disable(sprite(30 + the cBalloonTypeSize of gObj3))
set offsetPoint to point(getAt(the rect of the stage, 1) + ((640 - the width of myRect) / 2), getAt(the rect of the stage, 2) + ((480 - the height of myRect) / 2))
checkBtnLocations(the bottom of myRect)
set theRect to myRect + rect(offsetPoint, offsetPoint)
set the rect of the activeWindow to theRect
set the modal of the activeWindow to 1
set the visible of the activeWindow to 1
set the keyDownScript to "keyCheck(gObj3, the key)"