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- Short: AGiliTy v0.3 - AGT game interpreter
- Author: Robert Masenten (masenten@math.upenn.edu)
- Uploader: Bill Hoggett (mas.supplies@easynet.co.uk)
- Version: 0.3 beta
- Type: game/text
-
- =================================================
- AGILITY: THE (MOSTLY) UNIVERSAL AGT INTERPRETER
- Version 0.3 (beta)
- =================================================
-
- This is an interpreter for game files created with Malmberg and
- Welch's _Adventure Game Toolkit_. AGiliTy is universal in the sense
- that it understands and interprets most of the many versions of the
- AGT game file format (unlike the original interpreters which were
- only intended to run the game file format associated with them) and
- also in that it is written in ANSI C and so should be straightforward
- to port to other systems.
-
- It is *not* a port of the original interpreters but rather a
- completely new interpreter built around the game file format; while it
- follows the original interpreters on most things, there are some
- differences which are described below.
-
- This software is copyright 1996 by Robert Masenten but may be
- freely distributed and used for non-commercial purposes so long as
- this file (and hence this copyright notice) is included
- unaltered. Since this is a beta version, I ask that this not be placed
- on FTP sites or BBSs other than the Interactive Fiction archive at
- ftp.gmd.de and its mirrors.
- Since this is free software, it has NO WARRANTY of any kind.
-
- For information on compiling and porting this program, see the file
- 'agility.doc'. A list of known bugs is in the file 'buglist' and a
- list of changes from earlier versions is in 'changes.txt'. (If this is
- with a binary and not the source version, some of these files may not
- be present).
-
- Send comments and bug reports to Robert Masenten at:
- masenten@math.upenn.edu.
-
-
- -----------------
- ACKNOWLEDGMENTS
- -----------------
- Thanks to the following people:
- *David Kinder (responsible for the Amiga port and a source of much
- valuble feedback)
- *Jay Goemmer (who has contributed several ideas for improvements)
- *Robert Pelak (who suggested the name "AGiliTy")
- *All of the other people on rai-f who suggested names for my interpreter.
-
-
- -----------------------
- AGT VERSIONS SUPPORTED
- -----------------------
- AGiliTy is known to understand the following versions of AGT (which
- include almost every AGT game at ftp.gmd.de):
- --1.18
- --the early 'Classic AGT': e.g. 1.19, 1.2, 1.21
- --"Classic AGT", both big and small: e.g. 1.3, 1.32, 1.35, 1.5, 1.7
- --the "Even Bigger 1.32" used by _Cosmoserve_
- --the "Chemically Altered 1.32" used by _Shades of Gray_,
- --Menichelli's 1.82 and 1.83 (only minimally tested)
- --Both known "pre-Master's" 1.5 variants
- --The "Master's Edition", versions 1.0, 1.55, and 1.56/1.6.
-
- AGiliTy can't currently read version 1.0 games as these use an earlier
- form of the opcode encoding scheme that I haven't finished
- deciphering. AFAIK the only game on ftp.gmd.de affected by this is _The
- Spatent Obstruction_.
- _Klaustrophobia_ is technically supported but is written in multiple
- chapters; while AGiliTy can be used to play the first chapter, the
- game depends on DOS programs to switch between chapters (apparently by
- doing some magic with save files).
-
- _The Pyrmaids of Mars_ and _Cliff Diver_ require configuration
- options to be set since they use variant interpreters that
- are supported but can't be detected by the interpreter.
- _Pyramids_ needs the ALT_ANY option to be set and _Cliff Diver_
- requires the IRUN option.
-
-
- -----------------------------------------------------------
- DIFFERENCES BETWEEN AGILITY AND THE ORIGINAL INTERPRETERS
- -----------------------------------------------------------
- --Disambiguation is done on the normal command entry line rather than
- having a special prompt.
- --LISTEXIT ON, LISTEXIT OFF will turn automatic listing of exits on or
- off (in AGT there is a LIST EXITS command, so some AGT games fail to
- list exits to a room).
- --OOPS, UNDO, and RESTART are supported (at least on systems with
- enough memory).
- --Adjective-only matches are accepted by the parser.
- --Some more multiple word verbs are automatically recognized (for
- example, GET IN is automatically translated into ENTER).
- --Some built-in verbs have additional synonyms. (In particular,
- standard one-letter abbreviations are supported: X for EXAMINE, Z for
- WAIT)
- --The standard error messages are different than the original (except
- in Master's Edition games where most of the standard error messages
- are included in the game file)
- --SCRIPT output is sent to a file rather than to the printer.
- --AGiliTy has an extended AGILDEBUG debugging verb and supports more
- detailed metacommand debugging output.
- --AGiliTy uses a different save file format.
- --COLORS is not supported, although on some systems equivilant
- functionality may be supported in the configuration file.
- --Graphics, sound, and fonts are not supported (although the remaining
- Master's Edition language extensions are).
-
-
- ----------------------
- LIST OF SPECIAL VERBS
- ----------------------
- These are all of the special verbs recognized by the interpreter:
- SCORE Print out your score.
- NOTIFY Turn score notification on and off
- BRIEF Don't print room descriptions for rooms you've seen.
- VERBOSE Print room descriptions even for rooms you've already seen.
- LIST EXITS List the exits from a room.
- LISTEXIT ON,OFF Turn on/off automatic listing of exits.
- SCRIPT Start sending a transcript to a file.
- UNSCRIPT Stop creating a transcript.
- LOG Start sending all of your commands to a file.
- REPLAY <number> Replay your commands from a file, one every <number>
- seconds.
- REPLAY STEP Replay your commands from a file, one for every keypress.
- AGILDEBUG Access debugging commands.
- MENU Toggle menu mode on or off.
- OOPS Correct a word you just mistyped; must be the first command on
- a line.
- UNDO Undo your last move; must be the first command on a line.
- SAVE Save the game.
- RESTORE Restore the game.
- RESTART Restart the game.
- QUIT Quit
-
-
- --------------------
- CONFIGURATION FILES
- --------------------
- The following configuration options are supported on all platforms.
- Other options may be supported on your particular system; see any
- platform-specific notes for information.
- Each option should be on a separate line in the configuration file.
- Lines starting with '#' will be treated as comments and ignored.
- Options can be negated by prefixing them with 'NO_' so that, for
- example, DEBUG would become NO_DEBUG.
-
- General options:
- VERBOSE Start the game in VERBOSE mode
- DEBUG Allow the use of AGILDEBUG for pre-Master's games
- PATH Gives a space-separated search path for AGT games. (not
- implemented yet)
- TONE Enables the *tone* action token, which allows games to make annoying
- beeps on some platforms. The only game I would recommend
- enabling this for is _CosmoServe_ which has some interesting
- sound effects. Not all platforms support this command.
- INPUT_BOLD Makes the input line bold. (This doesn't work on all
- platforms yet)
-
-
- Game specific options
- ROOMTITLE Print the room title in bold before the room description
- in pre-Master's games. (Master's Edition games do this
- automatically)
- IRUN Print error messages in first person. This should be set for
- _Cliff Diver_.
- CONST_TIME Increment time at a constant rate instead of randomly.
- SLASH_BOLD If set the slash character toggles bold on and off.
- (This is set automatically for 1.8x games)
- PRONOUN_SUBS Do $you$-style substitutions even in game-author
- defined messages.
- ALT_ANY This scans the ANY metacommands *with* the <verb>
- metacommands rather than before them. Should be set for
- _Pyramids of Mars_.
-
- Technical options: These are fine tuning.
- FIX_METAVERB Don't run ANY metacommands when executing a metaverb.
- FIX_MULTINOUN Only advance one turn when manipulating multiple nouns,
- rather than a turn for each noun.
- PURE_ANSWER Require AND-connected answers to be in the right order.
- (The ME documentation claims order shouldn't matter, but in
- the actual interpreters it does.)
-
-
- Parse Options: These are all pretty technical.
- PURE_DUMMY Allow dummy verbs to be run by typing "dummy_verb3"
- PURE_SUBNAME Allow subroutines to be run by typing "subroutine3"
- PURE_SYNONYM Treat synonyms exactly as nouns.
- ADJ_NOUN Don't pick noun matches over adjective-only matches.
-
-
- -------------------
- DEBUGGING OPTIONS
- -------------------
- With AGILDEBUG you can access various debugging commands. You can
- move objects around; change the values of flags, variables and
- counters; list objects in the game; examine and edit objects; and turn
- metacommand debugging on or off.
- When metacommand debugging is on, every metacommand that is run will
- be displayed.
-
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 136812 64538 52.8% 01-Nov-96 00:05:22 +AGiliTy
- 532 209 60.7% 01-Nov-96 00:05:50 +AGiliTy.info
- 131136 61853 52.8% 01-Nov-96 00:05:26 +AGiliTyStdIO
- 639 371 41.9% 01-Nov-96 00:03:14 +Amiga.txt
- 840 319 62.0% 01-Nov-96 00:06:02 +Amiga.txt.info
- 8574 3855 55.0% 23-Oct-96 20:52:20 +ReadMe.AGiliTy
- 840 320 61.9% 01-Nov-96 00:05:58 +ReadMe.AGiliTy.info
- 22910 8419 63.2% 25-Oct-96 20:19:04 +agtread.h
- 628 266 57.6% 01-Nov-96 00:05:50 AGiliTy.info
- 8942 3956 55.7% 17-Jan-97 21:22:24 AGiliTy.readme
- 14015 4499 67.8% 31-Oct-96 23:53:56 +os_amiga.c
- -------- ------- ----- --------- --------
- 325868 148605 54.3% 18-Jan-97 04:05:30 11 files
-