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- // play.cpp : Defines the class behaviors for the application.
- //
-
- #include "stdafx.h"
- #include "play.h"
-
- //////////////////////
- // MY CODE STARTS HERE
- //////////////////////
-
- #include "\vcprog\dll\TegoSND.h"
-
- ////////////////////
- // MY CODE ENDS HERE
- ////////////////////
-
-
-
- #include "mainfrm.h"
- #include "playdoc.h"
- #include "playview.h"
-
- #ifdef _DEBUG
- #undef THIS_FILE
- static char BASED_CODE THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CPlayApp
-
- BEGIN_MESSAGE_MAP(CPlayApp, CWinApp)
- //{{AFX_MSG_MAP(CPlayApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CPlayApp construction
-
- CPlayApp::CPlayApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
-
- ///////////////////////
- // MY CODE STARTS HERE
- //////////////////////
-
- // Open a sound session.
- char FileToPlay[255];
-
- strcpy( FileToPlay, "\\VCPROG\\WAV\\regga2m3.WAV" );
- m_MusicSession = sp_OpenSession ( FileToPlay );
-
-
- // If WAV session cannot be opened, display message box.
- if ( m_MusicSession < 0 )
- {
- char Message[255], Caption[255];
- strcpy ( Message, "Can't open the file: ");
- strcat ( Message, FileToPlay );
- strcpy ( Caption, "Error" );
- MessageBox ( NULL,
- Message,
- Caption,
- MB_OK | MB_ICONHAND);
- }
-
-
- // Mouse should be available during playback.
- sp_MouseON(m_MusicSession);
-
- // Initialize the playback position.
- m_PlayPosition = 0;
-
- ////////////////////
- // MY CODE ENDS HERE
- ////////////////////
-
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CPlayApp object
-
- CPlayApp NEAR theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CPlayApp initialization
-
- BOOL CPlayApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
- SetDialogBkColor(); // Set dialog background color to gray
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
-
- // Register the application's document templates. Document templates
- // serve as the connection between documents, frame windows and views.
-
- CSingleDocTemplate* pDocTemplate;
- pDocTemplate = new CSingleDocTemplate(
- IDR_MAINFRAME,
- RUNTIME_CLASS(CPlayDoc),
- RUNTIME_CLASS(CMainFrame), // main SDI frame window
- RUNTIME_CLASS(CPlayView));
- AddDocTemplate(pDocTemplate);
-
- // create a new (empty) document
- OnFileNew();
-
- if (m_lpCmdLine[0] != '\0')
- {
- // TODO: add command line processing here
- }
-
-
- return TRUE;
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
-
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
-
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
-
- // Implementation
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //{{AFX_MSG(CAboutDlg)
- // No message handlers
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
-
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
-
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
-
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- // App command to run the dialog
- void CPlayApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // CPlayApp commands
-
-
- //////////////////////
- // MY CODE STARTS HERE
- //////////////////////
-
- BOOL CPlayApp::OnIdle(LONG lCount)
- {
-
- // Call the base class function.
- CWinApp::OnIdle(lCount);
-
-
- m_PlayPosition =
- sp_PlaySnd ( m_MusicSession,
- m_PlayPosition,
- m_PlayPosition + 10000 );
-
-
- return TRUE;
-
- }
-
- ////////////////////
- // MY CODE ENDS HERE
- ////////////////////
-
-
- ///////////////////////
- // MY CODE STARTS HERE
- //////////////////////
-
- int CPlayApp::ExitInstance()
- {
-
- // Close the sound session.
- sp_CloseSession(m_MusicSession);
-
- return CWinApp::ExitInstance();
-
- }
-
- ////////////////////
- // MY CODE ENDS HERE
- ////////////////////
-