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- /* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.5
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: texture.h,v $
- * Revision 1.8 1997/11/13 02:17:32 brianp
- * added a few const keywords
- *
- * Revision 1.7 1997/05/03 00:53:56 brianp
- * all-new texture sampling via gl_texture_object's SampleFunc pointer
- *
- * Revision 1.6 1997/04/14 02:02:39 brianp
- * moved many functions into new texstate.c file
- *
- * Revision 1.5 1997/02/09 18:53:14 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.4 1997/01/09 19:48:58 brianp
- * added gl_texturing_enabled()
- *
- * Revision 1.3 1996/11/14 01:03:09 brianp
- * removed const's from gl_texgen() function to avoid VMS compiler warning
- *
- * Revision 1.2 1996/11/08 02:20:09 brianp
- * gl_do_texgen() replaced with gl_texgen()
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef TEXTURE_H
- #define TEXTURE_H
-
-
- #include "types.h"
-
-
- extern void gl_texgen( GLcontext *ctx, GLint n,
- GLfloat obj[][4], GLfloat eye[][4],
- GLfloat normal[][3], GLfloat texcoord[][4] );
-
-
-
- extern void gl_set_texture_sampler( struct gl_texture_object *t );
-
-
-
- extern void gl_texture_pixels( GLcontext *ctx, GLuint n,
- const GLfloat s[], const GLfloat t[],
- const GLfloat r[],
- const GLfloat lambda[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] );
-
-
- #endif
-
-