home *** CD-ROM | disk | FTP | other *** search
- Solution to 'Lure of the Temptress' by CONFUCIUS of IQ200 - 31 january 1993
-
- ---------------------------------------------------------------------------
-
-
-
- START
-
-
-
- Get torch. Stand next to the door and when the Skorl comes in, get out.
-
- Close and lock door. Go through the other door. Get knife (on the barrel).
-
- Get bottle (next to the sack). Use knife on sack. Look sack, you will find
-
- a coin. Look barrel, you will see a tap. Use bottle on tap. Go to the
-
- next room. Use knife on leather cord (on the rack). Go back to the outer
-
- cell. Give bottle to prisoner. Tell Ratpouch to pull bricks. Follow him
-
- through the opening.
-
-
-
- THE VILLAGE
-
-
-
- When walking around the village, talk to everyone you meet so you get to know
-
- their names. Don't be afraid of the Skorl, they are too stupid to recognize
-
- you. When you meet the blacksmith, follow him to his workshop and talk to
-
- him. When you meet a guy called Mallin, he will give you a metal bar. Bring
-
- this bar to Ewan the shopkeeper and he will give you some money and a jewel.
-
- Bring the jewel to Nellie (in the Magpie Tavern) and she will give you a
-
- flask with some kind of strong liquor. Bribe Morkus (also in the Magpie
-
- Tavern) to get some information on the disappearance of the girl. Talk to
-
- Luthern and then to Grub (he is the beggar next to the Magpie Tavern), you
-
- will get a lockpick. Talk to Edwina (in the Severed Arms) and you will get a
-
- diary. Wait at the Severed Arms till Luthern comes in and give him the flask,
-
- he will empty it for you. Go to the blacksmith's workshop and get the
-
- thinderbox (next to the barrel on the floor). Give the lockpick to Ratpouch
-
- and tell him to go to the Marketplace and use the lockpick on the lock.
-
- This will unlock the door to the magician's house. Open it. Look apparatus.
-
- Use thinderbox on oil burner. Use flask on tap. Go to the Middle Street and
-
- drink flask. You will undergo a metamorphosis. Open door. Talk to a Skorl.
-
- The girl is now free. Go out and wait till you turn back to normal. Wait for
-
- a while and the find Mallin. He will give you a book. Instead of bringing the
-
- book to Morkus, bring it to the monks (you can open the door now, look at the
-
- poster). Give the book to one of the monks. Talk to the monk called Toby.
-
- Go to Goewin's shop and talk to her. Ask for houndstooth, cowbane and
-
- elecampane. Go to the blacksmith's workshop. Ask Catriona for cowbane. Go
-
- out and get the cowbane (between the flowers). Talk to Ultar (in the Severed
-
- Arms). Bring the cowbane to Goewin. Wait till the spell is ready and take it.
-
- Talk to Ultar again. Go to the Weregate and talk to one of the statues. Now
-
- go to Goewin and ask her to come along. When you arrive at the Weregate,
-
- talk to Goewin. Go through the gate, Goewin will follow you.
-
- Pull right skull. Go to the next cave. Go back and tell Goewin to go to the
-
- Green Cave. Go with her. Tell Goewin to go to the Entrance Cave and then pull
-
- left skull and then pull right skull and then go to the Green Cave. This
-
- will cause the next door to open. Go through it before it closes again.
-
- Pull left skull. Tell Goewin to go to the Green Cave and then pull right
-
- skull. Save your game now! Walk through the Red Cave and you will meet a
-
- beast. Defeat him. Walk on and you will arrive at the dragon. Use potion on
-
- dragon. Talk to dragon, you will get the Eye of Gethryn. Walk back through
-
- the caves. Just open the doors by pulling or pushing skulls (not difficult).
-
- When back in the village, find Mallin and talk to him. Go to Ewan's shop and
-
- look through the window. Wait till a Skorl comes in and listen to their
-
- conversation. When the Skorl has left, go in and talk to Ewan.
-
-
-
- THE CASTLE
-
-
-
- Go to the next room. Look carcass. Get fat. Get tongs (next to the table).
-
- Talk to the boy and tell him to go get his master. Go back to the room where
-
- you came in. Look at the cask in the front at the left wall. Use tongs on
-
- bung. Hide and wait till the Skorl comes in. Now walk away. You will
-
- get to a junction with two openings. Go through the right one. Walk through
-
- the Dining Room filled with drunken Skorl. You will get at the Gate Room.
-
- Use fat on lever. Go find Minnow and tell him to go to the Gate Room. In the
-
- Gate Room, tell Minnow to pull lever. Operate winch. Go back to the junction
-
- and go through the left opening. Save your game now! Walking ahead you will
-
- come at the bridge. You don't have any time to enjoy the beautiful scenery
-
- because you are caught in a fight with another Skorl. When you have defeated
-
- him, go ahead and enjoy the final animation.
-
-
-
-