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- Written By: CLARENCE BODICKER, VERY, VERY PATIENTLY!!!
-
- CASTING SPELLS:
- ***************
-
- Spell's are cast by speaking words of power. each magical word consists
- of five or six parts, with each part describing a portion of the spells
- total effect. The part's of a spell are always presented in the
- following order:
-
- RACE + STAT + SEVERITY + RANGE (+ DURATION) + SUBCLASS
-
- The first syllable of the spell describes the RACE the mage wants to
- effect. In elven, as in most languages, each race is refered to
- differently:
-
- HUMAN = DAY ELEMENTAL = VON
- ELF = AR (only two) GIANT = KUM
- DWARF = TYA LEGENDARY = VAR
- KELDER= KEL UNDEAD = VOR
-
- After the race comes the STAT affected, there's no need to worry
- about whether a spell affects a stat positively or negatively, it
- will ask you what affect you want it to have when you cast it.
-
- STRENGTH = DAN FATIGUE = TWE
- QUICKNESS = VA OFFENSIVE SKILL = KUT
- FORESIGHT = DA DEFENSIVE SKILL = AND
- INTELLIGENCE = VOR BODY = NA
-
- Next the mage specifies the SEVERITY of the spell, the amount of power
- he/she is putting into it.
-
- 1INSAGNIFICANT = R 4GREAT = Y
- 2MODERATE = L 5TREMENDOUS = F
- 3SERIOUS = W
-
- Next is the range of the spell, CLOSE or LONG, close means the target
- is right next to the spellcaster, within arm's reach, LONG range is
- anything beyond arm's reach.
-
- CLOSE = ON LONG = YR
-
- Next, The spell's DURATION, how long it will last. The shortest may just
- last one round, a spell with the longest duration may last the entire
- combat. Spell's that affect the body or fatigue the mage doesn't have to
- specify for how long the spell is to last, such spells automatically
- increase the stats for as long as the combat ( or until the target is
- defeated!)
-
- MINIMAL = A LONG = O
- SHORT = E LONGEST = U
- MEDIUM = I
-
- Finally, the mage specifies which SUBCLASS he/she want's to affect.
- In the case of Humans, Dwarves, Elves and Kelder, no subclasses need
- be specified, for these, just end the spell with "TA"
-
- ELEMENTALS
- ----------
-
- GOLEM = MU DJINN = TI
- SYLPH = FE SALAMANDER = MI
-
- GIANTS
- ------
-
- GOBLIN = MU HILL GIANT = A
- ORC = FE ETTIN = UA
- HOBGOBLIN = TI OGRE = KE
- GREAT ORC = MI STONE OGRE = AT
- TROLL = KO CYCLOPS = LO
- CLIFF TROLL = RA MIST GIANT = RI
-
- LEGENDARY CREATURES
- -------------------
-
- MINOTAUR = MU BINDERAK = KO
- MUCK THING = FE SLEDGE = RA
- LIZARION = TI MIST GRUB = A
- BLOM = MI WALBAR = UA
-
- UNDEAD
- ------
-
- GREMLIN = MU ZOMBIE = TI
- GHOUL = FE SKELETON = MI
-
- (NO SUB-CLALL THINGY NEEDED)
- HUMANS, ELVES, DWARVES, KELDER = TA
-
-
- Below you will find a few sample spells. Using the lists above, try to
- break these magical words down into their component parts.
- Examples:
-
- HURT ALL DWARVES SERIOUSLY AT CLOSE RANGE =
- TYANAWONTA
-
- HEAL AN ELF MODERATELY AT LONG RANGE =
- ARNALYRTA
-
- GREATLY INCREASE AORCS FATIGUE AT LONG RANGE =
- KUMTWEYYRFE
-
- GREATLY INCREASE THE FORESIGHT OF A KELDER AT LONG RANGE FOR
- MEDIUM DURATION = KELDAYYRITA
-
- GREATLY DECREASE THE INTELLIGENCE OF A SKELETON AT LONG RANGE
- FOR MINIMAL DURATION = VORVORWYRAMI
-
- TREMENDOUSLY HURT AN OGRE AT LONG RANGE =
- KUMNAFYRKE
-
- You can learn spells from going into different houses and some guys
- are magicians and they will teach you, they say it usually costs about
- 500 gold... you can modify spells they make by chosing different options..
- it doesn't explain this very well, but you can do it, it says once you
- are finished modifying the spell go to the U-TURN icon and it will ask
- you if you want to save the new spell, and if you want to say it say yes.
-
- They suggest that when you find yourself on a special mission ( the main
- goals in tis game, finish alot of quests so your ranking goes up) like
- to find something lost in a graveyard or to retreive seombody kidnapped
- by ghouls to change the spells into ones specifically designed against
- undead creatures and ghouls... stuff like that.
- Also, the more complicated the spell, the more energy it will cost you,
- and your endurance will go down, or Fatigue will go up... whatever.
- But not permanently.
-
-