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- Nethack : The Next Generation
- MSDOS Port by Bill Foust (foustwf@cs.rose-hulman.edu)
-
- This is my port of Sebastian Klein's Nethack variant called Nethack:The Next
- Generation. Other than a lot of work to compile it for MSDOS, I did nothing
- for this game except fix a few bugs. For more info about specifics of
- the variant and Sebastian's address, see README.DNA and README.TNG
-
- This version was compiled with DJGPP 1.12maint2. Some changes were made to
- the source to acomplish this, but it should be a better version because of
- it. You should now be able to run this version under a DPMI environment
- (such as MS-Windows) with no ill effects.For more information about DJGPP,
- see the file DJGPP.NFO.
-
- Nethack has many copyright holders and contains its own copyright. For
- more information about this copyright, see the file LICENSE. For
- Information about the GNU copyright, see the file COPYING. Information
- about the Free Software Foundation and the League for Programming Freedom
- can be found in the file README.FSF.
-
- GO32.EXE is copyright of D.J. Delorie. Its distribution is in compliance with
- the copyright.
-
- **NOTE:
- THIS VERSION OF GO32.EXE IS _NOT_ COMPATABLE WITH THE GO32.EXE
- THAT IS FOUND IN NETHACK PLUS. INTERCHANGING OF THESE FILES WILL
- CAUSE MAJOR PROBLEMS.
-
- If you are unsure of the version you have, simply typing GO32 on the command
- line should reveal a version and some system information. The version should
- be 1.12main2.
-
- There are two things which may be confused as bugs, but which are not.
- First, with the Geek class, the first row of the status line may change
- dramically, and may have a variable starting point. The reason for this has
- to do with the level names which were chosen by Sebastian for this class.
- Most other classes have at most a 12 or 13 level name. For the Geek
- class, the longest name is 21 characters. The status line pads enough spaces
- for this name with the intent that when the level name changes, the whole
- status line does not have to move to accomodate it. However, sometimes
- (and particularly when the Hero has a strength of 18/??) the top line
- is too long and those padded spaces will not be added so the whole line
- may be printed. It may change any time that the Hero's attributes change.
- The 'Normal' way for this to be printed is for the attributes to be
- completely on the right side of the status line.
-
- The second one is that an unidentified potion may be named 'illegal' similiar
- to a 'cloudy' potion or 'Ruby' potion.
-
- If you find any bugs in this software, please bring them to my attention.
- I will notify Sebastian if the bug is in the original code.
-
- Thanks go to many people for helping find and fix bugs as well as for help
- the initial compilation. My thanks go to:
-
- Boudewijn Wayers (KRL site manager)
- D.J. Delorie (author of DJGPP)
- Stephen White (author of Nethack Plus)
-
- and all the people who helped play test this game.
- Alex Warner
- Allan MIlls
- Chip Bell
- Colin Fuidge
- Dave Hawthrone (Dache)
- David Marks
- Dion Nicolaas
- One Lain Meyer
- Jonathon Kumpf
- Marc A. Volovic
- Mary E. Rives (Mert)
- Michael Smith
- Patrick Scheele
- Ric Miller
- Rivera
- Uther Pendragon
- Witek Szymanski
-
-
- Bill Foust
- FoustWF@CS.Rose-Hulman.edu
-
-
-