.     SUPERCLASS = Object;
  213. };
  214. AnimatedView = {
  215.     ACTIONS = {
  216.     start:;
  217.     stop:;
  218.     autoUpdate:;
  219.     windowWillClose:;
  220.     };
  221.     OUTLETS = {
  222.     animator;
  223.     };
  224.     SUPERCLASS = View;
  225. };
  226. DirtPile = {
  227.     ACTIONS = {
  228.     fullRedraw:;
  229.     };
  230.     OUTLETS = {
  231.     };
  232.     SUPERCLASS = Object;
  233. };
  234. ScorePlayer = {
  235.     ACTIONS = {
  236.     stop:;
  237.     play:;
  238.     selectFile:;
  239.     };
  240.     OUTLETS = {
  241.     delegate;
  242.     };
  243.     SUPERCLASS = Object;
  244. };
  245. InfoController = {
  246.     ACTIONS = {
  247.     license:;
  248.     readme:;
  249.     registerGame:;
  250.     printOrderForm:;
  251.     info:;
  252.     orderForm:;
  253.     suggestion:;
  254.     cancelRegistration:;
  255.     registration:;
  256.     costCalc:;
  257.     };
  258.     OUTLETS = {
  259.     registerPanel;
  260.     niftyView;
  261.     regText;
  262.     orderFormPanel;
  263.     costText;
  264.     infoPanel;
  265.     versionText;
  266.     regNumText;
  267.     strings;
  268.     };
  269.     SUPERCLASS = Object;
  270. };
  271. PlayerUpView = {
  272.     ACTIONS = {
  273.     incNumUp:;
  274.     };
  275.     OUTLETS = {
  276.     image;
  277.     };
  278.     SUPERCLASS = View;
  279. };
  280. HighScoreServer = {
  281.     ACTIONS = {
  282.     };
  283.     OUTLETS = {
  284.     lastClient;
  285.     clientList;
  286.     emptySlot;
  287.     connList;
  288.     tableList;
  289.     };
  290.     SUPERCLASS = Object;
  291. };
  292. GrayView2 = {
  293.     ACTIONS = {
  294.     };
  295.     OUTLETS = {
  296.     };
  297.     SUPERCLASS = View;
  298. };
  299. ScoreKeeper = {
  300.     ACTIONS = {
  301.     };
  302.     OUTLETS = {
  303.     delegateList;
  304.     scoreText;
  305.     topScoreText;
  306.     highScoreController;
  307.     bonusTrackerList;
  308.     };
  309.     SUPERCLASS = Object;
  310. };
  311. FallingColumnsView = {
  312.     ACTIONS = {
  313.     autoUpdate:;
  314.     };
  315.     OUTLETS = {
  316.     text2;
  317.     bigImage;
  318.     text1;
  319.     text3;
  320.     button;
  321.     };
  322.     SUPERCLASS = AnimatedView;
  323. };
  324. HighScoreSlot = {
  325.     ACTIONS = {
  326.     };
  327.     OUTLETS = {
  328.     };
  329.     SUPERCLASS = Object;
  330. };
  331. WinDel = {
  332.     ACTIONS = {
  333.     windowDidBecomeKey:;
  334.     windowWillClose:;
  335.     };
  336.     OUTLETS = {
  337.     };
  338.     SUPERCLASS = Object;
  339. };
  340. HighScoreDistributor = {
  341.     ACTIONS = {
  342.     };
  343.     OUTLETS = {
  344.     servers;
  345.     };
  346.     SUPERCLASS = Object;
  347. };
  348.