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- ;-------T-------T------------------------T----------------------------------;
- ;POBS DEMO
- ;---------
- ;This demo originally came from the HowToCode series.
- ;
- ;This demo took just 15 minutes in being converted to a multi-tasking demo,
- ;there is no speed loss in run-time.
-
- INCDIR "INCLUDES:"
- INCLUDE "exec/exec_lib.i"
- INCLUDE "games/games_lib.i"
- INCLUDE "games/games.i"
-
- CALL MACRO
- jsr _LVO\1(a6)
- ENDM
-
- width EQU 40
- height EQU 256
-
- SECTION "Pobs",CODE
-
- ;==========================================================================;
- ; INITIALISE DEMO
- ;==========================================================================;
-
- Start: MOVEM.L A0-A6/D1-D7,-(SP)
- move.l ($4).w,a6
- lea GMS_Name(pc),a1
- moveq #$00,d0
- CALL OpenLibrary
- move.l d0,GMS_Base
- beq.s .Error_GMS
-
- move.l GMS_Base(pc),a6
- sub.l a0,a0
- CALL SetUserPrefs
-
- lea Screen(pc),a0
- CALL AddScreen
- tst.l d0
- bne.s .Error_Screen
-
- CALL ShowScreen
-
- bsr.s Main
-
- .ReturnToDOS
- move.l GMS_Base(pc),a6
- lea Screen(pc),a0
- CALL DeleteScreen
- .Error_Screen
- move.l GMS_Base(pc),a1
- move.l ($4).w,a6
- CALL CloseLibrary
- .Error_GMS
- MOVEM.L (SP)+,A0-A6/D1-D7
- moveq #$00,d0
- rts
-
- ;==========================================================================;
- ; MAIN LOOP
- ;==========================================================================;
-
- Main: bsr.s InPtabs
- bsr.w Rmasks
-
- .loop move.l GMS_Base(pc),a6
- CALL WaitSVBL
- lea Screen(pc),a0
- CALL SwapBuffers
-
- moveq #BUFFER3,d0
- CALL ClrScreen
-
- bsr.w Calc
- bsr.w Put
-
- cmp.w #293-1,number
- beq.b .mouse
- addq.w #1,number
-
- .mouse move.l GMS_Base(pc),a6
- moveq #JPORT1,d0
- CALL ReadMouse
- btst #MB_LMB,d0
- beq.s .loop
- rts
-
- ;===========================================================================;
- ; SET UP POB TABLES
- ;===========================================================================;
-
- InPtabs lea pob_xbuffer,a0 ;a0 = Ptr to XBuffer.
- moveq #$00,d0 ;d0 = 00.
- .xloop move.w d0,d1
- and.w #$000f,d1 ;d1 = $000x
- lsl.w #6,d1 ;d1 = <<6
- move.w d1,(a0)+ ;a0 = +d1
- move.w d0,d1
- and.w #$fff0,d1 ;d2 = $xxx0
- ror.w #3,d1 ;d2 = $?xxx
- move.w d1,(a0)+ ;a0 = +d2
- addq.w #1,d0 ;d0 = ++1
- cmp.w #width*8,d0 ;d0 > Is d0 == ScreenWidth?
- bne.b .xloop
-
- lea pob_ybuffer,a0
- moveq #$00,d0
- .yloop move.w d0,d1
- mulu #width,d1
- move.l d1,(a0)+
- addq.w #1,d0
- cmp.w #height,d0
- bne.b .yloop
- rts
-
- ;===========================================================================;
- ;
- ;===========================================================================;
-
- Rmasks: moveq #0,d7
- lea shape_buffer,a1
- .loop1 lea pob_shape(pc),a0
- move.w #16,d6
- .loop2 move.l (a0)+,d0
- ror.l d7,d0
- move.l d0,(a1)+
- subq.w #1,d6
- bne.b .loop2
- addq.w #1,d7
- cmpi.w #16,d7
- bne.b .loop1
- rts
-
- ;===========================================================================;
- ; ADJUST POB SCREEN POSITIONS
- ;===========================================================================;
-
- Calc: move.w #$eeee,d0
- move.w #720,d6
- lea sinx_pointer1(pc),a0
-
- movem.l (a0),a2/a3/a4/a5
- movem.w sinx_add1(pc),d2/d3/d4/d5
-
- adda.w d2,a2
- cmp.w (a2),d0
- bne.b .bkip1
- suba.w d6,a2
-
- .bkip1: adda.w d3,a3
- cmp.w (a3),d0
- bne.b .bkip2
- suba.w d6,a3
-
- .bkip2: adda.w d4,a4
- cmp.w (a4),d0
- bne.b .bkip3
- suba.w d6,a4
-
- .bkip3: adda.w d5,a5
- cmp.w (a5),d0
- bne.b .bkip4
- suba.w d6,a5
-
- .bkip4: movem.l a2/a3/a4/a5,(a0)
- lea coord_stack,a0
- movem.w sinx_dist1(pc),d3-d4/a1/a6
- move.w d0,d5
- move.w number(pc),d7 ;d7 = Number of Pobs.
- .loop add.w d3,a2
- add.w d4,a3
- cmp.w (a2),d5
- bne.b .not_x1
- suba.w d6,a2
- .not_x1 cmp.w (a3),d5
- bne.b .not_x2
- suba.w d6,a3
- .not_x2 move.w (a2),d0
- add.w (a3),d0
- add.w a1,a4
- add.w a6,a5
- cmp.w (a4),d5
- bne.b .not_y1
- suba.w d6,a4
- .not_y1 cmp.w (a5),d5
- bne.b .not_y2
- suba.w d6,a5
- .not_y2 move.w (a4),d1
- add.w (a5),d1
- move.w d0,(a0)+
- move.w d1,(a0)+
- dbf d7,.loop
- rts
-
- ;===========================================================================;
- ; PLACE POBS ON SCREEN
- ;===========================================================================;
-
- Put: lea pob_xbuffer,a0
- lea pob_ybuffer,a1
- lea shape_buffer,a4
- move.l Active(pc),a6
- lea coord_stack,a5
-
- move.w number(pc),d7
- .loop movem.w (a5)+,d0/d1 ;d0 = X, d1 = Y
- add.w d0,d0
- add.w d0,d0 ;d0 = (XCoord)*4
- add.w d1,d1
- add.w d1,d1 ;d1 = (YCoord)*4
- move.l (a0,d0.w),d0
- lea width(a6,d0.w),a3
- add.l (a1,d1.w),a3
- swap d0
- lea (a4,d0.w),a2
- movem.l (a2),d0-d5 ;d0..d5 = POB Gfx Data.
- or.l d0,(a3)
- or.l d1,width(a3)
- or.l d2,width*2(a3)
- or.l d3,width*3(a3)
- or.l d4,width*4(a3)
- or.l d5,width*5(a3)
- dbf d7,.loop
- rts
-
- ;===========================================================================;
- ;
- ;===========================================================================;
-
- sinx_pointer1:
- dc.l sin_xtab
- sinx_pointer2:
- dc.l sin_xtab
- siny_pointer1:
- dc.l sin_ytab
- siny_pointer2:
- dc.l sin_ytab
- sinx_add1:
- dc.w 1*2 ;change values here to obtain
- sinx_add2:
- dc.w 5*2 ;new patterns
- siny_add1:
- dc.w 3*2
- siny_add2:
- dc.w 2*2
- sinx_dist1:
- dc.w 4*2
- sinx_dist2:
- dc.w 3*2
- siny_dist1:
- dc.w 1*2
- siny_dist2:
- dc.w 2*2
- number: dc.w 0 ;number of 'pobs'
-
- sin_xtab:
- dc.w 75,76,78,79,80,82,83,84
- dc.w 85,87,88,89,91,92,93,94
- dc.w 96,97,98,99,101,102,103,104
- dc.w 106,107,108,109,110,111,112,114
- dc.w 115,116,117,118,119,120,121,122
- dc.w 123,124,125,126,127,128,129,130
- dc.w 131,132,132,133,134,135,136,136
- dc.w 137,138,139,139,140,141,141,142
- dc.w 142,143,144,144,145,145,145,146
- dc.w 146,147,147,147,148,148,148,149
- dc.w 149,149,149,149,150,150,150,150
- dc.w 150,150,150,150,150,150,150,150
- dc.w 150,149,149,149,149,149,148,148
- dc.w 148,147,147,147,146,146,145,145
- dc.w 145,144,144,143,142,142,141,141
- dc.w 140,139,139,138,137,136,136,135
- dc.w 134,133,132,132,131,130,129,128
- dc.w 127,126,125,124,123,122,121,120
- dc.w 119,118,117,116,115,114,113,111
- dc.w 110,109,108,107,106,104,103,102
- dc.w 101,99,98,97,96,94,93,92
- dc.w 91,89,88,87,85,84,83,82
- dc.w 80,79,78,76,75,74,72,71
- dc.w 70,68,67,66,65,63,62,61
- dc.w 59,58,57,56,54,53,52,51
- dc.w 49,48,47,46,44,43,42,41
- dc.w 40,39,38,36,35,34,33,32
- dc.w 31,30,29,28,27,26,25,24
- dc.w 23,22,21,20,19,18,18,17
- dc.w 16,15,14,14,13,12,11,11
- dc.w 10,9,9,8,8,7,6,6
- dc.w 5,5,5,4,4,3,3,3
- dc.w 2,2,2,1,1,1,1,1
- dc.w 0,0,0,0,0,0,0,0
- dc.w 0,0,0,0,0,1,1,1
- dc.w 1,1,2,2,2,3,3,3
- dc.w 4,4,5,5,5,6,6,7
- dc.w 8,8,9,9,10,11,11,12
- dc.w 13,14,14,15,16,17,18,18
- dc.w 19,20,21,22,23,24,25,26
- dc.w 27,28,29,30,31,32,33,34
- dc.w 35,36,37,39,40,41,42,43
- dc.w 44,46,47,48,49,51,52,53
- dc.w 54,56,57,58,59,61,62,63
- dc.w 65,66,67,68,70,71,72,74
- dc.w 75
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
-
- sin_ytab:
- dc.w 57,59,60,61,62,63,64,65
- dc.w 66,66,67,68,69,70,71,72
- dc.w 73,74,75,76,77,78,79,80
- dc.w 81,82,83,84,84,85,86,87
- dc.w 88,89,90,90,91,92,93,94
- dc.w 94,95,96,97,97,98,99,100
- dc.w 100,101,102,102,103,103,104,105
- dc.w 105,106,106,107,107,108,108,109
- dc.w 109,110,110,110,111,111,112,112
- dc.w 112,112,113,113,113,114,114,114
- dc.w 114,114,114,115,115,115,115,115
- dc.w 115,115,115,115,115,115,115,115
- dc.w 115,115,114,114,114,114,114,114
- dc.w 113,113,113,112,112,112,112,111
- dc.w 111,110,110,110,109,109,108,108
- dc.w 107,107,106,106,105,105,104,103
- dc.w 103,102,102,101,100,100,99,98
- dc.w 97,97,96,95,94,94,93,92
- dc.w 91,90,90,89,88,87,86,85
- dc.w 84,84,83,82,81,80,79,78
- dc.w 77,76,75,74,73,72,71,70
- dc.w 69,68,67,66,66,65,64,63
- dc.w 62,61,60,59,58,56,55,54
- dc.w 53,52,51,50,49,49,48,47
- dc.w 46,45,44,43,42,41,40,39
- dc.w 38,37,36,35,34,33,32,31
- dc.w 31,30,29,28,27,26,25,25
- dc.w 24,23,22,21,21,20,19,18
- dc.w 18,17,16,15,15,14,13,13
- dc.w 12,12,11,10,10,9,9,8
- dc.w 8,7,7,6,6,5,5,5
- dc.w 4,4,3,3,3,3,2,2
- dc.w 2,1,1,1,1,1,1,0
- dc.w 0,0,0,0,0,0,0,0
- dc.w 0,0,0,0,0,0,1,1
- dc.w 1,1,1,1,2,2,2,3
- dc.w 3,3,3,4,4,5,5,5
- dc.w 6,6,7,7,8,8,9,9
- dc.w 10,10,11,12,12,13,13,14
- dc.w 15,15,16,17,18,18,19,20
- dc.w 21,21,22,23,24,25,25,26
- dc.w 27,28,29,30,31,31,32,33
- dc.w 34,35,36,37,38,39,40,41
- dc.w 42,43,44,45,46,47,48,49
- dc.w 49,50,51,52,53,54,55,56
- dc.w 57
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
- dc.w $eeee,$eeee,$eeee,$eeee
-
- pob_shape:
- dc.w %0000000110000000,0
- dc.w %0000000110000000,0
- dc.w %0000011111100000,0
- dc.w %0000011111100000,0
- dc.w %0000000110000000,0
- dc.w %0000000110000000,0
-
- ;===========================================================================;
- ; DATA
- ;===========================================================================;
-
- GMS_Name:
- dc.b "games.library",0
- even
- GMS_Base:
- dc.l 0
-
- AMT_PLANES = 1
-
- Screen: dc.l GSV1,0
- dc.l ScreenMem ;Screen memory 1.
- Active dc.l ScreenMem+height*width ;Screen memory 2.
- dc.l ScreenMem+height*width*2 ;Screen memory 3.
- dc.l 0 ;Screen link.
- dc.l .Palette ;Address of screen palette.
- dc.l 0 ;Address of rasterlist.
- dc.l 0 ;Amount of colours in palette.
- dc.w 320,256 ;Screen Width and Height.
- dc.w 0,0,0 ;Picture Width/8 and Height.
- dc.w AMT_PLANES ;Amount of planes
- dc.w 0,0 ;X/Y screen offset.
- dc.w 0,0 ;X/Y picture offset.
- dc.l TPLBUFFER ;Special attributes.
- dc.w LORES|COL12BIT ;Screen mode.
- dc.w PLANAR ;Screen type
-
- .Palette
- dc.w $0000,$0ff0
-
-
- SECTION Screens,BSS_C
-
- ScreenMem:
- ds.b (height*width*3)+(width*50)
-
- shape_buffer:
- ds.l 256
- pob_xbuffer:
- ds.l (width*8)
- pob_ybuffer:
- ds.l height
-
- coord_stack:
- ds.l 1500
-