home *** CD-ROM | disk | FTP | other *** search
- Short: Castle of the Alchemists (AGT)
- Author: Super Chicken Productions
- Uploader: Bill Hoggett (mas.supplies@easynet.co.uk)
- Version: 1.2
- Type: game/text
- Requires: an AGT interpreter (e.g. AGiliTy)
-
- CASTLE OF THE ALCHEMISTS
-
- Version 1.2
- Copyright 1991 Super Chicken Productions
- All Rights Reserved
-
- ------------------------------------
- How To Play CASTLE OF THE ALCHEMISTS
- ------------------------------------
-
-
- COMMANDS AND VOCABULARY:
-
- This Adventure Game understands a wide variety of commands. However,
- it has only a limited vocabulary, totaling a few hundred words, so it can
- get confused. If you give it a word that it doesn't understand, it will
- tell you what word it doesn't know. Try entering your command again using
- a different word in place of the one the game objected to.
-
- Commands should generally be in the format:
-
- <addressee>, <verb> <(multiple) noun phrase(s)> <preposition> <noun
- phrase/object>
-
- Some (hypothetical) examples of valid commands:
-
- PLACE A RED ROCK IN THE SMALL BOWL
- PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE
- READ MY POETRY BOOK
- SWIM IN THE SWIMMING POOL
- EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
- ("EX" is a valid synonym for EXAMINE)
- EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION
- THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF
- SHOOT THE BURGLAR WITH THE REVOLVER
- ATTACK HIM
- ("HIM" will refer to last noun mentioned, e.g., the burglar)
- FIRE THE LASER PISTOL AT THE ALIEN MUTANT
- GET THE BOOK (also: TAKE THE BOOK)
- READ IT
- ("IT" will refer to last noun mentioned, e.g., the book)
- GET ALL (will get everything movable at the current location)
- GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
- EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
- PUSH THE RED BUTTON AND THE GREEN BUTTON
- UNLOCK THE FILE CABINET WITH THE STEEL KEY
- JUMP THROUGH THE OPENING
- JUMP OVER THE LOG
- NORTH
- SOUTHWEST
- PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE
- PUT THE FOOD ON THE KITCHEN TABLE
- TURN ON THE FLASHLIGHT
- LIGHT THE TORCH WITH THE WOODEN MATCHES
- SCREAM AT THE UGLY TROLL
- CLIMB UP THE LADDER
- EXTINGUISH THE FIRE (or PUT OUT THE FIRE)
- ("EXT" is a valid synonym for EXTINGUISH)
- DRINK THE WHITE WINE
- THROW THE FIREWOOD IN THE STOVE
- PULL THE BELL CORD
- WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
- TAKE OFF THE HAT (also: REMOVE THE HAT)
- NE (for NORTHEAST)
- DROP THE KEY AND THE BOTTLE
- ENTER THE CAVE
- XYZZY (i.e., a "magic" word)
- TURN THE DOORKNOB
- PLAY WITH THE DOG
- TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER)
- TELL JEFF ABOUT THE SWORD
- ASK JODIE ABOUT THE CRIME
- JODIE, DRINK THE WINE
-
- Compound commands can be created by connecting single commands (like
- those above) with "AND", "THEN" or the punctuation symbols "," or ";" to
- connect two or more separate commands. However, "end-of-sentence"
- punctuation symbols like ".", "!" and "?" should not be used. Below are a
- few examples of valid compound commands:
-
- TURN THE DOORKNOB THEN ENTER THE CAVE
- CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
- GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
- DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
- GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT
-
- If the game understands all of the words in your command, but still seems
- confused by the command, then try to say the same thing using fewer words
- and a simpler sentence. When in doubt, simplify your commands as much as
- possible. This also saves typing effort.
-
-
- FUNCTION AND CURSOR KEYS:
-
- The function keys have been predefined to stand for several of the most
- frequently used commands. Similarly, the cursor keys have been predefined
- to correspond to the appropriate compass directions, i.e., the up arrow is
- NORTH, the PgDn key is SOUTHEAST, the "-" key is UP, the "+" key is DOWN,
- the Ins key is ENTER, the Del key is EXIT, and so forth.
-
- Hitting the '?' key will display a diagram of the definitions for all
- of the function and cursor keys if you need a reminder.
-
-
- STANDARD COMMANDS:
-
- The game uses a number of commands for various "housekeeping" chores.
- These are all pretty standard for most adventure games, specifically:
-
- HELP May (or may not) give you a hint.
-
- SCORE Will summarize your progress, so far.
-
- INVENTORY Will display a list of the items you are carrying, and
- or I those items you are wearing.
-
- BRIEF Will cause location descriptions to be brief.
-
- VERBOSE Will cause location descriptions to be verbose.
-
- LOOK Will give you a full (verbose) description of
- or L your current location.
-
- AGAIN Will cause the last command that was given to be
- or G repeated.
-
- LIST EXITS Will list the obvious (visible) exits from your current
- location. There may be other ways to exit the location
- -- but they may not be obvious.
-
- SAVE Will save the current game status on disk.
-
- RESTORE Will restore a previously saved game from disk.
-
- SCRIPT Causes output to go to both the screen and a printer
- (using the LPT1 port).
-
- UNSCRIPT Causes output to go to the screen (only).
-
- QUIT Quits the current game session. Always exit using QUIT
- -- so the game can erase some temporary data files and
- save disk space!
-
- YELL Will allow you to let off some steam. In most places,
- not much more is going to happen.
-
- SPECIAL COMMANDS:
-
- Castle of the Alchemists also has some special commands unique to it.
- Some of them are spells you will be able to cast at certain points in the
- game (not when you start out cold). When you get to that point, the game
- will have a way of letting you know what the command is and what it does.
- To facilitate this process, be sure to examine carefully any object that
- you get, and talk to anyone you meet who seems to know anything. Clues
- also may be found in other, more unexpected sources. There are some other
- commands that you will be able to use anytime:
-
- LEWD This version of the game was developed with a male
- TAME audience in mind. It gives the player the option of
- playing in "LEWD" or "TAME" mode. These commands
- switch from one mode to the other. Be forewarned that
- innocuous little commands like KISS THE GIRL will have a
- very different meaning when in Lewd Mode!
-
- PANIC There are times when you may be locked in confrontation
- with a hostile Creature, and the Creature not only seems
- to be getting the better of the battle but also stops
- you from following your better judgment and running away.
- If you think you are faced with certain death, this may
- be an alternative.
-
- PRAY When you can't do things yourself, praying to some deity
- might, if conditions are right, allow you to receive some
- "divine" assistance. PRAY by itself will be interpreted
- as a prayer to God.
-
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 1922 946 50.7% 14-Feb-97 12:29:32 alchemist.info
- 133891 133891 0.0% 14-Feb-97 08:27:36 +Alchemist.tgz
- 42 42 0.0% 14-Feb-97 14:29:14 +Unpack
- 1735 1255 27.6% 14-Feb-97 11:53:46 +Unpack.info
- 160 127 20.6% 14-Feb-97 12:03:42 +Unpack.readme
- 1736 1255 27.7% 14-Feb-97 12:03:58 +Unpack.readme.info
- 4563 2123 53.4% 06-Nov-96 20:56:24 +untgz.readme
- 15972 14776 7.4% 09-Nov-96 19:16:54 +untgz.run
- 7446 3296 55.7% 14-Feb-97 14:26:12 Alchemist.readme
- -------- ------- ----- --------- --------
- 167467 157711 5.8% 16-Feb-97 18:29:40 9 files
-