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- on exitFrame
- global gSpriteSetList, gNextPlay, gQuick
- repeat with n in getAt(gSpriteSetList, 2)
- set the visible of sprite n to 1
- end repeat
- repeat with n in getAt(gSpriteSetList, 1)
- set the visible of sprite n to 0
- set the puppet of sprite n to 0
- end repeat
- updateStage()
- setVolumeButtonLoc()
- setSoundLevel()
- if gQuick then
- set gNextPlay to [1, 1, #play]
- else
- set gNextPlay to [1, 1, #pause]
- end if
- set the mouseDownScript to "playerMouseDownScript"
- go("PlayMode")
- end
-