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- /* $Id: vb.c,v 1.8 1997/07/24 01:25:27 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.4
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: vb.c,v $
- * Revision 1.8 1997/07/24 01:25:27 brianp
- * changed precompiled header symbol from PCH to PC_HEADER
- *
- * Revision 1.7 1997/05/28 03:26:49 brianp
- * added precompiled header (PCH) support
- *
- * Revision 1.6 1997/05/09 22:41:55 brianp
- * replaced gl_init_vb() with gl_alloc_vb()
- *
- * Revision 1.5 1997/04/24 00:29:36 brianp
- * added TexCoordSize
- *
- * Revision 1.4 1997/04/20 15:59:30 brianp
- * removed VERTEX2_BIT stuff
- *
- * Revision 1.3 1997/04/12 16:21:24 brianp
- * updated gl_init_vb()
- *
- * Revision 1.2 1996/09/27 01:31:08 brianp
- * make gl_init_vb() non-static
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include <stdlib.h>
- #include "types.h"
- #include "vb.h"
- #endif
-
-
- /*
- * Allocate and initialize a vertex buffer.
- */
- struct vertex_buffer *gl_alloc_vb(void)
- {
- struct vertex_buffer *vb;
- vb = (struct vertex_buffer *) calloc(sizeof(struct vertex_buffer), 1);
- if (vb) {
- /* set non-zero fields */
- GLuint i;
- for (i=0;i<VB_SIZE;i++) {
- vb->MaterialMask[i] = 0;
- vb->ClipMask[i] = 0;
- vb->Obj[i][3] = 1.0F;
- vb->TexCoord[i][2] = 0.0F;
- vb->TexCoord[i][3] = 1.0F;
- }
- vb->VertexSizeMask = VERTEX3_BIT;
- vb->TexCoordSize = 2;
- vb->MonoColor = GL_TRUE;
- vb->MonoMaterial = GL_TRUE;
- vb->MonoNormal = GL_TRUE;
- vb->ClipOrMask = 0;
- vb->ClipAndMask = CLIP_ALL_BITS;
- }
- return vb;
- }
-