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- # ###############################
- # This is a sample Audioactive script read by Audioactive Production Studio.
- # It illustrates the commands that can be used in script files.
-
- # Lines starting with the '#' character are considered as comments and are ignored.
- # Commands can be abbreviated as long as the abbreviation is not ambiguous.
- # Each command and file name must be listed on a separate line in the script file.
-
- # ###############################
- # The LOG command causes program warnings and error messages to sent to the specified
- # file instead of displaying them for the user. If you are using this command, make
- # sure it is the first command specified since error messages encountered before
- # this command may still be displayed.
- #
- # -log="C:\Temp\aaps.log"
-
- # ###############################
- # The AUTO command is available in the PRO version only. When specified the program
- # executes the script commands, encodes the specified files then exits.
- #
- # -auto
-
- # ###############################
- # The BITRATE command sets the encode bitrate the files added after this command.
- # The units for this command are kbit/second.
- #
- # -bitrate=128
-
- # ###############################
- # The SAMPLERATE command forces the encode sample rate to be the value you specify.
- # This command is not often used as the program automatically selects a compatible
- # sample rate based on the sample rate of the source file. The units for this
- # command are samples/second.
- #
- # -samplerate=44100
-
- # ###############################
- # The CHANNELS command forces the encode mode to mono or stereo. This command is
- # seldom used as the program automatically selects the encode mode based on available
- # encode settings and the number of channels in the source file.
- #
- # -mono
- # -stereo
- # -channels=1
- # -channels=2
-
- # ###############################
- # The FORMAT command specifies the output format for the encoded file. You may choose
- # MP3 for a pure MP3 file, WAV for compressed wave (MP3 file with WAV header), SWA for
- # Shockwave compatible file, and ASF for Microsoft Netshow ASF.
- #
- # -format=MP3
- # -format=WAV
- # -format=SWA
- # -format=ASF
-
- # ###############################
- # The FAST and HIGHQUALITY commands set the encode optimization for time or audio
- # quality. These commands are only available in the PRO version.
- #
- # -fast
- # -highquality
-
- # ###############################
- # The DELETEAFTERENCODE command deletes the source file after it is succesfully encoded.
- # Use this option with care as it deletes your original file!!!
- #
- # -deleteafterencode
- # -deleteafterencode=ON
- # -deleteafterencode=OFF
-
- # ###############################
- # The INPUTDIR command specifies the directory where the source files are located.
- # If you use this command you no longer have to specify the full path for each file.
- #
- # -inputdir="C:\MyFiles"
-
- # ###############################
- # The OUTPUTDIR command specifies the directory where the encoded files are saved.
- # Please note that if the specified directory does not exist the program will silently
- # create it for you if you specified the -LOG command but it will ask if you want
- # it created if you did not specified the -LOG command.
- #
- # -outputdir="C:\MyMP3s"
-
- # ###############################
- # The following commands control the file overwrite mode.
- #
- # -prompt
- # -overwrite
- # -makeunique
- # -skip
-
- # ###############################
- # The NAME command allows you to set the name for the output file. The program
- # names the output files the same as the source file but with the appropriate extension.
- # For example when encoding File1.wav the program would select File1.mp3 for you.
- # If you don't like the default name use this command to change the name.
- # Please note that the NAME command affects only the preceding file added to the
- # encoder. The example below adds File1.wav to the encoder and then uses the NAME
- # command to set the name to Song1.mp3.
- #
- # File1.wav
- # -name="Song1.mp3"
-
- # ###############################
- # The ONFILEDONE and ONDONE commands allow you to run external programs after each
- # file is encoded or after all files are encoded. This feature is only available
- # in the PRO version.
- #
- # You may use the following special sequences in the command line passed to the
- # external program:
- # $f or $F - Full file name
- # $p or $P - Path (directory) part of the file name
- # $n or $N - The file name only (without path or extension)
- # $e or $E - The file extension (without the period)
- # Note that the lowercase versions refer to the source file while the uppercase
- # letters refer to the destination file.
- #
- # Example: Move the encoded files to the C:\Done directory after encoding.
- # -onfiledone="move $f C:\Done\$n.$e"
-
- # ###############################
- # You can specify the files to be encoded either one at a time or using wildcards.
- # If you use the INPUTDIR command you do not need to specify the full path name
- # for each file.
- #
- # Example: Add File1 specifying the full path:
- # C:\MyFiles\File1.wav
- #
- # Example: Add File2 using INPUTDIR command first:
- # -inputdir="C:\MyFiles"
- # File2.wav
- #
- # Example: Add all wave files in the C:\MyFiles directory that start with File.
- # C:\MyFiles\File*.wav
- #
- # Example: Add all wave files in the C:\MyFiles directory
- # C:\MyFiles\*.wav
-
- # ###############################
- # Script files may include other script files. You can prefix the script file
- # name by the '@' character to include that script file. Be careful to avoid
- # circular references where a file includes itself or a parent script file.
- #
- # Example: Include Script2.aaps into this script:
- # @Script2.aaps