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- INSTRUCTIONS FOR USING MENUMAKE
-
-
- MENUMAKE is a program that allows you to generate custom mouse menus for any
- software you might be using. Although there are many software packages that
- come mouse-compatible or with its own mouse menu, you may want to add in some
- custom features. You start with a basic mouse menu setup called MSMENU. The
- standard menu defines the mouse as:
-
- Mouse Buttons: Left Button <F1>
- Right Button <Enter>
- Both Buttons <Esc>
-
- Mouse Movement: Left Motion <Left> cursor
- Right Motion <Right> cursor
- Up Motion <Up> cursor
- Down Motion <Down> cursor
-
- If this setup is all you need, you can create a menu under a filename of your
- choice and begin using it with your program.
-
- If you want to change any of the Mouse buttons to different commands, you can
- assign a key (like a Function key) or a series of keystrokes (like a macro) to
- a button. You can also create a custom menu that will pop up when you click
- on that key. If you want to change the way the Mouse moves, you have a menu
- of choices for each direction.
-
-
-
- 1. Installing MENUMAKE
-
- Install the basic mouse hardware and software, following the instructions
- in the Microsoft Mouse User's Guide.
-
- To run MENUMAKE, you should have the following files on a working diskette
- or copied into the same directory on a hard drive:
-
- MENUMAKE.EXE
- MAKEMENU.EXE
- MENU.COM
-
-
- If you are using floppy disks:
-
- Copy these files onto a working diskette. You can use this disk
- for creating and storing your menus.
-
- If you are using a hard disk:
-
- Copy these files into a directory. If you are going to do many
- menus, it might be a good idea to create a sub-directory on the
- hard disk (like MENUS) and use this sub-directory for creation
- and storing of all menus.
-
-
-
-
-
-
- MENUMAKE Readme File - Page 1
-
-
-
-
-
-
- These files are used to create and run custom mouse menus. All menus you
- create will generate two files - a definition file (*.def) and the final
- menu file (*.mnu). For example, if you create a menu for Lotus 1-2-3, the
- two files created might be:
-
- 123.def
- 123.mnu
-
- Once a menu has been created, it can be moved to any other directory or
- disk, as long as you also move the MENU.COM file for loading purposes. If
- you want to avoid have many copies of this file reside in different
- directories, create a PATH statement that includes the drive and directory
- where the MENU.COM and *.MNU files reside. That way, you can load your
- menu from any part of the disk. (For instructions on creating a PATH
- statement in your AUTOEXEC.BAT file, refer to your DOS manual.)
-
-
- 2. Starting Instructions
-
- To load MENUMAKE, switch to the drive or directory that contains the files
- listed above. At the DOS prompt, type in:
-
- MENUMAKE
-
-
- 3. Loading a Custom Menu
-
- Make the disk or directory with the menu file active - or have a PATH
- statement that can find these files:
-
- MENU.COM
- ________.MNU - your custom menu
-
-
- At the DOS prompt, type:
-
- MENU {MENUNAME}
-
- Example: menu 123
-
-
- Unloading a Menu
-
- After you exit from your program, it is advisable for you to unload the
- custom menu. At the DOS prompt type:
-
- MENU OFF
-
-
-
-
-
-
-
-
-
-
-
-
- MENUMAKE Readme File - Page 2
-
-
-
-
-
-
- 4. Using the Mouse
-
- The Mouse moves the cursor around the screen. In MENUMAKE the Mouse buttons
- generally do the following:
-
- Left button Selects a menu option
-
- Right button Not active
-
- Both buttons <Esc>
-
-
- In MENUMAKE it is recommended that you use the Mouse to move around and
- select from menus and boxes. Use the left button to select on the screen
- and during the creation/editing of custom menus. The keyboard is used
- mainly to type in instructions as part of the key/macro commands, in the
- custom menu and in the naming of files to be saved. In most screens, you
- must use the Mouse to select a choice from one of the boxes.
-
-
- 5. Sensitivity
-
- You can use the Control Panel to control the sensitivity of the Mouse
- movement on your screen. For more information on the Control Panel, see
- the "Microsoft Mouse User's Guide."
-
-
- 6. Compatibility
-
- The MENUMAKE program and the custom menus it generates are designed to work
- with 25-line displays. The custom menus should work with any system that
- can use a Microsoft Mouse.
-
-
- 7. Conventions
-
- In this document and in the MENUMAKE program, the following conventions are
- used:
-
- Click-left, Click-right, Both-click
-
- This refers to using the Mouse buttons. Both-click means that
- you press down on both buttons at the same time.
-
- <F1>, <Enter>, <C-S>
-
- Any characters that you see within the "<" less than and ">"
- greater than symbols <...> refers to a key on your keyboard or
- a combination of keys. There is a key chart later in this
- document to help you identify keys in your menus.
-
- Boxes
-
- When a box appears in the screen, you usually select or type in
- information. When you are done, you click on OK to complete the
- task, or Cancel to escape.
-
-
-
- MENUMAKE Readme File - Page 3
-
-
-
-
-
-
- MENUMAKE SCREENS
-
-
-
- 1. MAIN SCREEN
-
- The Main Screen has three parts:
-
- a. The top menu line contains all the choices you have in creating and
- editing a custom menu. To select from that line, move the mouse
- cursor over your selection and click-left.
-
- b. The Current Menu box shows you the definitions of the menu that is
- currently loaded. You can see specific information about any of the
- Mouse buttons or movement, by selecting the Edit option on the top
- menu and choosing a key or motion to look at.
-
- c. The status line at the bottom of the screen tells you the name of the
- menu that is currently loaded. It also tracks the date and time.
-
-
- 2. TOP MENU
-
- The Mouse cursor moves throughout the screen, but the only active part of
- the screen is the top menu line. The choices on this line are:
-
- ┌────────────┐
- FILE: │ Load... │
- │ Save │
- │ Save As... │
- │ Create │
- └────────────┘
-
- *Note: When you see an ellipsis (...) after a menu choice, it
- means that there is another menu below.
-
-
- Load: The brings up a directory screen that shows you all
- current *.def files. You can move the cursor and
- click on the filename you want to load. Or you can
- click on a drive/directory and see the *.def files
- there. Only a *.def file can be made into a menu.
-
- Once you click-left on the *.def file you want to
- load, move the cursor down and click-left on Open. If
- you change your mind, you can click on Cancel and
- return to the Main Screen.
-
-
- Save: Once you have created a custom menu, you must save it
- as a *.def file before you can make it into a menu.
- Save will accomplish this. If you have never saved
- this menu definition before and the Current Menu says
- "MSMENU," you will go to the Save As box and must type
- in a new name to save the file under. A menu
- definition filename is limited to eight characters.
-
-
-
- MENUMAKE Readme File - Page 4
-
-
-
-
-
-
- Save As: This option allows you to create different versions of
- a menu and save it under different names. The Save As
- box will also come up if the Current Menu is MSMENU.
- You cannot save a definition under the filename
- MSMENU - you must create your own name.
-
- If you just want a menu with the MSMENU settings,
- select SAVE AS and type in a new filename. Then
- select MAKE MENU. Now you have a menu that you can
- use with many software packages.
-
-
- Create: Once you have finished with a menu definition, you can
- start another by selecting Create. If you don't want
- to save what is in the screen, you can also select
- Create to start over. If the menu definition in the
- screen has been altered but not saved, a box will come
- up to ask you if you want to save the changes before
- continuing on.
-
- ┌─────────────────┐
- EDIT: │ Left Button... │
- │ Right Button... │
- │ Both Buttons... │
- │ --------------- │
- │ Left Motion... │
- │ Right Motion... │
- │ Up Motion... │
- │ Down Motion... │
- └─────────────────┘
-
- Button Definition:
-
- The Mouse buttons can be re-defined by either a set of
- keystrokes or a custom menu. When you click on one of the
- button options, a button box will come up. You can then
- choose between typing in a key/macro command or creating a
- menu for that button. Click in the parentheses to move the
- asterisk to your choice.
-
- *Note: If you have a key/macro and you change to Menu, and
- then change back to key/macro, the old macro will
- still be there. It only gets erased when you click
- on OK in this box.
-
-
- Mouse Motion:
-
- Each direction has a different set of movement choices.
- You can also choose for the mouse to do no movement in a
- certain direction. To change your selection, click in the
- parentheses to move the asterisk.
-
-
- MAKE MENU: Once the Current Menu has been saved, you can select this
- option and the *.mnu file will be created. This is the
- file you load to use your menu with your software.
-
-
- MSMENU Readme File - Page 5
-
-
-
-
-
-
- QUIT: This option will exit you from MSMENU. If you have made
- changes to the Current Menu, you will get a reminder box to
- save the file.
-
-
- HELP: When you have a question about what you are looking at in
- the screen, click on Help and a Help message will come up
- to guide you. When you are done with Help, touch a key on
- the keyboard (like the spacebar) to exit.
-
-
- 3. KEY/MACRO
-
- You can define what a mouse button will do when you click it. From the
- Edit menu, you select a Mouse button and the button screen comes up.
- Notice that the cursor is flashing in the Key/Macro typing area and the
- default asterisk is on Key/Macro. You can type in keystrokes that will
- play back exactly as you have typed them in or you can type a series of
- commands and keystrokes in a string (referred to as a "macro"). In most
- cases, if you want to record a Function key or combination of keys,
- pressing the key will bring the command up in the line. If possible, the
- key name will be surrounded by "<...>." The exceptions are the keys that
- you will use to edit your work. The list is as follows:
-
-
- <BS> Backspace
- <Left> left cursor
- <Right> right cursor
- <Home> Home cursor - beginning of line
- <End> End cursor - end of line
-
-
- You will have to type these keys into your string as they are shown above.
- <Ins> and <Del> are editing keys that do not record as part of a macro.
- If you have a long string, you can move the Mouse to the point where you
- want to edit and click-left. The cursor will jump to that position. If
- you want to insert keystrokes, press <Ins> and you will see the cursor
- shape change from an underscore to a box. Otherwise you will type over
- any existing keystrokes.
-
-
- 4. MOUSE MENU
-
- When the button screen comes up, you can click on Mouse Menu and the
- asterisk will move to that option. Notice that the keystroke box will
- also change to <Menu>. When you're ready, click on OK and the Button Menu
- box will come up. Here is where you can create a custom menu for a Mouse
- button. Your choices are:
-
- ┌─────────────┐
- │ Add │
- │ Change │
- │ Delete │
- │ Move │
- │ Delete All │
- │ Ok │
- │ Cancel │
- └─────────────┘
-
- MSMENU Readme File - Page 6
-
-
-
-
-
-
- Add: Move the cursor to where you want to add in a menu option
- and click-left to highlight that line. Then click on the
- Add box. An Option box will come up. Type in the name of
- the option, then press <Enter> or click on the Key/Macro
- box to move the highlighting down. Now you can type in a
- command, text, or a string of key commands/text. The same
- rules apply here is in the key/macro string for a specific
- button. See the information under "Key/Macro" on the
- previous page.
-
- When you are done, click on OK to return to the Main
- screen.
-
- *Note: You can create horizontal divisions by adding an
- option and typing hyphens in the Option Name box.
- Do not type anything in the Key/Macro box and then
- click on OK. It will look like this:
-
- ┌───────────┐
- │ Compose │
- │ Delete │
- │ Edit │
- │ ----------│
- │ Reply │
- │ Transmit │
- │ │
- └───────────┘
-
-
- Change: Click on the menu option you want to edit and then click on
- the Change box. That option will come up in the screen.
- Now you can click-left wherever you want to make a change.
- If you want to insert commands/text, make sure the <Ins>
- cursor (the flashing box) is in the screen.
-
- The same rules apply here, as in ADD.
-
-
- Delete: Click on the option you want to delete off the menu, then
- click on the Delete box. You will get a box asking you if
- you're sure you want to delete the option. If so, click on
- OK.
-
-
- Move: To rearrange the menu items, click on the option you want
- to move. Then click on the Move box. You will then be
- directed to click on the place you want to move the option
- to. This final click will move the option.
-
-
- Delete All: This option will delete all the options in the menu. When
- you click on this option, you will get a box asking if you
- are sure you want to delete all the options. When you're
- ready, click on OK to delete everything. Clicking anywhere
- else will Cancel the request.
-
-
-
-
- MAKEMENU Readme File - Page 7
-
-
-
-
-
-
- ADDENDA
-
-
- You may experience the following situations. If any of these do occur, here
- are the current resolutions:
-
- 1. Help Screens
-
- Some of the Help screens do not exactly answer your question. If this
- occurs, refer to the previous pages in this document.
-
-
- 2. Triple Key Commands
-
- At present, 3-key combination commands (i.e., <A-S-X>) cannot be recorded
- in a string.
-
- Some 2-key combinations are also not available (i.e., <A-/>). These
- combinations are mainly the CTRL, ALT keys and a symbol key. They are not
- usually found as commands in standard software packages.
-
-
- 3. Option Name Box and the Right Button
-
- In the Option Name box, if you click-right, you may get a screen dump of
- characters or a repeat of whatever was in front of the cursor at the time
- you pressed the right button. Although it gives the screen an unusual
- look, you can either accept or cancel and none of the additional
- keystrokes will be saved. You can then go back into the Option Name box
- and re-try your entry. The right button is not used in this part of the
- program.
-
-
- 4. Make Menu on MENUMAKE standard menu
-
- When you have not saved the MSMENU under a different name and you select
- MAKE MENU from the top of the screen, you will call up the SAVE AS box.
- Normally you would type in a new name, the menu would be saved under that
- name and a *.mnu file would be created for you to run. If you change your
- mind on the SAVE AS box and select Cancel, you may see the following
- message:
-
- Illegal function call in module DIALOG at address 2C4F:07FA
-
- Hit any key to return to system
-
- When you touch a key on the keyboard, you are taken out of the MENUMAKE
- program and returned to a DOS prompt. If this happens to you, type in
- MENUMAKE to re-load the program and continue on.
-
-
- 5. If you have any additional questions, please call Microsoft Product
- Support Services.
-
- MAKEMENU Readme File - Page 8
-
- -----------------------------
- End of file
-