set adjustVLoc to 10 + the height of the member of sprite 10 + 18
set bugFix to the left of sprite 2
set myRect to the rect of sprite 2 + [0, 0, 0, adjustVLoc]
set the rect of sprite 2 to myRect
repeat with i in [1, 9, 12, 13, 14, 15, 16]
set the locV of sprite i to the locV of sprite i + adjustVLoc
end repeat
set offsetPoint to point(getAt(the rect of the stage, 1) + ((640 - the width of myRect) / 2), getAt(the rect of the stage, 2) + ((480 - the height of myRect) / 2))
checkBtnLocations(the bottom of myRect)
set theRect to myRect + rect(offsetPoint, offsetPoint)
set the rect of the activeWindow to theRect
set the modal of the activeWindow to 1
set the visible of the activeWindow to 1
set the keyDownScript to "handleDefaultKeyDown(script 1)"