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- Ache 0.59 - alpha preview
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- by Kalsu / Artificial People
-
-
- Ache is back! The new AGA version supports 1x1 and 2x1 pixelsizes and is thus
- competitive with any other DOOM clone. This version has some lousy math
- routines which make the walls to twitch like an animal.... The final version
- - if I ever get to create one - will of course have better maths. I'm also
- considering support for CyberGraphX. The current version already multitasks
- on an Intuition screen.
-
- USAGE
- ~~~~~
- ache <mission> <episode> <filename>
-
- <mission> Number of the mission you want to view from the WAD
- <episode> Number of the episode
- <filename> Complete filename of the WAD file you want to view
-
- If you omit the filename, DOOM:doom.wad will be used as default. If you omit
- the episode number, 1 will be assumed. Also if you omit the mission number,
- 1 will be assumed.
-
- ACTIONS
- ~~~~~~~
- Moving:
-
- Move forward Cursor up
- Move backward Cursor down
- Turn left Cursor left
- Turn right Cursor right
- Move up NK -
- Move down NK +
-
- Other actions:
-
- Exit the game ESC
-
- HISTORY (only the official versions of AGA Ache)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 18.12.96: v0.2
- - first working AGA version
-
- 21.12.96: v0.21
- - added floor and ceiling
- - removed some bugs in the 3d calculations
-
- 22.12.96: v0.3
- - added rooms, height differences, lighting, and looking up/down
-
- 23.12.96: v0.33
- - floors and ceilings:
- - twitching removed completely
- - drawing and calculations machine coded
-
- 28.12.96: v0.34
- - machine coded wall drawing routine, calcs still pure C
-
- 30.12.96: v0.36
- - removed the shivering of the walls, twitching remains...
- - the engine no longer draws anythign unnecessary
-
- 02.01.97: v0.4
- - updated the engine to multitaks on an Intuition screen, consequences:
- - 1x2 and 2x2 pixelsizes removed
- - slowdown
- - added different screensizes and changing them from within the game
-
- 03.01.97: v0.41
- - realized that the Intuition screen didn't slow the system down at all! =)
- - fixed some serious bugs in the world routines
-
- 10.01.97: v0.42
- - added moving around, still no collision detection
- - added inertia to movement
-
- 12.01.97: v0.50
- - added slowish collision detection, speedup coming up later...
-
- 12.01.97: v0.52
- - added moving sideways, bouncing movement and running
- - added background image
- - fixed some of the lockups that could have occurred
- - added a great dying effect: the player falls over on the floor :)
-
- 14.01.97: KALSU GOES TO THE ARMY!!!
-
- 02.02.97: v0.53
- - added variable sized textures for the walls
- - fixed a bug which caused 00000005 gurus
- - added fully functioning elevators and doors
-
- 03.02.97: v0.54
- - recompiled with SAS/C 6.57, optimized for 68060
-
- 16.02.97: v0.56
- - added code for drawing 2d things
- - added code for 8-way sprites
-
- 27.03.97: v0.57
- - added fully functioning object system
-
- 28.03.97: v0.58
- - updated the graphics
-
- 27.04.97: v0.59
- - created a whole new engine based on DOOM's engine
- - added routines for reading DOOM WADs
- - added flat-rendering routines for the new engine (no texturemapping,
- no lighting)
-
- Bugs in the current version:
- - walls don't always get drawn right
-