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/ Nebula 1995 August / NEBULA.bin / SourceCode / GameKit / Apps / HighScoreTester / English.lproj / HighScoreTester.nib / data.classes next >
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Text File  |  1994-06-07  |  5.3 KB  |  398 lines

  1. GKHighScorePanel = {
  2.     ACTIONS = {
  3.     nameEntered:;
  4.     changeTable:;
  5.     ok:;
  6.     };
  7.     OUTLETS = {
  8.     startLevelMatrix;
  9.     elapsedTimeMatrix;
  10.     playerNameMatrix;
  11.     startTimeMatrix;
  12.     selectPopUp;
  13.     endTimeMatrix;
  14.     endLevelMatrix;
  15.     userNameMatrix;
  16.     numberMatrix;
  17.     machineNameMatrix;
  18.     finalScoreMatrix;
  19.     };
  20.     SUPERCLASS = Panel;
  21. };
  22. HighScoreTable = {
  23.     ACTIONS = {
  24.     };
  25.     OUTLETS = {
  26.     emptySlot;
  27.     };
  28.     SUPERCLASS = List;
  29. };
  30. GameView = {
  31.     ACTIONS = {
  32.     autoUpdate:;
  33.     changeBackground:;
  34.     pause:;
  35.     revertBackground:;
  36.     back3:;
  37.     animate:;
  38.     appDidInit:;
  39.     draggingExited:;
  40.     unpause:;
  41.     back1:;
  42.     concludeDragOperation:;
  43.     back2:;
  44.     };
  45.     OUTLETS = {
  46.     buffer;
  47.     customSound;
  48.     staticBuffer;
  49.     listenerId;
  50.     strings;
  51.     controller;
  52.     dirtPile;
  53.     backGround;
  54.     preferences;
  55.     animator;
  56.     scoreKeeper;
  57.     };
  58.     SUPERCLASS = View;
  59. };
  60. FirstResponder = {
  61.     ACTIONS = {
  62.     };
  63.     SUPERCLASS = Object;
  64. };
  65. Animator = {
  66.     ACTIONS = {
  67.     };
  68.     OUTLETS = {
  69.     target;
  70.     };
  71.     SUPERCLASS = Object;
  72. };
  73. ArrayBonusTracker = {
  74.     ACTIONS = {
  75.     };
  76.     OUTLETS = {
  77.     };
  78.     SUPERCLASS = BonusTracker;
  79. };
  80. GameBrain = {
  81.     ACTIONS = {
  82.     appWillTerminate:;
  83.     gameOver:;
  84.     unpauseGame:;
  85.     appDidResignActive:;
  86.     quit:;
  87.     appDidBecomeActive:;
  88.     windowDidResginMain:;
  89.     startNewGame:;
  90.     abortGame:;
  91.     pauseGame:;
  92.     appDidInit:;
  93.     appDidUnhide:;
  94.     appWillInit:;
  95.     appDidHide:;
  96.     windowDidResignKey:;
  97.     printGame:;
  98.     nextLevel:;
  99.     windowDidBecomeKey:;
  100.     windowDidDeminiaturize:;
  101.     };
  102.     OUTLETS = {
  103.     alert;
  104.     preferencesBrain;
  105.     currentSlot;
  106.     gameWindow;
  107.     soundPlayer;
  108.     loadingPanel;
  109.     gameInfo;
  110.     infoController;
  111.     highScoreController;
  112.     pauseMenuCell;
  113.     gameTimer;
  114.     levelText;
  115.     scorePlayer;
  116.     loadingText;
  117.     gameScreen;
  118.     scoreKeeper;
  119.     strings;
  120.     };
  121.     SUPERCLASS = Object;
  122. };
  123. BonusTracker = {
  124.     ACTIONS = {
  125.     };
  126.     OUTLETS = {
  127.     };
  128.     SUPERCLASS = Object;
  129. };
  130. RandomBonusTracker = {
  131.     ACTIONS = {
  132.     };
  133.     OUTLETS = {
  134.     };
  135.     SUPERCLASS = BonusTracker;
  136. };
  137. HighScoreController = {
  138.     ACTIONS = {
  139.     clearHighScores:;
  140.     appDidInit:;
  141.     displayHighScores:;
  142.     senderIsInvalid:;
  143.     };
  144.     OUTLETS = {
  145.     scoreKeeper;
  146.     localTables;
  147.     localServers;
  148.     remoteTables;
  149.     remoteServers;
  150.     serverNames;
  151.     highScorePanel;
  152.     gameInfo;
  153.     strings;
  154.     preferences;
  155.     clearMenu;
  156.     };
  157.     SUPERCLASS = Object;
  158. };
  159. PreferencesBrain = {
  160.     ACTIONS = {
  161.     alertChange:;
  162.     borderChange:;
  163.     keyChange:;
  164.     changeLevel:;
  165.     demoSoundChange:;
  166.     setScore:;
  167.     effectsChange:;
  168.     toggleInspectorPanels:;
  169.     unPauseChange:;
  170.     appDidInit:;
  171.     speedChange:;
  172.     findKeyFor:;
  173.     setBack:;
  174.     takeKey:;
  175.     preferences:;
  176.     revert:;
  177.     writeDefaults:;
  178.     changeServer:;
  179.     autoStartChange:;
  180.     revertBack:;
  181.     readDefaults:;
  182.     musicChange:;
  183.     };
  184.     OUTLETS = {
  185.     gameScreen;
  186.     keyMatrix;
  187.     alertSwitch;
  188.     viewScreen;
  189.     gameBrain;
  190.     serverText;
  191.     viewSound;
  192.     thePopUpList;
  193.     soundPlayer;
  194.     info;
  195.     defaultPlayerName;
  196.     scorePlayer;
  197.     autoUnPauseSwitch;
  198.     musicButtons;
  199.     viewPlayer;
  200.     levelText;
  201.     preferencesPanel;
  202.     borderSwitch;
  203.     effectButtons;
  204.     grayView;
  205.     demoSwitch;
  206.     autoStartSwitch;
  207.     inspectorBox;
  208.     serverButton;
  209.     thePopUpListButton;
  210.     levelSlider;
  211.     strings;
  212.     speedButtons;
  213.     highScoreTable;
  214.     };
  215.     SUPERCLASS = Object;
  216. };
  217. SoundPlayer = {
  218.     ACTIONS = {
  219.     play:;
  220.     };
  221.     OUTLETS = {
  222.     soundListList;
  223.     };
  224.     SUPERCLASS = Object;
  225. };
  226. ExtendedApp = {
  227.     ACTIONS = {
  228.     };
  229.     OUTLETS = {
  230.     };
  231.     SUPERCLASS = Application;
  232. };
  233. GameActor = {
  234.     ACTIONS = {
  235.     move:;
  236.     };
  237.     OUTLETS = {
  238.     gameView;
  239.     };
  240.     SUPERCLASS = Object;
  241. };
  242. GameInfo = {
  243.     ACTIONS = {
  244.     };
  245.     OUTLETS = {
  246.     slotType;
  247.     encryptedPassword;
  248.     };
  249.     SUPERCLASS = Object;
  250. };
  251. AnimatedView = {
  252.     ACTIONS = {
  253.     start:;
  254.     stop:;
  255.     autoUpdate:;
  256.     windowWillClose:;
  257.     };
  258.     OUTLETS = {
  259.     animator;
  260.     };
  261.     SUPERCLASS = View;
  262. };
  263. DirtPile = {
  264.     ACTIONS = {
  265.     fullRedraw:;
  266.     };
  267.     OUTLETS = {
  268.     };
  269.     SUPERCLASS = Object;
  270. };
  271. ScorePlayer = {
  272.     ACTIONS = {
  273.     stop:;
  274.     play:;
  275.     selectFile:;
  276.     };
  277.     OUTLETS = {
  278.     delegate;
  279.     };
  280.     SUPERCLASS = Object;
  281. };
  282. InfoController = {
  283.     ACTIONS = {
  284.     appDidInit:;
  285.     license:;
  286.     readme:;
  287.     registerGame:;
  288.     printOrderForm:;
  289.     info:;
  290.     orderForm:;
  291.     suggestion:;
  292.     registration:;
  293.     cancelRegistration:;
  294.     costCalc:;
  295.     };
  296.     OUTLETS = {
  297.     registerPanel;
  298.     niftyView;
  299.     regText;
  300.     orderFormPanel;
  301.     versionDateText;
  302.     costText;
  303.     infoPanel;
  304.     versionText;
  305.     regNumText;
  306.     strings;
  307.     };
  308.     SUPERCLASS = Object;
  309. };
  310. PlayerUpView = {
  311.     ACTIONS = {
  312.     incNumUp:;
  313.     };
  314.     OUTLETS = {
  315.     image;
  316.     };
  317.     SUPERCLASS = View;
  318. };
  319. HighScoreServer = {
  320.     ACTIONS = {
  321.     };
  322.     OUTLETS = {
  323.     clientList;
  324.     emptySlot;
  325.     gameName;
  326.     connList;
  327.     clientAuth;
  328.     template;
  329.     gameInfo;
  330.     scoreFile;
  331.     table;
  332.     };
  333.     SUPERCLASS = Object;
  334. };
  335. GrayView2 = {
  336.     ACTIONS = {
  337.     };
  338.     OUTLETS = {
  339.     };
  340.     SUPERCLASS = View;
  341. };
  342. ScoreKeeper = {
  343.     ACTIONS = {
  344.     };
  345.     OUTLETS = {
  346.     delegateList;
  347.     scoreText;
  348.     topScoreText;
  349.     highScoreController;
  350.     bonusTrackerList;
  351.     };
  352.     SUPERCLASS = Object;
  353. };
  354. HighScoreSlot = {
  355.     ACTIONS = {
  356.     };
  357.     OUTLETS = {
  358.     elapsedTime;
  359.     };
  360.     SUPERCLASS = Object;
  361. };
  362. WinDel = {
  363.     ACTIONS = {
  364.     windowWillClose:;
  365.     windowDidBecomeKey:;
  366.     };
  367.     OUTLETS = {
  368.     };
  369.     SUPERCLASS = Object;
  370. };
  371. HighScoreDistributor = {
  372.     ACTIONS = {
  373.     };
  374.     OUTLETS = {
  375.     servers;
  376.     };
  377.     SUPERCLASS = Object;
  378. };
  379. HighScoreTesterController = {
  380.     ACTIONS = {
  381.     trapPause:;
  382.     sendScore:;
  383.     updateSlot:;
  384.     nextLevelWithoutCheat:;
  385.     };
  386.     OUTLETS = {
  387.     scoreKeeper;
  388.     pauseMenuCell;
  389.     gameBrain;
  390.     cheatSwitch;
  391.     scoreText;
  392.     pauseMonitor;
  393.     animator;
  394.     slotMatrix;
  395.     };
  396.     SUPERCLASS = Object;
  397. };
  398.